SceneSwitcher/src/scene-transitions.cpp

276 lines
6.8 KiB
C++

#include "headers/advanced-scene-switcher.hpp"
void SceneSwitcher::on_transitionsAdd_clicked()
{
QString scene1Name = ui->transitionsScene1->currentText();
QString scene2Name = ui->transitionsScene2->currentText();
QString transitionName = ui->transitionsTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text =
MakeSceneTransitionName(scene1Name, scene2Name, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = SceneTransitionsFindByData(scene1Name, scene2Name);
if (idx == -1) {
QListWidgetItem *item =
new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneTransitions.emplace_back(
source1, source2, transition,
text.toUtf8().constData());
} else {
QListWidgetItem *item = ui->sceneTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto &s : switcher->sceneTransitions) {
if (s.scene1 == source1 &&
s.scene2 == source2) {
s.transition = transition;
s.sceneTransitionStr =
text.toUtf8().constData();
break;
}
}
}
ui->sceneTransitions->sortItems();
}
}
void SceneSwitcher::on_transitionsRemove_clicked()
{
QListWidgetItem *item = ui->sceneTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto &switches = switcher->sceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s.sceneTransitionStr == text) {
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_defaultTransitionsAdd_clicked()
{
QString sceneName = ui->defaultTransitionsScene->currentText();
QString transitionName =
ui->defaultTransitionsTransitions->currentText();
if (sceneName.isEmpty() || transitionName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text =
MakeDefaultSceneTransitionName(sceneName, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = DefaultTransitionsFindByData(sceneName);
if (idx == -1) {
QListWidgetItem *item =
new QListWidgetItem(text, ui->defaultTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->defaultSceneTransitions.emplace_back(
source, transition, text.toUtf8().constData());
} else {
QListWidgetItem *item = ui->defaultTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto &s : switcher->defaultSceneTransitions) {
if (s.scene == source) {
s.transition = transition;
s.sceneTransitionStr =
text.toUtf8().constData();
break;
}
}
}
ui->defaultTransitions->sortItems();
}
}
void SceneSwitcher::on_defaultTransitionsRemove_clicked()
{
QListWidgetItem *item = ui->defaultTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto &switches = switcher->defaultSceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s.sceneTransitionStr == text) {
switches.erase(it);
break;
}
}
}
delete item;
}
void SwitcherData::setDefaultSceneTransitions()
{
obs_source_t *currentSource = obs_frontend_get_current_scene();
obs_weak_source_t *ws = obs_source_get_weak_source(currentSource);
for (DefaultSceneTransition &s : defaultSceneTransitions) {
if (s.scene == ws) {
obs_source_t *transition =
obs_weak_source_get_source(s.transition);
//This might cancel the current transition
//There is no way to be sure when the previous transition finished
obs_frontend_set_current_transition(transition);
obs_source_release(transition);
break;
}
}
obs_source_release(currentSource);
obs_weak_source_release(ws);
}
int SceneSwitcher::SceneTransitionsFindByData(const QString &scene1,
const QString &scene2)
{
QRegExp rx(scene1 + " --- .* --> " + scene2);
int count = ui->sceneTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->sceneTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString)) {
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::DefaultTransitionsFindByData(const QString &scene)
{
QRegExp rx(scene + " --> .*");
int count = ui->defaultTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->defaultTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString)) {
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_sceneTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->sceneTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto &s : switcher->sceneTransitions) {
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) ==
0) {
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
ui->transitionsScene1->setCurrentText(scene1.c_str());
ui->transitionsScene2->setCurrentText(scene2.c_str());
ui->transitionsTransitions->setCurrentText(
transitionName.c_str());
break;
}
}
}
void SceneSwitcher::on_defaultTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->defaultTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto &s : switcher->defaultSceneTransitions) {
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) ==
0) {
string scene = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->defaultTransitionsScene->setCurrentText(
scene.c_str());
ui->defaultTransitionsTransitions->setCurrentText(
transitionName.c_str());
break;
}
}
}
obs_weak_source_t *getNextTransition(obs_weak_source_t *scene1,
obs_weak_source_t *scene2)
{
obs_weak_source_t *ws = nullptr;
if (scene1 && scene2) {
for (SceneTransition &t : switcher->sceneTransitions) {
if (t.scene1 == scene1 && t.scene2 == scene2)
ws = t.transition;
}
obs_weak_source_addref(ws);
}
return ws;
}