SceneSwitcher/switcher-data-structs.hpp

377 lines
9.3 KiB
C++

#pragma once
#include <condition_variable>
#include <chrono>
#include <string>
#include <vector>
#include <thread>
#include <regex>
#include <mutex>
#include <fstream>
#include <QDateTime>
#include "utility.hpp"
#define DEFAULT_INTERVAL 300
#define DEFAULT_IDLE_TIME 60
#define PREVIOUS_SCENE_NAME "Previous Scene"
#define READ_FILE_FUNC 0
#define ROUND_TRIP_FUNC 1
#define IDLE_FUNC 2
#define EXE_FUNC 3
#define SCREEN_REGION_FUNC 4
#define WINDOW_TITLE_FUNC 5
#define DEFAULT_PRIORITY_0 READ_FILE_FUNC
#define DEFAULT_PRIORITY_1 ROUND_TRIP_FUNC
#define DEFAULT_PRIORITY_2 IDLE_FUNC
#define DEFAULT_PRIORITY_3 EXE_FUNC
#define DEFAULT_PRIORITY_4 SCREEN_REGION_FUNC
#define DEFAULT_PRIORITY_5 WINDOW_TITLE_FUNC
using namespace std;
/********************************************************************************
* Data structs for each scene switching method
********************************************************************************/
struct WindowSceneSwitch
{
OBSWeakSource scene;
string window;
OBSWeakSource transition;
bool fullscreen;
inline WindowSceneSwitch(
OBSWeakSource scene_, const char* window_, OBSWeakSource transition_, bool fullscreen_)
: scene(scene_)
, window(window_)
, transition(transition_)
, fullscreen(fullscreen_)
{
}
};
struct ExecutableSceneSwitch
{
OBSWeakSource mScene;
OBSWeakSource mTransition;
QString mExe;
bool mInFocus;
inline ExecutableSceneSwitch(
OBSWeakSource scene, OBSWeakSource transition, const QString& exe, bool inFocus)
: mScene(scene)
, mTransition(transition)
, mExe(exe)
, mInFocus(inFocus)
{
}
};
struct ScreenRegionSwitch
{
OBSWeakSource scene;
OBSWeakSource transition;
int minX, minY, maxX, maxY;
string regionStr;
inline ScreenRegionSwitch(OBSWeakSource scene_, OBSWeakSource transition_, int minX_, int minY_,
int maxX_, int maxY_, string regionStr_)
: scene(scene_)
, transition(transition_)
, minX(minX_)
, minY(minY_)
, maxX(maxX_)
, maxY(maxY_)
, regionStr(regionStr_)
{
}
};
struct SceneRoundTripSwitch
{
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
int delay;
bool usePreviousScene;
string sceneRoundTripStr;
inline SceneRoundTripSwitch(OBSWeakSource scene1_, OBSWeakSource scene2_,
OBSWeakSource transition_, int delay_, bool usePreviousScene_, string str)
: scene1(scene1_)
, scene2(scene2_)
, transition(transition_)
, delay(delay_)
, usePreviousScene(usePreviousScene_)
, sceneRoundTripStr(str)
{
}
};
struct RandomSwitch
{
OBSWeakSource scene;
OBSWeakSource transition;
double delay;
string randomSwitchStr;
inline RandomSwitch(OBSWeakSource scene_, OBSWeakSource transition_
, double delay_, string str)
: scene(scene_)
, transition(transition_)
, delay(delay_)
, randomSwitchStr(str)
{
}
};
struct SceneTransition
{
OBSWeakSource scene1;
OBSWeakSource scene2;
OBSWeakSource transition;
string sceneTransitionStr;
inline SceneTransition(OBSWeakSource scene1_, OBSWeakSource scene2_, OBSWeakSource transition_,
string sceneTransitionStr_)
: scene1(scene1_)
, scene2(scene2_)
, transition(transition_)
, sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct DefaultSceneTransition
{
OBSWeakSource scene;
OBSWeakSource transition;
string sceneTransitionStr;
inline DefaultSceneTransition(OBSWeakSource scene_, OBSWeakSource transition_,
string sceneTransitionStr_)
: scene(scene_)
, transition(transition_)
, sceneTransitionStr(sceneTransitionStr_)
{
}
};
struct FileSwitch
{
OBSWeakSource scene;
OBSWeakSource transition;
string file;
string text;
bool useRegex = false;
bool useTime = false;
QDateTime lastMod;
inline FileSwitch(
OBSWeakSource scene_, OBSWeakSource transition_, const char* file_, const char* text_, bool useRegex_, bool useTime_)
: scene(scene_)
, transition(transition_)
, file(file_)
, text(text_)
, useRegex(useRegex_)
, useTime(useTime_)
, lastMod()
{
}
};
struct FileIOData
{
bool readEnabled = false;
string readPath;
bool writeEnabled = false;
string writePath;
};
struct IdleData
{
bool idleEnable = false;
int time = DEFAULT_IDLE_TIME;
OBSWeakSource scene;
OBSWeakSource transition;
};
typedef enum {
NO_SWITCH = 0,
SWITCH = 1,
RANDOM_SWITCH = 2
} NoMatch;
/********************************************************************************
* SwitcherData
********************************************************************************/
struct SwitcherData
{
thread th;
condition_variable cv;
mutex m;
bool transitionActive = false;
