SceneSwitcher/window-title-switch.cpp
WarmUpTill 7049fafaaf Split in multiple files / bug fixes / other
Split into multiple files since it was impossible to maintain the code with a file for 3000+ lines.
Fixed bug with scene round trip freeze (missing condition variable wait)
Added option to sort switch functions by prioroty
Renamed Scene Round Trip to Scene Sequence to cause less confusion
2017-10-25 20:06:45 +02:00

277 lines
5.7 KiB
C++

#include <obs-module.h>
#include "advanced-scene-switcher.hpp"
void SceneSwitcher::on_add_clicked()
{
QString sceneName = ui->scenes->currentText();
QString windowName = ui->windows->currentText();
QString transitionName = ui->transitions->currentText();
bool fullscreen = ui->fullscreenCheckBox->isChecked();
if (windowName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(windowName);
QString text = MakeSwitchName(sceneName, windowName, transitionName, fullscreen);
int idx = FindByData(windowName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->switches.emplace_back(
source, windowName.toUtf8().constData(), transition, fullscreen);
QListWidgetItem* item = new QListWidgetItem(text, ui->switches);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->switches->item(idx);
item->setText(text);
string window = windowName.toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->switches)
{
if (s.window == window)
{
s.scene = source;
s.transition = transition;
s.fullscreen = fullscreen;
break;
}
}
}
ui->switches->sortItems();
}
}
void SceneSwitcher::on_remove_clicked()
{
QListWidgetItem* item = ui->switches->currentItem();
if (!item)
return;
string window = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->switches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.window == window)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_ignoreWindowsAdd_clicked()
{
QString windowName = ui->ignoreWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreWindowsSwitches.emplace_back(windowName.toUtf8().constData());
ui->ignoreWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreWindowsRemove_clicked()
{
QListWidgetItem* item = ui->ignoreWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->ignoreWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
switches.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::FindByData(const QString& window)
{
int count = ui->switches->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->switches->item(i);
QString itemWindow = item->data(Qt::UserRole).toString();
if (itemWindow == window)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::IgnoreWindowsFindByData(const QString& window)
{
int count = ui->ignoreWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window)
{
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_switches_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->switches->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->switches)
{
if (window.compare(s.window.c_str()) == 0)
{
string name = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->scenes->setCurrentText(name.c_str());
ui->windows->setCurrentText(window);
ui->transitions->setCurrentText(transitionName.c_str());
ui->fullscreenCheckBox->setChecked(s.fullscreen);
break;
}
}
}
void SceneSwitcher::on_ignoreWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->ignoreWindowsSwitches)
{
if (window.compare(s.c_str()) == 0)
{
ui->ignoreWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
void SwitcherData::checkWindowTitleSwitch(bool& match, OBSWeakSource& scene, OBSWeakSource& transition)
{
//check if title should be ignored
string title;
GetCurrentWindowTitle(title);
for (auto& window : ignoreWindowsSwitches)
{
if (window == title)
{
title = lastTitle;
break;
}
}
lastTitle = title;
//direct match
for (SceneSwitch& s : switches)
{
if (s.window == title)
{
match = !s.fullscreen || (s.fullscreen && isFullscreen());
scene = s.scene;
transition = s.transition;
return;
}
}
//regex match
for (SceneSwitch& s : switches)
{
try
{
bool matches = regex_match(title, regex(s.window));
if (matches)
{
match = !s.fullscreen || (s.fullscreen && isFullscreen());
scene = s.scene;
transition = s.transition;
}
}
catch (const regex_error&)
{
}
}
}