SceneSwitcher/advanced-scene-switcher.cpp
2016-11-24 15:40:25 +01:00

2521 lines
66 KiB
C++

#include <obs-frontend-api.h>
#include <obs-module.h>
#include <obs.hpp>
#include <util/util.hpp>
#include <QMainWindow>
#include <QMessageBox>
#include <QAction>
#include <QDir>
#include <QFileDialog>
#include <QTextStream>
#include <QTimer>
#include <condition_variable>
#include <chrono>
#include <string>
#include <vector>
#include <thread>
#include <regex>
#include <mutex>
#include <fstream>
#include "switcher-data-structs.hpp"
#include "utility.hpp"
#include "advanced-scene-switcher.hpp"
using namespace std;
struct SwitcherData
{
thread th;
condition_variable cv;
mutex m;
mutex threadEndMutex;
mutex waitMutex;
// mutex transitionWaitMutex;
// mutex transitionWaitMutex2;
condition_variable transitionCv;
bool stop = true;
vector<SceneSwitch> switches;
OBSWeakSource nonMatchingScene;
int interval = DEFAULT_INTERVAL;
bool switchIfNotMatching = false;
bool startAtLaunch = false;
vector<ScreenRegionSwitch> screenRegionSwitches;
vector<OBSWeakSource> pauseScenesSwitches;
vector<string> pauseWindowsSwitches;
vector<string> ignoreWindowsSwitches;
vector<SceneRoundTripSwitch> sceneRoundTripSwitches;
bool autoStopEnable = false;
OBSWeakSource autoStopScene;
vector<SceneTransition> sceneTransitions;
vector<ExecutableSceneSwitch> executableSwitches; // dasoven
FileIOData fileIO;
IdleData idleData;
void Thread();
void Start();
void Stop();
void Prune()
{
for (size_t i = 0; i < switches.size(); i++)
{
SceneSwitch& s = switches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
switches.erase(switches.begin() + i--);
}
if (nonMatchingScene && !WeakSourceValid(nonMatchingScene))
{
switchIfNotMatching = false;
nonMatchingScene = nullptr;
}
for (size_t i = 0; i < screenRegionSwitches.size(); i++)
{
ScreenRegionSwitch& s = screenRegionSwitches[i];
if (!WeakSourceValid(s.scene) || !WeakSourceValid(s.transition))
screenRegionSwitches.erase(screenRegionSwitches.begin() + i--);
}
for (size_t i = 0; i < pauseScenesSwitches.size(); i++)
{
OBSWeakSource& scene = pauseScenesSwitches[i];
if (!WeakSourceValid(scene))
pauseScenesSwitches.erase(pauseScenesSwitches.begin() + i--);
}
for (size_t i = 0; i < sceneRoundTripSwitches.size(); i++)
{
SceneRoundTripSwitch& s = sceneRoundTripSwitches[i];
if (!WeakSourceValid(s.scene1) || !WeakSourceValid(s.scene2)
|| !WeakSourceValid(s.transition))
sceneRoundTripSwitches.erase(sceneRoundTripSwitches.begin() + i--);
}
if (!WeakSourceValid(autoStopScene))
{
autoStopScene = NULL;
autoStopEnable = false;
}
for (size_t i = 0; i < sceneTransitions.size(); i++)
{
SceneTransition& s = sceneTransitions[i];
if (!WeakSourceValid(s.scene1) || !WeakSourceValid(s.scene2)
|| !WeakSourceValid(s.transition))
sceneTransitions.erase(sceneTransitions.begin() + i--);
}
// dasoven region_start
for (size_t i = 0; i < executableSwitches.size(); i++)
{
ExecutableSceneSwitch& s = executableSwitches[i];
if (!WeakSourceValid(s.mScene) || !WeakSourceValid(s.mTransition))
switches.erase(switches.begin() + i--);
} // dasoven region_end
if (!WeakSourceValid(idleData.scene) || !WeakSourceValid(idleData.transition))
{
idleData.scene = NULL;
idleData.transition = NULL;
idleData.idleEnable = false;
}
}
inline ~SwitcherData()
{
Stop();
}
};
static SwitcherData* switcher = nullptr;
SceneSwitcher::SceneSwitcher(QWidget* parent)
: QDialog(parent)
, ui(new Ui_SceneSwitcher)
{
ui->setupUi(this);
lock_guard<mutex> lock(switcher->m);
switcher->Prune();
BPtr<char*> scenes = obs_frontend_get_scene_names();
char** temp = scenes;
while (*temp)
{
const char* name = *temp;
ui->scenes->addItem(name);
ui->noMatchSwitchScene->addItem(name);
ui->screenRegionScenes->addItem(name);
ui->pauseScenesScenes->addItem(name);
ui->sceneRoundTripScenes1->addItem(name);
ui->sceneRoundTripScenes2->addItem(name);
ui->autoStopScenes->addItem(name);
ui->transitionsScene1->addItem(name);
ui->transitionsScene2->addItem(name);
ui->executableScenes->addItem(name); // dasoven
