SceneSwitcher/lib/legacy/switch-executable.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

281 lines
6.8 KiB
C++

#include "advanced-scene-switcher.hpp"
#include "switcher-data.hpp"
#include "platform-funcs.hpp"
#include "utility.hpp"
namespace advss {
bool ExecutableSwitch::pause = false;
static QMetaObject::Connection addPulse;
void AdvSceneSwitcher::on_executableAdd_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
switcher->executableSwitches.emplace_back();
listAddClicked(ui->executables,
new ExecutableSwitchWidget(
this, &switcher->executableSwitches.back()),
ui->executableAdd, &addPulse);
ui->exeHelp->setVisible(false);
}
void AdvSceneSwitcher::on_executableRemove_clicked()
{
QListWidgetItem *item = ui->executables->currentItem();
if (!item) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->executables->currentRow();
auto &switches = switcher->executableSwitches;
switches.erase(switches.begin() + idx);
}
delete item;
}
void AdvSceneSwitcher::on_executableUp_clicked()
{
int index = ui->executables->currentRow();
if (!listMoveUp(ui->executables)) {
return;
}
ExecutableSwitchWidget *s1 =
(ExecutableSwitchWidget *)ui->executables->itemWidget(
ui->executables->item(index));
ExecutableSwitchWidget *s2 =
(ExecutableSwitchWidget *)ui->executables->itemWidget(
ui->executables->item(index - 1));
ExecutableSwitchWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->executableSwitches[index],
switcher->executableSwitches[index - 1]);
}
void AdvSceneSwitcher::on_executableDown_clicked()
{
int index = ui->executables->currentRow();
if (!listMoveDown(ui->executables)) {
return;
}
ExecutableSwitchWidget *s1 =
(ExecutableSwitchWidget *)ui->executables->itemWidget(
ui->executables->item(index));
ExecutableSwitchWidget *s2 =
(ExecutableSwitchWidget *)ui->executables->itemWidget(
ui->executables->item(index + 1));
ExecutableSwitchWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->executableSwitches[index],
switcher->executableSwitches[index + 1]);
}
bool SwitcherData::checkExeSwitch(OBSWeakSource &scene,
OBSWeakSource &transition)
{
if (executableSwitches.size() == 0 || ExecutableSwitch::pause) {
return false;
}
std::string title = switcher->currentTitle;
QStringList runningProcesses;
bool ignored = false;
bool match = false;
// Check for match
GetProcessList(runningProcesses);
for (ExecutableSwitch &s : executableSwitches) {
if (!s.initialized()) {
continue;
}
bool equals = runningProcesses.contains(s.exe);
bool matches = (runningProcesses.indexOf(
QRegularExpression(s.exe)) != -1);
bool focus = (!s.inFocus || IsInFocus(s.exe));
// True if current window is ignored AND switch equals OR matches last window
bool ignore =
(ignored && (title == s.exe.toStdString() ||
QString::fromStdString(title).contains(
QRegularExpression(s.exe))));
if ((equals || matches) && (focus || ignore)) {
match = true;
scene = s.getScene();
transition = s.transition;
if (verbose) {
s.logMatch();
}
break;
}
}
return match;
}
void SwitcherData::saveExecutableSwitches(obs_data_t *obj)
{
obs_data_array_t *executableArray = obs_data_array_create();
for (ExecutableSwitch &s : executableSwitches) {
obs_data_t *array_obj = obs_data_create();
s.save(array_obj);
obs_data_array_push_back(executableArray, array_obj);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "executableSwitches", executableArray);
obs_data_array_release(executableArray);
}
void SwitcherData::loadExecutableSwitches(obs_data_t *obj)
{
executableSwitches.clear();
obs_data_array_t *executableArray =
obs_data_get_array(obj, "executableSwitches");
size_t count = obs_data_array_count(executableArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj = obs_data_array_item(executableArray, i);
executableSwitches.emplace_back();
executableSwitches.back().load(array_obj);
obs_data_release(array_obj);
}
obs_data_array_release(executableArray);
}
void AdvSceneSwitcher::SetupExecutableTab()
{
for (auto &s : switcher->executableSwitches) {
QListWidgetItem *item;
item = new QListWidgetItem(ui->executables);
ui->executables->addItem(item);
ExecutableSwitchWidget *sw =
new ExecutableSwitchWidget(this, &s);
item->setSizeHint(sw->minimumSizeHint());
ui->executables->setItemWidget(item, sw);
}
if (switcher->executableSwitches.size() == 0) {
if (!switcher->disableHints) {
addPulse = PulseWidget(ui->executableAdd,
QColor(Qt::green));
}
ui->exeHelp->setVisible(true);
} else {
ui->exeHelp->setVisible(false);
}
}
void ExecutableSwitch::save(obs_data_t *obj)
{
SceneSwitcherEntry::save(obj);
obs_data_set_string(obj, "exefile", exe.toUtf8());
obs_data_set_bool(obj, "infocus", inFocus);
}
void ExecutableSwitch::load(obs_data_t *obj)
{
SceneSwitcherEntry::load(obj);
exe = obs_data_get_string(obj, "exefile");
inFocus = obs_data_get_bool(obj, "infocus");
}
ExecutableSwitchWidget::ExecutableSwitchWidget(QWidget *parent,
ExecutableSwitch *s)
: SwitchWidget(parent, s, true, true)
{
processes = new QComboBox();
requiresFocus = new QCheckBox(obs_module_text(
"AdvSceneSwitcher.executableTab.requiresFocus"));
QWidget::connect(processes, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(ProcessChanged(const QString &)));
QWidget::connect(requiresFocus, SIGNAL(stateChanged(int)), this,
SLOT(FocusChanged(int)));
PopulateProcessSelection(processes);
processes->setEditable(true);
processes->setMaxVisibleItems(20);
if (s) {
processes->setCurrentText(s->exe);
requiresFocus->setChecked(s->inFocus);
}
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{processes}}", processes},
{"{{requiresFocus}}", requiresFocus},
{"{{scenes}}", scenes},
{"{{transitions}}", transitions}};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.executableTab.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
switchData = s;
loading = false;
}
ExecutableSwitch *ExecutableSwitchWidget::getSwitchData()
{
return switchData;
}
void ExecutableSwitchWidget::setSwitchData(ExecutableSwitch *s)
{
switchData = s;
}
void ExecutableSwitchWidget::swapSwitchData(ExecutableSwitchWidget *s1,
ExecutableSwitchWidget *s2)
{
SwitchWidget::swapSwitchData(s1, s2);
ExecutableSwitch *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
void ExecutableSwitchWidget::ProcessChanged(const QString &text)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->exe = text;
}
void ExecutableSwitchWidget::FocusChanged(int state)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->inFocus = state;
}
} // namespace advss