SceneSwitcher/lib/legacy/scene-group.cpp
2024-01-27 14:10:34 +01:00

721 lines
16 KiB
C++

#include "advanced-scene-switcher.hpp"
#include "layout-helpers.hpp"
#include "name-dialog.hpp"
#include "selection-helpers.hpp"
#include "source-helpers.hpp"
#include "switcher-data.hpp"
#include "ui-helpers.hpp"
#include <QDialogButtonBox>
#include <QVBoxLayout>
#include <random>
namespace advss {
static QMetaObject::Connection addPulse;
SceneGroupEditWidget *typeEdit = nullptr;
std::deque<SceneGroup> &GetSceneGroups()
{
return switcher->sceneGroups;
}
void SceneGroup::advanceIdx()
{
currentIdx++;
if (currentIdx >= scenes.size()) {
if (repeat) {
currentIdx = 0;
} else {
currentIdx = scenes.size() - 1;
}
}
}
OBSWeakSource SceneGroup::getNextSceneCount()
{
currentCount++;
if (currentCount >= count) {
advanceIdx();
currentCount = 0;
}
return scenes[currentIdx];
}
OBSWeakSource SceneGroup::getNextSceneTime()
{
if (lastAdvTime.time_since_epoch().count() == 0) {
lastAdvTime = std::chrono::high_resolution_clock::now();
}
auto now = std::chrono::high_resolution_clock::now();
auto passedTime = std::chrono::duration_cast<std::chrono::milliseconds>(
now - lastAdvTime);
if (passedTime.count() >= time * 1000) {
advanceIdx();
lastAdvTime = now;
}
return scenes[currentIdx];
}
OBSWeakSource SceneGroup::getNextSceneRandom()
{
if (scenes.size() == 1) {
currentIdx = 0;
return scenes[currentIdx];
}
int rIdx = lastRandomScene;
std::srand(std::time(0));
do {
rIdx = rand() % scenes.size();
} while (rIdx == lastRandomScene);
lastRandomScene = rIdx;
currentIdx = rIdx;
return scenes[currentIdx];
}
OBSWeakSource SceneGroup::getCurrentScene()
{
if (scenes.size() < currentIdx + 1) {
return nullptr;
}
return scenes[currentIdx];
}
OBSWeakSource SceneGroup::getNextScene()
{
if (scenes.empty()) {
return nullptr;
}
switch (type) {
case AdvanceCondition::Count:
return getNextSceneCount();
break;
case AdvanceCondition::Time:
return getNextSceneTime();
break;
case AdvanceCondition::Random:
return getNextSceneRandom();
break;
}
blog(LOG_INFO, "unknown scene group type!");
return nullptr;
}
bool sceneGroupNameExists(std::string name)
{
obs_source_t *source = obs_get_source_by_name(name.c_str());
if (source) {
obs_source_release(source);
return true;
}
for (SceneGroup &sg : switcher->sceneGroups) {
if (sg.name == name) {
return true;
}
}
return (name == obs_module_text(
"AdvSceneSwitcher.selectPreviousScene") ||
(name == invalid_scene_group_name));
}
void AdvSceneSwitcher::on_sceneGroupAdd_clicked()
{
std::string name;
QString format{
obs_module_text("AdvSceneSwitcher.sceneGroupTab.defaultname")};
int i = 1;
QString placeHolderText = format.arg(i);
while ((sceneGroupNameExists(placeHolderText.toUtf8().constData()))) {
placeHolderText = format.arg(++i);
}
bool accepted = AdvSSNameDialog::AskForName(
this, obs_module_text("AdvSceneSwitcher.sceneGroupTab.add"),
obs_module_text("AdvSceneSwitcher.sceneGroupTab.add"), name,
placeHolderText);
if (!accepted) {
return;
}
if (name.empty()) {
return;
}
if (sceneGroupNameExists(name)) {
DisplayMessage(obs_module_text(
"AdvSceneSwitcher.sceneGroupTab.exists"));
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
switcher->sceneGroups.emplace_back(name);
}
QString text = QString::fromStdString(name);
QListWidgetItem *item = new QListWidgetItem(text, ui->sceneGroups);
item->setData(Qt::UserRole, text);
ui->sceneGroups->setCurrentItem(item);
ui->sceneGroupAdd->disconnect(addPulse);
ui->sceneGroupHelp->setVisible(false);
emit SceneGroupAdded(QString::fromStdString(name));
}
void AdvSceneSwitcher::on_sceneGroupRemove_clicked()
{
QListWidgetItem *item = ui->sceneGroups->currentItem();
if (!item) {
return;
}
QString name;
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->sceneGroups->currentRow();
auto &sg = switcher->sceneGroups;
name = QString::fromStdString(sg[idx].name);
sg.erase(sg.begin() + idx);
}
delete item;
emit SceneGroupRemoved(name);
}
void AdvSceneSwitcher::on_sceneGroupUp_clicked()
{
