SceneSwitcher/idle-switch.cpp
WarmUpTill 7049fafaaf Split in multiple files / bug fixes / other
Split into multiple files since it was impossible to maintain the code with a file for 3000+ lines.
Fixed bug with scene round trip freeze (missing condition variable wait)
Added option to sort switch functions by prioroty
Renamed Scene Round Trip to Scene Sequence to cause less confusion
2017-10-25 20:06:45 +02:00

211 lines
4.4 KiB
C++

#include "advanced-scene-switcher.hpp"
void SwitcherData::checkIdleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
if (!idleData.idleEnable)
return;
string title;
bool ignoreIdle = false;
//lock.unlock();
GetCurrentWindowTitle(title);
//lock.lock();
for (string& window : ignoreIdleWindows)
{
if (window == title)
{
ignoreIdle = true;
break;
}
}
if (!ignoreIdle)
{
for (string& window : ignoreIdleWindows)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
ignoreIdle = true;
break;
}
}
catch (const regex_error&)
{
}
}
}
if (!ignoreIdle && secondsSinceLastInput() > idleData.time)
{
scene = idleData.scene;
transition = idleData.transition;
match = true;
}
}
void SceneSwitcher::on_idleCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->idleScenes->setDisabled(true);
ui->idleSpinBox->setDisabled(true);
ui->idleTransitions->setDisabled(true);
switcher->idleData.idleEnable = false;
}
else
{
ui->idleScenes->setDisabled(false);
ui->idleSpinBox->setDisabled(false);
ui->idleTransitions->setDisabled(false);
switcher->idleData.idleEnable = true;
UpdateIdleDataTransition(ui->idleTransitions->currentText());
UpdateIdleDataScene(ui->idleScenes->currentText());
}
}
void SceneSwitcher::UpdateIdleDataTransition(const QString& name)
{
obs_weak_source_t* transition = GetWeakTransitionByQString(name);
switcher->idleData.transition = transition;
}
void SceneSwitcher::UpdateIdleDataScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->idleData.scene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_idleTransitions_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataTransition(text);
}
void SceneSwitcher::on_idleScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataScene(text);
}
void SceneSwitcher::on_idleSpinBox_valueChanged(int i)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->idleData.time = i;
}
void SceneSwitcher::on_ignoreIdleWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreIdleWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& w : switcher->ignoreIdleWindows)
{
if (window.compare(w.c_str()) == 0)
{
ui->ignoreIdleWindowsWindows->setCurrentText(w.c_str());
break;
}
}
}
void SceneSwitcher::on_ignoreIdleAdd_clicked()
{
QString windowName = ui->ignoreIdleWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreIdleWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreIdleWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreIdleWindows.emplace_back(windowName.toUtf8().constData());
ui->ignoreIdleWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreIdleRemove_clicked()
{
QListWidgetItem* item = ui->ignoreIdleWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& windows = switcher->ignoreIdleWindows;
for (auto it = windows.begin(); it != windows.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
windows.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::IgnoreIdleWindowsFindByData(const QString& window)
{
int count = ui->ignoreIdleWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreIdleWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}