ui->idleScenes->addItem(name);
temp++;
}
obs_frontend_source_list* transitions = new obs_frontend_source_list();
obs_frontend_get_transitions(transitions);
for (size_t i = 0; i < transitions->sources.num; i++)
{
const char* name = obs_source_get_name(transitions->sources.array[i]);
ui->transitions->addItem(name);
ui->screenRegionsTransitions->addItem(name);
ui->sceneRoundTripTransitions->addItem(name);
ui->transitionsTransitions->addItem(name);
ui->executableTransitions->addItem(name); // dasoven
ui->idleTransitions->addItem(name);
}
obs_frontend_source_list_free(transitions);
if (switcher->switchIfNotMatching)
ui->noMatchSwitch->setChecked(true);
else
ui->noMatchDontSwitch->setChecked(true);
ui->noMatchSwitchScene->setCurrentText(GetWeakSourceName(switcher->nonMatchingScene).c_str());
ui->checkInterval->setValue(switcher->interval);
vector<string> windows;
GetWindowList(windows);
for (string& window : windows)
{
ui->windows->addItem(window.c_str());
ui->ignoreWindowsWindows->addItem(window.c_str());
ui->pauseWindowsWindows->addItem(window.c_str());
}
// dasoven region_start
QStringList processes;
GetProcessList(processes);
for (QString& process : processes)
ui->executable->addItem(process);
for (auto& s : switcher->executableSwitches)
{
string sceneName = GetWeakSourceName(s.mScene);
string transitionName = GetWeakSourceName(s.mTransition);
QString text = MakeSwitchNameExecutable(
sceneName.c_str(), s.mExe, transitionName.c_str(), s.mInFocus);
QListWidgetItem* item = new QListWidgetItem(text, ui->executables);
item->setData(Qt::UserRole, s.mExe);
}
// dasoven region_end
for (auto& s : switcher->switches)
{
string sceneName = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
QString text = MakeSwitchName(
sceneName.c_str(), s.window.c_str(), transitionName.c_str(), s.fullscreen);
QListWidgetItem* item = new QListWidgetItem(text, ui->switches);
item->setData(Qt::UserRole, s.window.c_str());
}
for (auto& s : switcher->screenRegionSwitches)
{
string sceneName = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
QString text = MakeScreenRegionSwitchName(
sceneName.c_str(), transitionName.c_str(), s.minX, s.minY, s.maxX, s.maxY);
QListWidgetItem* item = new QListWidgetItem(text, ui->screenRegions);
item->setData(Qt::UserRole, s.regionStr.c_str());
}
ui->autoStopSceneCheckBox->setChecked(switcher->autoStopEnable);
ui->autoStopScenes->setCurrentText(GetWeakSourceName(switcher->autoStopScene).c_str());
if (ui->autoStopSceneCheckBox->checkState())
{
ui->autoStopScenes->setDisabled(false);
}
else
{
ui->autoStopScenes->setDisabled(true);
}
for (auto& scene : switcher->pauseScenesSwitches)
{
string sceneName = GetWeakSourceName(scene);
QString text = QString::fromStdString(sceneName);
QListWidgetItem* item = new QListWidgetItem(text, ui->pauseScenes);
item->setData(Qt::UserRole, text);
}
for (auto& window : switcher->pauseWindowsSwitches)
{
QString text = QString::fromStdString(window);
QListWidgetItem* item = new QListWidgetItem(text, ui->pauseWindows);
item->setData(Qt::UserRole, text);
}
for (auto& window : switcher->ignoreWindowsSwitches)
{
QString text = QString::fromStdString(window);
QListWidgetItem* item = new QListWidgetItem(text, ui->ignoreWindows);
item->setData(Qt::UserRole, text);
}
for (auto& s : switcher->sceneRoundTripSwitches)
{
string sceneName1 = GetWeakSourceName(s.scene1);
string sceneName2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
QString text = MakeSceneRoundTripSwitchName(
sceneName1.c_str(), sceneName2.c_str(), transitionName.c_str(), s.delay);
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneRoundTrips);
item->setData(Qt::UserRole, text);
}
for (auto& s : switcher->sceneTransitions)
{
string sceneName1 = GetWeakSourceName(s.scene1);
string sceneName2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
QString text = MakeSceneTransitionName(
sceneName1.c_str(), sceneName2.c_str(), transitionName.c_str());
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, text);
