mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-10-03 15:00:30 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
294 lines
6.5 KiB
C++
294 lines
6.5 KiB
C++
#include "advanced-scene-switcher.hpp"
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#include "switcher-data.hpp"
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#include "platform-funcs.hpp"
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#include "utility.hpp"
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#include <regex>
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namespace advss {
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bool IdleData::pause = false;
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IdleWidget *idleWidget = nullptr;
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bool SwitcherData::checkIdleSwitch(OBSWeakSource &scene,
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OBSWeakSource &transition)
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{
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if (!idleData.idleEnable || IdleData::pause) {
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return false;
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}
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std::string title = switcher->currentTitle;
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bool ignoreIdle = false;
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bool match = false;
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for (std::string &window : ignoreIdleWindows) {
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if (window == title) {
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ignoreIdle = true;
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break;
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}
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}
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if (!ignoreIdle) {
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for (std::string &window : ignoreIdleWindows) {
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try {
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bool matches = std::regex_match(
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title, std::regex(window));
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if (matches) {
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ignoreIdle = true;
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break;
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}
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} catch (const std::regex_error &) {
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}
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}
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}
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if (!ignoreIdle && SecondsSinceLastInput() > idleData.time) {
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if (idleData.alreadySwitched) {
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return false;
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}
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scene = idleData.getScene();
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transition = idleData.transition;
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match = true;
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idleData.alreadySwitched = true;
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if (verbose) {
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idleData.logMatch();
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}
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} else {
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idleData.alreadySwitched = false;
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}
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return match;
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}
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void AdvSceneSwitcher::on_idleCheckBox_stateChanged(int state)
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{
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if (loading) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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if (!state) {
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switcher->idleData.idleEnable = false;
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idleWidget->setDisabled(true);
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} else {
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switcher->idleData.idleEnable = true;
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idleWidget->setDisabled(false);
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}
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}
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void AdvSceneSwitcher::on_ignoreIdleWindows_currentRowChanged(int idx)
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{
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if (loading) {
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return;
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}
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if (idx == -1) {
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return;
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}
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QListWidgetItem *item = ui->ignoreIdleWindows->item(idx);
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QString window = item->data(Qt::UserRole).toString();
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &w : switcher->ignoreIdleWindows) {
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if (window.compare(w.c_str()) == 0) {
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ui->ignoreIdleWindowsWindows->setCurrentText(w.c_str());
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break;
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}
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}
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}
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void AdvSceneSwitcher::on_ignoreIdleAdd_clicked()
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{
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QString windowName = ui->ignoreIdleWindowsWindows->currentText();
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if (windowName.isEmpty()) {
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return;
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}
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QVariant v = QVariant::fromValue(windowName);
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QList<QListWidgetItem *> items =
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ui->ignoreIdleWindows->findItems(windowName, Qt::MatchExactly);
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if (items.size() == 0) {
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QListWidgetItem *item =
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new QListWidgetItem(windowName, ui->ignoreIdleWindows);
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item->setData(Qt::UserRole, v);
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->ignoreIdleWindows.emplace_back(
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windowName.toUtf8().constData());
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ui->ignoreIdleWindows->sortItems();
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}
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}
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void AdvSceneSwitcher::on_ignoreIdleRemove_clicked()
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{
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QListWidgetItem *item = ui->ignoreIdleWindows->currentItem();
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if (!item) {
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return;
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}
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QString windowName = item->data(Qt::UserRole).toString();
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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auto &windows = switcher->ignoreIdleWindows;
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for (auto it = windows.begin(); it != windows.end(); ++it) {
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auto &s = *it;
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if (s == windowName.toUtf8().constData()) {
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windows.erase(it);
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break;