int index = ui->sceneGroups->currentRow();
if (index != -1 && index != 0) {
ui->sceneGroups->insertItem(index - 1,
ui->sceneGroups->takeItem(index));
ui->sceneGroups->setCurrentRow(index - 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->sceneGroups.begin() + index,
switcher->sceneGroups.begin() + index - 1);
}
}
void AdvSceneSwitcher::on_sceneGroupDown_clicked()
{
int index = ui->sceneGroups->currentRow();
if (index != -1 && index != ui->sceneGroups->count() - 1) {
ui->sceneGroups->insertItem(index + 1,
ui->sceneGroups->takeItem(index));
ui->sceneGroups->setCurrentRow(index + 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->sceneGroups.begin() + index,
switcher->sceneGroups.begin() + index + 1);
}
}
SceneGroup *getSelectedSG(Ui_AdvSceneSwitcher *ui)
{
SceneGroup *currentSG = nullptr;
QListWidgetItem *sgItem = ui->sceneGroups->currentItem();
if (!sgItem) {
return currentSG;
}
QString sgName = sgItem->data(Qt::UserRole).toString();
for (auto &sg : switcher->sceneGroups) {
if (sgName.compare(sg.name.c_str()) == 0) {
currentSG = &sg;
break;
}
}
return currentSG;
}
void AdvSceneSwitcher::on_sceneGroupName_editingFinished()
{
bool nameValid = true;
SceneGroup *currentSG = getSelectedSG(ui.get());
if (!currentSG) {
return;
}
QString newName = ui->sceneGroupName->text();
QString oldName = QString::fromStdString(currentSG->name);
if (newName.isEmpty() || newName == oldName) {
nameValid = false;
}
if (nameValid && sceneGroupNameExists(newName.toUtf8().constData())) {
DisplayMessage(obs_module_text(
"AdvSceneSwitcher.sceneGroupTab.exists"));
nameValid = false;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
if (nameValid) {
currentSG->name = newName.toUtf8().constData();
QListWidgetItem *sgItem =
ui->sceneGroups->currentItem();
sgItem->setData(Qt::UserRole, newName);
sgItem->setText(newName);
} else {
ui->sceneGroupName->setText(oldName);
}
}
emit SceneGroupRenamed(oldName, newName);
}
void AdvSceneSwitcher::SetEditSceneGroup(SceneGroup &sg)
{
ui->sceneGroupName->setText(sg.name.c_str());
ui->sceneGroupScenes->clear();
for (auto &s : sg.scenes) {
QString sceneName =
QString::fromStdString(GetWeakSourceName(s));
QVariant v = QVariant::fromValue(sceneName);
QListWidgetItem *item =
new QListWidgetItem(sceneName, ui->sceneGroupScenes);
item->setData(Qt::UserRole, v);
}
ui->sceneGroupEdit->setDisabled(false);
typeEdit->SetEditSceneGroup(&sg);
if (sg.scenes.size() == 0) {
ui->sceneGroupScenesHelp->setVisible(true);
} else {
ui->sceneGroupScenesHelp->setVisible(false);
}
}
void AdvSceneSwitcher::on_sceneGroups_currentRowChanged(int idx)
{
if (loading) {
return;
}
if (idx == -1) {
ui->sceneGroupEdit->setDisabled(true);
return;
}
QListWidgetItem *item = ui->sceneGroups->item(idx);
QString sgName = item->data(Qt::UserRole).toString();
for (auto &sg : switcher->sceneGroups) {
if (sgName.compare(sg.name.c_str()) == 0) {
SetEditSceneGroup(sg);
break;
}
}
}
void AdvSceneSwitcher::on_sceneGroupSceneAdd_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
SceneGroup *currentSG = getSelectedSG(ui.get());
if (!currentSG) {
return;
}
QString sceneName = ui->sceneGroupSceneSelection->currentText();
if (sceneName.isEmpty()) {
return;
}
OBSWeakSource source = GetWeakSourceByQString(sceneName);
if (!source) {
return;
}
QVariant v = QVariant::fromValue(sceneName);
QListWidgetItem *item =
new QListWidgetItem(sceneName, ui->sceneGroupScenes);
item->setData(Qt::UserRole, v);
currentSG->scenes.emplace_back(source);
ui->sceneGroupScenesHelp->setVisible(false);
}
void AdvSceneSwitcher::on_sceneGroupSceneRemove_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
SceneGroup *currentSG = getSelectedSG(ui.get());
if (!currentSG) {
return;
}
int idx = ui->sceneGroupScenes->currentRow();
if (idx == -1) {
return;
}
auto &scenes = currentSG->scenes;
scenes.erase(scenes.begin() + idx);
auto item = ui->sceneGroupScenes->currentItem();
delete item;
}
void AdvSceneSwitcher::on_sceneGroupSceneUp_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