}
ui->idleCheckBox->setChecked(switcher->idleData.idleEnable);
ui->idleScenes->setCurrentText(GetWeakSourceName(switcher->idleData.scene).c_str());
ui->idleTransitions->setCurrentText(GetWeakSourceName(switcher->idleData.transition).c_str());
ui->idleSpinBox->setValue(switcher->idleData.time);
if (ui->idleCheckBox->checkState())
{
ui->idleScenes->setDisabled(false);
ui->idleSpinBox->setDisabled(false);
ui->idleTransitions->setDisabled(false);
}
else
{
ui->idleScenes->setDisabled(true);
ui->idleSpinBox->setDisabled(true);
ui->idleTransitions->setDisabled(true);
}
ui->readPathLineEdit->setText(QString::fromStdString(switcher->fileIO.readPath.c_str()));
ui->readFileCheckBox->setChecked(switcher->fileIO.readEnabled);
ui->writePathLineEdit->setText(QString::fromStdString(switcher->fileIO.writePath.c_str()));
if (ui->readFileCheckBox->checkState())
{
ui->browseButton_2->setDisabled(false);
ui->readPathLineEdit->setDisabled(false);
}
else
{
ui->browseButton_2->setDisabled(true);
ui->readPathLineEdit->setDisabled(true);
}
if (switcher->th.joinable())
SetStarted();
else
SetStopped();
loading = false;
// screen region cursor position
QTimer* screenRegionTimer = new QTimer(this);
connect(screenRegionTimer, SIGNAL(timeout()), this, SLOT(updateScreenRegionCursorPos()));
screenRegionTimer->start(1000);
}
void SceneSwitcher::closeEvent(QCloseEvent*)
{
obs_frontend_save();
}
int SceneSwitcher::FindByData(const QString& window)
{
int count = ui->switches->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->switches->item(i);
QString itemWindow = item->data(Qt::UserRole).toString();
if (itemWindow == window)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::ScreenRegionFindByData(const QString& region)
{
int count = ui->screenRegions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->screenRegions->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == region)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::PauseScenesFindByData(const QString& region)
{
int count = ui->pauseScenes->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->pauseScenes->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == region)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::PauseWindowsFindByData(const QString& region)
{
int count = ui->pauseWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->pauseWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == region)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::IgnoreWindowsFindByData(const QString& region)
{
int count = ui->ignoreWindows->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->ignoreWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == region)
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::SceneRoundTripFindByData(const QString& scene1)
{
QRegExp rx(scene1 + " -> wait for [0-9]* seconds -> .*");
int count = ui->sceneRoundTrips->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->sceneRoundTrips->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::SceneTransitionsFindByData(const QString& scene1, const QString& scene2)
{
QRegExp rx(scene1 + " --- .* --> " + scene2);
int count = ui->sceneTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->sceneTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString))
{
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_switches_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->switches->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->switches)
{
if (window.compare(s.window.c_str()) == 0)
{
string name = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->scenes->setCurrentText(name.c_str());
ui->windows->setCurrentText(window);
ui->transitions->setCurrentText(transitionName.c_str());
ui->fullscreenCheckBox->setChecked(s.fullscreen);
break;
}
}
}
void SceneSwitcher::on_screenRegions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->screenRegions->item(idx);
QString region = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->screenRegionSwitches)
