SceneSwitcher/src/macro-core/macro-action-studio-mode.cpp
WarmUpTill 6b6e37da92 Hide preview scene options from studio mode action and condition
The options will only be hidden if the it is not being used.
Thus the functionality of existing macros will not be affected.
2023-08-28 21:19:38 +02:00

186 lines
4.9 KiB
C++

#include "macro-action-studio-mode.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionSudioMode::id = "studio_mode";
bool MacroActionSudioMode::_registered = MacroActionFactory::Register(
MacroActionSudioMode::id,
{MacroActionSudioMode::Create, MacroActionSudioModeEdit::Create,
"AdvSceneSwitcher.action.studioMode"});
const static std::map<MacroActionSudioMode::Action, std::string> actionTypes = {
{MacroActionSudioMode::Action::SWAP_SCENE,
"AdvSceneSwitcher.action.studioMode.type.swap"},
{MacroActionSudioMode::Action::SET_SCENE,
"AdvSceneSwitcher.action.studioMode.type.setScene"},
{MacroActionSudioMode::Action::ENABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.enable"},
{MacroActionSudioMode::Action::DISABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.disable"},
};
// Calling obs_frontend_set_preview_program_mode() directly from a thread that
// is not the main OBS UI thread will lead to undefined behaviour, so we have
// to use this helper function instead - copied from obs-websocket plugin
static void enableStudioMode(bool enable)
{
if (obs_frontend_preview_program_mode_active() != enable) {
obs_queue_task(
OBS_TASK_UI,
[](void *param) {
auto studioModeEnabled = (bool *)param;
obs_frontend_set_preview_program_mode(
*studioModeEnabled);
},
&enable, true);
}
}
bool MacroActionSudioMode::PerformAction()
{
switch (_action) {
case Action::SWAP_SCENE:
obs_frontend_preview_program_trigger_transition();
break;
case Action::SET_SCENE: {
auto s = obs_weak_source_get_source(_scene.GetScene());
obs_frontend_set_current_preview_scene(s);
obs_source_release(s);
break;
}
case Action::ENABLE_STUDIO_MODE:
enableStudioMode(true);
break;
case Action::DISABLE_STUDIO_MODE:
enableStudioMode(false);
break;
default:
break;
}
return true;
}
void MacroActionSudioMode::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO, "performed action \"%s\" with scene \"%s\"",
it->second.c_str(), _scene.ToString(true).c_str());
} else {
blog(LOG_WARNING, "ignored unknown studio mode action %d",
static_cast<int>(_action));
}
}
bool MacroActionSudioMode::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
_scene.Save(obj);
return true;
}
bool MacroActionSudioMode::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
_scene.Load(obj);
return true;
}
std::string MacroActionSudioMode::GetShortDesc() const
{
if (_action == Action::SET_SCENE) {
return _scene.ToString();
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[id, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()),
static_cast<int>(id));
}
}
MacroActionSudioModeEdit::MacroActionSudioModeEdit(
QWidget *parent, std::shared_ptr<MacroActionSudioMode> entryData)
: QWidget(parent),
_actions(new QComboBox()),
_scenes(new SceneSelectionWidget(window(), true, true, true, true))
{
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
{"{{scenes}}", _scenes},
};
QHBoxLayout *mainLayout = new QHBoxLayout;
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.action.studioMode.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSudioModeEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(
_actions->findData(static_cast<int>(_entryData->_action)));
_scenes->SetScene(_entryData->_scene);
SetWidgetVisibility();
}
void MacroActionSudioModeEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_scene = s;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionSudioModeEdit::SetWidgetVisibility()
{
_scenes->setVisible(_entryData->_action ==
MacroActionSudioMode::Action::SET_SCENE);
if (_entryData->_action != MacroActionSudioMode::Action::SET_SCENE) {
_actions->removeItem(_actions->findData(static_cast<int>(
MacroActionSudioMode::Action::SET_SCENE)));
}
}
void MacroActionSudioModeEdit::ActionChanged(int index)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<MacroActionSudioMode::Action>(
_actions->itemData(index).toInt());
SetWidgetVisibility();
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
} // namespace advss