SceneSwitcher/lib/legacy/switch-random.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

228 lines
5.2 KiB
C++

#include "advanced-scene-switcher.hpp"
#include "switcher-data.hpp"
#include "utility.hpp"
#include <random>
namespace advss {
bool RandomSwitch::pause = false;
static QMetaObject::Connection addPulse;
void AdvSceneSwitcher::on_randomAdd_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
switcher->randomSwitches.emplace_back();
listAddClicked(ui->randomSwitches,
new RandomSwitchWidget(this,
&switcher->randomSwitches.back()),
ui->randomAdd, &addPulse);
ui->randomHelp->setVisible(false);
}
void AdvSceneSwitcher::on_randomRemove_clicked()
{
QListWidgetItem *item = ui->randomSwitches->currentItem();
if (!item) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->randomSwitches->currentRow();
auto &switches = switcher->randomSwitches;
switches.erase(switches.begin() + idx);
}
delete item;
}
bool SwitcherData::checkRandom(OBSWeakSource &scene, OBSWeakSource &transition,
int &delay)
{
if (randomSwitches.size() == 0 || RandomSwitch::pause) {
return false;
}
std::deque<RandomSwitch> rs(randomSwitches);
std::random_device rng;
std::mt19937 urng(rng());
std::shuffle(rs.begin(), rs.end(), urng);
bool match = false;
for (RandomSwitch &r : rs) {
if (!r.initialized()) {
continue;
}
if (randomSwitches.size() != 1) {
if (r.targetType == SwitchTargetType::Scene &&
r.scene == lastRandomScene) {
continue;
} else if (r.targetType ==
SwitchTargetType::SceneGroup &&
r.group && r.group == lastRandomSceneGroup) {
continue;
}
}
scene = r.getScene();
transition = r.transition;
delay = (int)r.delay * 1000;
match = true;
lastRandomScene = r.scene;
lastRandomSceneGroup = r.group;
if (verbose) {
r.logMatch();
}
break;
}
return match;
}
void SwitcherData::saveRandomSwitches(obs_data_t *obj)
{
obs_data_array_t *randomArray = obs_data_array_create();
for (RandomSwitch &s : randomSwitches) {
obs_data_t *array_obj = obs_data_create();
s.save(array_obj);
obs_data_array_push_back(randomArray, array_obj);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "randomSwitches", randomArray);
obs_data_array_release(randomArray);
}
void SwitcherData::loadRandomSwitches(obs_data_t *obj)
{
randomSwitches.clear();
obs_data_array_t *randomArray =
obs_data_get_array(obj, "randomSwitches");
size_t count = obs_data_array_count(randomArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj = obs_data_array_item(randomArray, i);
randomSwitches.emplace_back();
randomSwitches.back().load(array_obj);
obs_data_release(array_obj);
}
obs_data_array_release(randomArray);
}
void AdvSceneSwitcher::SetupRandomTab()
{
for (auto &s : switcher->randomSwitches) {
QListWidgetItem *item;
item = new QListWidgetItem(ui->randomSwitches);
ui->randomSwitches->addItem(item);
RandomSwitchWidget *sw = new RandomSwitchWidget(this, &s);
item->setSizeHint(sw->minimumSizeHint());
ui->randomSwitches->setItemWidget(item, sw);
}
if (switcher->randomSwitches.size() == 0) {
if (!switcher->disableHints) {
addPulse =
PulseWidget(ui->randomAdd, QColor(Qt::green));
}
ui->randomHelp->setVisible(true);
} else {
ui->randomHelp->setVisible(false);
}
ui->randomDisabledWarning->setStyleSheet("QLabel{ \
border-style: outset; \
border-width: 2px; \
border-radius: 7px; \
border-color: rgb(0,0,0,0) \
}");
if (switcher->switchIfNotMatching != NoMatchBehavior::RANDOM_SWITCH) {
if (!switcher->disableHints) {
PulseWidget(ui->randomDisabledWarning, QColor(Qt::red),
QColor(0, 0, 0, 0));
}
} else {
ui->randomDisabledWarning->setVisible(false);
}
}
void RandomSwitch::save(obs_data_t *obj)
{
SceneSwitcherEntry::save(obj, "targetType", "scene");
obs_data_set_double(obj, "delay", delay);
}
void RandomSwitch::load(obs_data_t *obj)
{
SceneSwitcherEntry::load(obj, "targetType", "scene");
delay = obs_data_get_double(obj, "delay");
}
RandomSwitchWidget::RandomSwitchWidget(QWidget *parent, RandomSwitch *s)
: SwitchWidget(parent, s, false, true)
{
delay = new QDoubleSpinBox();
QWidget::connect(delay, SIGNAL(valueChanged(double)), this,
SLOT(DelayChanged(double)));
delay->setSuffix("s");
delay->setMaximum(999999999.9);
if (s) {
delay->setValue(s->delay);
}
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", scenes},
{"{{transitions}}", transitions},
{"{{delay}}", delay}};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.randomTab.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
switchData = s;
loading = false;
}
RandomSwitch *RandomSwitchWidget::getSwitchData()
{
return switchData;
}
void RandomSwitchWidget::setSwitchData(RandomSwitch *s)
{
switchData = s;
}
void RandomSwitchWidget::swapSwitchData(RandomSwitchWidget *s1,
RandomSwitchWidget *s2)
{
SwitchWidget::swapSwitchData(s1, s2);
RandomSwitch *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
void RandomSwitchWidget::DelayChanged(double d)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->delay = d;
}
} // namespace advss