{
if (region.compare(s.regionStr.c_str()) == 0)
{
string name = GetWeakSourceName(s.scene);
string transitionName = GetWeakSourceName(s.transition);
ui->screenRegionScenes->setCurrentText(name.c_str());
ui->screenRegionsTransitions->setCurrentText(transitionName.c_str());
ui->screenRegionMinX->setValue(s.minX);
ui->screenRegionMinY->setValue(s.minY);
ui->screenRegionMaxX->setValue(s.maxX);
ui->screenRegionMaxY->setValue(s.maxY);
break;
}
}
}
void SceneSwitcher::on_pauseScenes_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->pauseScenes->item(idx);
QString scene = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->pauseScenesSwitches)
{
string name = GetWeakSourceName(s);
if (scene.compare(name.c_str()) == 0)
{
ui->pauseScenesScenes->setCurrentText(name.c_str());
break;
}
}
}
void SceneSwitcher::on_pauseWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->pauseWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->pauseWindowsSwitches)
{
if (window.compare(s.c_str()) == 0)
{
ui->pauseWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
void SceneSwitcher::on_ignoreWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->ignoreWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->ignoreWindowsSwitches)
{
if (window.compare(s.c_str()) == 0)
{
ui->ignoreWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
void SceneSwitcher::on_sceneRoundTrips_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->sceneRoundTrips->item(idx);
QString sceneRoundTrip = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneRoundTripSwitches)
{
if (sceneRoundTrip.compare(s.sceneRoundTripStr.c_str()) == 0)
{
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
int delay = s.delay;
ui->sceneRoundTripScenes1->setCurrentText(scene1.c_str());
ui->sceneRoundTripScenes2->setCurrentText(scene2.c_str());
ui->sceneRoundTripTransitions->setCurrentText(transitionName.c_str());
ui->sceneRoundTripSpinBox->setValue(delay);
break;
}
}
}
void SceneSwitcher::on_sceneTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->sceneTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) == 0)
{
string scene1 = GetWeakSourceName(s.scene1);
string scene2 = GetWeakSourceName(s.scene2);
string transitionName = GetWeakSourceName(s.transition);
ui->transitionsScene1->setCurrentText(scene1.c_str());
ui->transitionsScene2->setCurrentText(scene2.c_str());
ui->transitionsTransitions->setCurrentText(transitionName.c_str());
break;
}
}
}
void SceneSwitcher::on_close_clicked()
{
done(0);
}
void SceneSwitcher::on_add_clicked()
{
QString sceneName = ui->scenes->currentText();
QString windowName = ui->windows->currentText();
QString transitionName = ui->transitions->currentText();
bool fullscreen = ui->fullscreenCheckBox->isChecked();
if (windowName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(windowName);
QString text = MakeSwitchName(sceneName, windowName, transitionName, fullscreen);
int idx = FindByData(windowName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->switches.emplace_back(
source, windowName.toUtf8().constData(), transition, fullscreen);
QListWidgetItem* item = new QListWidgetItem(text, ui->switches);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->switches->item(idx);
item->setText(text);
string window = windowName.toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->switches)
{
if (s.window == window)
{
s.scene = source;
s.transition = transition;
s.fullscreen = fullscreen;
break;
}
}
}
ui->switches->sortItems();
}
}
void SceneSwitcher::on_remove_clicked()
{
QListWidgetItem* item = ui->switches->currentItem();
if (!item)
return;
string window = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->switches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.window == window)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_screenRegionAdd_clicked()
{
QString sceneName = ui->screenRegionScenes->currentText();
QString transitionName = ui->screenRegionsTransitions->currentText();