SceneGroup *currentSG = getSelectedSG(ui.get());
if (!currentSG) {
return;
}
int index = ui->sceneGroupScenes->currentRow();
if (index != -1 && index != 0) {
ui->sceneGroupScenes->insertItem(
index - 1, ui->sceneGroupScenes->takeItem(index));
ui->sceneGroupScenes->setCurrentRow(index - 1);
iter_swap(currentSG->scenes.begin() + index,
currentSG->scenes.begin() + index - 1);
}
}
void AdvSceneSwitcher::on_sceneGroupSceneDown_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
SceneGroup *currentSG = getSelectedSG(ui.get());
if (!currentSG) {
return;
}
int index = ui->sceneGroupScenes->currentRow();
if (index != -1 && index != ui->sceneGroupScenes->count() - 1) {
ui->sceneGroupScenes->insertItem(
index + 1, ui->sceneGroupScenes->takeItem(index));
ui->sceneGroupScenes->setCurrentRow(index + 1);
iter_swap(currentSG->scenes.begin() + index,
currentSG->scenes.begin() + index + 1);
}
}
void SwitcherData::saveSceneGroups(obs_data_t *obj)
{
obs_data_array_t *sceneGroupArray = obs_data_array_create();
for (SceneGroup &sg : sceneGroups) {
obs_data_t *array_obj = obs_data_create();
obs_data_set_string(array_obj, "name", sg.name.c_str());
obs_data_set_int(array_obj, "type", static_cast<int>(sg.type));
obs_data_array_t *scenesArray = obs_data_array_create();
for (OBSWeakSource s : sg.scenes) {
obs_data_t *sceneArray_obj = obs_data_create();
obs_source_t *source = obs_weak_source_get_source(s);
if (source) {
const char *name = obs_source_get_name(source);
obs_data_set_string(sceneArray_obj, "scene",
name);
}
obs_source_release(source);
obs_data_array_push_back(scenesArray, sceneArray_obj);
obs_data_release(sceneArray_obj);
}
obs_data_set_array(array_obj, "scenes", scenesArray);
obs_data_array_release(scenesArray);
obs_data_set_int(array_obj, "count", sg.count);
obs_data_set_double(array_obj, "time", sg.time);
obs_data_set_bool(array_obj, "repeat", sg.repeat);
obs_data_array_push_back(sceneGroupArray, array_obj);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "sceneGroups", sceneGroupArray);
obs_data_array_release(sceneGroupArray);
}
void SwitcherData::loadSceneGroups(obs_data_t *obj)
{
sceneGroups.clear();
obs_data_array_t *sceneGroupArray =
obs_data_get_array(obj, "sceneGroups");
size_t count = obs_data_array_count(sceneGroupArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj = obs_data_array_item(sceneGroupArray, i);
const char *name = obs_data_get_string(array_obj, "name");
AdvanceCondition type = static_cast<AdvanceCondition>(
obs_data_get_int(array_obj, "type"));
std::vector<OBSWeakSource> scenes;
obs_data_array_t *scenesArray =
obs_data_get_array(array_obj, "scenes");
size_t scenesCount = obs_data_array_count(scenesArray);
for (size_t j = 0; j < scenesCount; j++) {
obs_data_t *scenesArray_obj =
obs_data_array_item(scenesArray, j);
const char *scene =
obs_data_get_string(scenesArray_obj, "scene");
scenes.emplace_back(GetWeakSourceByName(scene));
obs_data_release(scenesArray_obj);
}
obs_data_array_release(scenesArray);
int count = obs_data_get_int(array_obj, "count");
double time = obs_data_get_double(array_obj, "time");
bool repeat = obs_data_get_bool(array_obj, "repeat");
sceneGroups.emplace_back(name, type, scenes, count, time,
repeat);
obs_data_release(array_obj);
}
obs_data_array_release(sceneGroupArray);
}
void AdvSceneSwitcher::SetupSceneGroupTab()
{
PopulateSceneSelection(ui->sceneGroupSceneSelection);
for (auto &sg : switcher->sceneGroups) {
QString text = QString::fromStdString(sg.name);
QListWidgetItem *item =
new QListWidgetItem(text, ui->sceneGroups);
item->setData(Qt::UserRole, text);
}
if (switcher->sceneGroups.size() == 0) {
if (!switcher->disableHints) {
addPulse = PulseWidget(ui->sceneGroupAdd,
QColor(Qt::green));
}
ui->sceneGroupHelp->setVisible(true);
} else {
ui->sceneGroupHelp->setVisible(false);
}
typeEdit = new SceneGroupEditWidget();
ui->sceneGroupTypeEdit->addWidget(typeEdit);
ui->sceneGroupEdit->setDisabled(true);
}
void populateTypeSelection(QComboBox *list)
{
