SceneSwitcher/plugins/base/macro-action-timer.cpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

213 lines
5.0 KiB
C++

#include "macro-action-timer.hpp"
#include "macro-condition-timer.hpp"
#include "macro-helpers.hpp"
#include "utility.hpp"
#include <random>
namespace advss {
const std::string MacroActionTimer::id = "timer";
bool MacroActionTimer::_registered = MacroActionFactory::Register(
MacroActionTimer::id,
{MacroActionTimer::Create, MacroActionTimerEdit::Create,
"AdvSceneSwitcher.action.timer"});
const static std::map<TimerAction, std::string> timerActions = {
{TimerAction::PAUSE, "AdvSceneSwitcher.action.timer.type.pause"},
{TimerAction::CONTINUE, "AdvSceneSwitcher.action.timer.type.continue"},
{TimerAction::RESET, "AdvSceneSwitcher.action.timer.type.reset"},
{TimerAction::SET_TIME_REMAINING,
"AdvSceneSwitcher.action.timer.type.setTimeRemaining"},
};
bool MacroActionTimer::PerformAction()
{
auto macro = _macro.GetMacro();
if (!macro) {
return true;
}
auto conditions = *GetMacroConditions(macro.get());
for (auto condition : conditions) {
if (condition->GetId() != id) {
continue;
}
auto timerCondition =
dynamic_cast<MacroConditionTimer *>(condition.get());
if (!timerCondition) {
continue;
}
switch (_actionType) {
case TimerAction::PAUSE:
timerCondition->Pause();
break;
case TimerAction::CONTINUE:
timerCondition->Continue();
break;
case TimerAction::RESET:
timerCondition->Reset();
break;
case TimerAction::SET_TIME_REMAINING:
timerCondition->_duration.SetTimeRemaining(
_duration.Seconds());
break;
default:
break;
}
}
return true;
}
void MacroActionTimer::LogAction() const
{
auto macro = _macro.GetMacro();
if (!macro) {
return;
}
switch (_actionType) {
case TimerAction::PAUSE:
vblog(LOG_INFO, "paused timers on \"%s\"",
GetMacroName(macro.get()).c_str());
break;
case TimerAction::CONTINUE:
vblog(LOG_INFO, "continued timers on \"%s\"",
GetMacroName(macro.get()).c_str());
break;
case TimerAction::RESET:
vblog(LOG_INFO, "reset timers on \"%s\"",
GetMacroName(macro.get()).c_str());
break;
case TimerAction::SET_TIME_REMAINING:
vblog(LOG_INFO,
"set time remaining of timers on \"%s\" to \"%s\"",
GetMacroName(macro.get()).c_str(),
_duration.ToString().c_str());
break;
default:
break;
}
}
bool MacroActionTimer::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
_macro.Save(obj);
_duration.Save(obj);
obs_data_set_int(obj, "actionType", static_cast<int>(_actionType));
return true;
}
bool MacroActionTimer::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_macro.Load(obj);
_duration.Load(obj);
_actionType =
static_cast<TimerAction>(obs_data_get_int(obj, "actionType"));
return true;
}
std::string MacroActionTimer::GetShortDesc() const
{
return _macro.Name();
}
static inline void populateTypeSelection(QComboBox *list)
{
for (auto entry : timerActions) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionTimerEdit::MacroActionTimerEdit(
QWidget *parent, std::shared_ptr<MacroActionTimer> entryData)
: QWidget(parent)
{
_macros = new MacroSelection(parent);
_duration = new DurationSelection();
_timerAction = new QComboBox();
populateTypeSelection(_timerAction);
QWidget::connect(_macros, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(MacroChanged(const QString &)));
QWidget::connect(_duration, SIGNAL(DurationChanged(const Duration &)),
this, SLOT(DurationChanged(const Duration &)));
QWidget::connect(_timerAction, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionTypeChanged(int)));
_mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{macros}}", _macros},
{"{{duration}}", _duration},
{"{{timerAction}}", _timerAction},
};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.timer.entry"),
_mainLayout, widgetPlaceholders);
setLayout(_mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionTimerEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_macros->SetCurrentMacro(_entryData->_macro);
_duration->SetDuration(_entryData->_duration);
_timerAction->setCurrentIndex(
static_cast<int>(_entryData->_actionType));
SetWidgetVisibility();
}
void MacroActionTimerEdit::ActionTypeChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_actionType = static_cast<TimerAction>(value);
SetWidgetVisibility();
}
void MacroActionTimerEdit::SetWidgetVisibility()
{
if (!_entryData) {
return;
}
_duration->setVisible(_entryData->_actionType ==
TimerAction::SET_TIME_REMAINING);
adjustSize();
}
void MacroActionTimerEdit::DurationChanged(const Duration &dur)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_duration = dur;
}
void MacroActionTimerEdit::MacroChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_macro = text;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
} // namespace advss