bool waitForTransition = false;
condition_variable transitionCv;
bool startAtLaunch = false;
bool stop = false;
int interval = DEFAULT_INTERVAL;
obs_source_t* waitScene = NULL; //scene during which wait started
OBSWeakSource previousScene = NULL;
OBSWeakSource lastRandomScene;
OBSWeakSource nonMatchingScene;
NoMatch switchIfNotMatching = NO_SWITCH;
vector<WindowSceneSwitch> windowSwitches;
vector<string> ignoreIdleWindows;
string lastTitle;
vector<ScreenRegionSwitch> screenRegionSwitches;
vector<OBSWeakSource> pauseScenesSwitches;
vector<string> pauseWindowsSwitches;
vector<string> ignoreWindowsSwitches;
vector<SceneRoundTripSwitch> sceneRoundTripSwitches;
vector<RandomSwitch> randomSwitches;
FileIOData fileIO;
IdleData idleData;
vector<FileSwitch> fileSwitches;
vector<ExecutableSceneSwitch> executableSwitches;
bool autoStopEnable = false;
OBSWeakSource autoStopScene;
vector<SceneTransition> sceneTransitions;
vector<DefaultSceneTransition> defaultSceneTransitions;
vector<int> functionNamesByPriority = vector<int>{
DEFAULT_PRIORITY_0,
DEFAULT_PRIORITY_1,
DEFAULT_PRIORITY_2,
DEFAULT_PRIORITY_3,
DEFAULT_PRIORITY_4,
DEFAULT_PRIORITY_5,
};
void Thread();
void Start();
void Stop();
void setPreviousScene();
bool sceneChangedDuringWait();
bool prioFuncsValid();
void writeSceneInfoToFile();
void setDefaultSceneTransitions(unique_lock<mutex>& lock);
void autoStopStreamAndRecording();
bool checkPause();
void checkSceneRoundTrip(bool& match, OBSWeakSource& scene, OBSWeakSource& transition, unique_lock<mutex>& lock);
void checkIdleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkWindowTitleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkExeSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkScreenRegionSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkSwitchInfoFromFile(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkFileContent(bool& match, OBSWeakSource& scene, OBSWeakSource& transition);
void checkRandom(bool& match, OBSWeakSource& scene, OBSWeakSource& transition, int& delay);
void Prune()
{
for (size_t i = 0; i < windowSwitches.size(); i++)
{
WindowSceneSwitch& s = windowSwitches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
windowSwitches.erase(windowSwitches.begin() + i--);
}
if (nonMatchingScene && !WeakSourceValid(nonMatchingScene))
{
switchIfNotMatching = NO_SWITCH;
nonMatchingScene = nullptr;
}
for (size_t i = 0; i < randomSwitches.size(); i++)
{
RandomSwitch& s = randomSwitches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
randomSwitches.erase(randomSwitches.begin() + i--);
}
for (size_t i = 0; i < screenRegionSwitches.size(); i++)
{
ScreenRegionSwitch& s = screenRegionSwitches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
screenRegionSwitches.erase(screenRegionSwitches.begin() + i--);
}
for (size_t i = 0; i < pauseScenesSwitches.size(); i++)
{
OBSWeakSource& scene = pauseScenesSwitches[i];
if (!WeakSourceValid(scene))
pauseScenesSwitches.erase(pauseScenesSwitches.begin() + i--);
}
for (size_t i = 0; i < sceneRoundTripSwitches.size(); i++)
{
SceneRoundTripSwitch& s = sceneRoundTripSwitches[i];
if (!WeakSourceValid(s.scene1) || (!s.usePreviousScene && !WeakSourceValid(s.scene2))
|| !WeakSourceValid(s.transition))
sceneRoundTripSwitches.erase(sceneRoundTripSwitches.begin() + i--);
}
if (!WeakSourceValid(autoStopScene))
{
autoStopScene = nullptr;
autoStopEnable = false;
}
for (size_t i = 0; i < sceneTransitions.size(); i++)
{
SceneTransition& s = sceneTransitions[i];
if (!WeakSourceValid(s.scene1) || !WeakSourceValid(s.scene2)
|| !WeakSourceValid(s.transition))
sceneTransitions.erase(sceneTransitions.begin() + i--);
}
for (size_t i = 0; i < defaultSceneTransitions.size(); i++)
{
DefaultSceneTransition& s = defaultSceneTransitions[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
defaultSceneTransitions.erase(defaultSceneTransitions.begin() + i--);
}
for (size_t i = 0; i < executableSwitches.size(); i++)
{
ExecutableSceneSwitch& s = executableSwitches[i];
if (!WeakSourceValid(s.mScene) || !WeakSourceValid(s.mTransition))
executableSwitches.erase(executableSwitches.begin() + i--);
}
for (size_t i = 0; i < fileSwitches.size(); i++)
{
FileSwitch& s = fileSwitches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
fileSwitches.erase(fileSwitches.begin() + i--);
}
if (!WeakSourceValid(idleData.scene) || !WeakSourceValid(idleData.transition))
{
idleData.idleEnable = false;
}
}
inline ~SwitcherData()
{
Stop();
}
};