list->addItem(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.type.count"));
list->addItem(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.type.time"));
list->addItem(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.type.random"));
}
SceneGroupEditWidget::SceneGroupEditWidget()
{
type = new QComboBox();
populateTypeSelection(type);
QWidget::connect(type, SIGNAL(currentIndexChanged(int)), this,
SLOT(TypeChanged(int)));
QHBoxLayout *typeLayout = new QHBoxLayout();
typeLayout->setContentsMargins(0, 0, 0, 0);
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{type}}", type}};
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.edit.type"),
typeLayout, widgetPlaceholders);
countEdit = new QWidget();
count = new QSpinBox();
count->setMinimum(1);
count->setMaximum(999);
QWidget::connect(count, SIGNAL(valueChanged(int)), this,
SLOT(CountChanged(int)));
QHBoxLayout *countLayout = new QHBoxLayout(countEdit);
countLayout->setContentsMargins(0, 0, 0, 0);
widgetPlaceholders = {{"{{count}}", count}};
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.edit.count"),
countLayout, widgetPlaceholders);
timeEdit = new QWidget();
time = new QDoubleSpinBox();
time->setMinimum(0.0);
time->setMaximum(99999999.00);
time->setSuffix("s");
QWidget::connect(time, SIGNAL(valueChanged(double)), this,
SLOT(TimeChanged(double)));
QHBoxLayout *timeLayout = new QHBoxLayout(timeEdit);
timeLayout->setContentsMargins(0, 0, 0, 0);
widgetPlaceholders = {{"{{time}}", time}};
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.edit.time"),
timeLayout, widgetPlaceholders);
repeat = new QCheckBox(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.edit.repeat"));
QWidget::connect(repeat, SIGNAL(stateChanged(int)), this,
SLOT(RepeatChanged(int)));
random = new QLabel(
obs_module_text("AdvSceneSwitcher.sceneGroupTab.edit.random"));
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->setContentsMargins(0, 0, 0, 0);
mainLayout->addLayout(typeLayout);
mainLayout->addWidget(countEdit);
mainLayout->addWidget(timeEdit);
mainLayout->addWidget(repeat);
mainLayout->addWidget(random);
setLayout(mainLayout);
countEdit->setVisible(false);
timeEdit->setVisible(false);
repeat->setVisible(false);
random->setVisible(false);
sceneGroup = nullptr;
}
void SceneGroupEditWidget::ShowCurrentTypeEdit()
{
if (!sceneGroup) {
return;
}
countEdit->setVisible(false);
timeEdit->setVisible(false);
repeat->setVisible(false);
random->setVisible(false);
switch (sceneGroup->type) {
case AdvanceCondition::Count:
countEdit->setVisible(true);
repeat->setVisible(true);
break;
case AdvanceCondition::Time:
timeEdit->setVisible(true);
repeat->setVisible(true);
break;
case AdvanceCondition::Random:
random->setVisible(true);
break;
}
}
void SceneGroupEditWidget::SetEditSceneGroup(SceneGroup *sg)
{
if (!sg) {
return;
}
sceneGroup = sg;
type->setCurrentIndex(static_cast<int>(sg->type));
count->setValue(sg->count);
time->setValue(sg->time);
repeat->setChecked(sg->repeat);
ShowCurrentTypeEdit();
}
void SceneGroupEditWidget::TypeChanged(int type)
{
if (!sceneGroup) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
sceneGroup->type = static_cast<AdvanceCondition>(type);
ShowCurrentTypeEdit();
}
void SceneGroupEditWidget::CountChanged(int count)
{
if (!sceneGroup) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
sceneGroup->count = count;
}
void SceneGroupEditWidget::TimeChanged(double time)
{
if (!sceneGroup) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
sceneGroup->time = time;
}
void SceneGroupEditWidget::RepeatChanged(int state)
{
if (!sceneGroup) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
sceneGroup->repeat = state;
}
SceneGroup *GetSceneGroupByName(const char *name)
{
if (!switcher) {
return nullptr;
}
for (SceneGroup &sg : switcher->sceneGroups) {
if (sg.name == name) {
return &sg;
}
}
return nullptr;
}
SceneGroup *GetSceneGroupByQString(const QString &name)
{
return GetSceneGroupByName(name.toUtf8().constData());
}
} // namespace advss