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}
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}
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}
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delete item;
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}
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int AdvSceneSwitcher::IgnoreIdleWindowsFindByData(const QString &window)
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{
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int count = ui->ignoreIdleWindows->count();
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int idx = -1;
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->ignoreIdleWindows->item(i);
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QString itemRegion = item->data(Qt::UserRole).toString();
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if (itemRegion == window) {
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idx = i;
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break;
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}
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}
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return idx;
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}
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void SwitcherData::saveIdleSwitches(obs_data_t *obj)
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{
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obs_data_array_t *ignoreIdleWindowsArray = obs_data_array_create();
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for (std::string &window : ignoreIdleWindows) {
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obs_data_t *array_obj = obs_data_create();
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obs_data_set_string(array_obj, "window", window.c_str());
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obs_data_array_push_back(ignoreIdleWindowsArray, array_obj);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "ignoreIdleWindows", ignoreIdleWindowsArray);
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obs_data_array_release(ignoreIdleWindowsArray);
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idleData.save(obj);
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}
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void SwitcherData::loadIdleSwitches(obs_data_t *obj)
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{
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ignoreIdleWindows.clear();
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obs_data_array_t *ignoreIdleWindowsArray =
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obs_data_get_array(obj, "ignoreIdleWindows");
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size_t count = obs_data_array_count(ignoreIdleWindowsArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj =
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obs_data_array_item(ignoreIdleWindowsArray, i);
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const char *window = obs_data_get_string(array_obj, "window");
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ignoreIdleWindows.emplace_back(window);
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obs_data_release(array_obj);
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}
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obs_data_array_release(ignoreIdleWindowsArray);
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obs_data_set_default_bool(obj, "idleEnable", false);
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obs_data_set_default_int(obj, "idleTime", default_idle_time);
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idleData.load(obj);
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}
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void AdvSceneSwitcher::SetupIdleTab()
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{
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PopulateWindowSelection(ui->ignoreIdleWindowsWindows);
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for (auto &window : switcher->ignoreIdleWindows) {
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QString text = QString::fromStdString(window);
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QListWidgetItem *item =
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new QListWidgetItem(text, ui->ignoreIdleWindows);
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item->setData(Qt::UserRole, text);
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}
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idleWidget = new IdleWidget(this, &switcher->idleData);
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ui->idleWidgetLayout->addWidget(idleWidget);
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ui->idleCheckBox->setChecked(switcher->idleData.idleEnable);
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if (ui->idleCheckBox->checkState()) {
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idleWidget->setDisabled(false);
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} else {
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idleWidget->setDisabled(true);
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}
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}
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void IdleData::save(obs_data_t *obj)
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{
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SceneSwitcherEntry::save(obj, "idleTargetType", "idleSceneName",
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"idleTransitionName");
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obs_data_set_bool(obj, "idleEnable", idleEnable);
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obs_data_set_int(obj, "idleTime", time);
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}
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void IdleData::load(obs_data_t *obj)
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{
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SceneSwitcherEntry::load(obj, "idleTargetType", "idleSceneName",
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"idleTransitionName");
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idleEnable = obs_data_get_bool(obj, "idleEnable");
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time = obs_data_get_int(obj, "idleTime");
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}
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IdleWidget::IdleWidget(QWidget *parent, IdleData *s)
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: SwitchWidget(parent, s, true, true)
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{
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duration = new QSpinBox();
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duration->setMinimum(0);
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duration->setMaximum(1000000);
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duration->setSuffix("s");
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QWidget::connect(duration, SIGNAL(valueChanged(int)), this,
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SLOT(DurationChanged(int)));
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if (s) {
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duration->setValue(s->time);
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}
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QHBoxLayout *mainLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{duration}}", duration},
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{"{{scenes}}", scenes},
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{"{{transitions}}", transitions}};
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PlaceWidgets(obs_module_text("AdvSceneSwitcher.idleTab.idleswitch"),
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mainLayout, widgetPlaceholders);
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setLayout(mainLayout);
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switchData = s;
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loading = false;
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}
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void IdleWidget::DurationChanged(int dur)
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{
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if (loading) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->idleData.time = dur;
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}
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} // namespace advss
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