if (sceneName.isEmpty())
return;
int minX = ui->screenRegionMinX->value();
int minY = ui->screenRegionMinY->value();
int maxX = ui->screenRegionMaxX->value();
int maxY = ui->screenRegionMaxY->value();
string regionStr = to_string(minX) + ", " + to_string(minY) + " x " + to_string(maxX) + ", "
+ to_string(maxY);
QString region = QString::fromStdString(regionStr);
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(region);
QString text = MakeScreenRegionSwitchName(sceneName, transitionName, minX, minY, maxX, maxY);
int idx = ScreenRegionFindByData(region);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->screenRegions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->screenRegionSwitches.emplace_back(
source, transition, minX, minY, maxX, maxY, regionStr);
}
else
{
QListWidgetItem* item = ui->screenRegions->item(idx);
item->setText(text);
string curRegion = region.toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->screenRegionSwitches)
{
if (s.regionStr == curRegion)
{
s.scene = source;
s.transition = transition;
break;
}
}
}
ui->screenRegions->sortItems();
}
}
void SceneSwitcher::on_screenRegionRemove_clicked()
{
QListWidgetItem* item = ui->screenRegions->currentItem();
if (!item)
return;
string region = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->screenRegionSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.regionStr == region)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_pauseScenesAdd_clicked()
{
QString sceneName = ui->pauseScenesScenes->currentText();
if (sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
QVariant v = QVariant::fromValue(sceneName);
QList<QListWidgetItem*> items = ui->pauseScenes->findItems(sceneName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(sceneName, ui->pauseScenes);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->pauseScenesSwitches.emplace_back(source);
ui->pauseScenes->sortItems();
}
}
void SceneSwitcher::on_pauseScenesRemove_clicked()
{
QListWidgetItem* item = ui->pauseScenes->currentItem();
if (!item)
return;
QString pauseScene = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->pauseScenesSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == GetWeakSourceByQString(pauseScene))
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_pauseWindowsAdd_clicked()
{
QString windowName = ui->pauseWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->pauseWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->pauseWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->pauseWindowsSwitches.emplace_back(windowName.toUtf8().constData());
ui->pauseWindows->sortItems();
}
}
void SceneSwitcher::on_pauseWindowsRemove_clicked()
{
QListWidgetItem* item = ui->pauseWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->pauseWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_ignoreWindowsAdd_clicked()
{
QString windowName = ui->ignoreWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem*> items = ui->ignoreWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0)
{
QListWidgetItem* item = new QListWidgetItem(windowName, ui->ignoreWindows);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->ignoreWindowsSwitches.emplace_back(windowName.toUtf8().constData());
ui->ignoreWindows->sortItems();
}
}
void SceneSwitcher::on_ignoreWindowsRemove_clicked()
{
QListWidgetItem* item = ui->ignoreWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->ignoreWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s == windowName.toUtf8().constData())
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_sceneRoundTripAdd_clicked()
{
QString scene1Name = ui->sceneRoundTripScenes1->currentText();
QString scene2Name = ui->sceneRoundTripScenes2->currentText();
QString transitionName = ui->sceneRoundTripTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
int delay = ui->sceneRoundTripSpinBox->value();
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeSceneRoundTripSwitchName(scene1Name, scene2Name, transitionName, delay);
QVariant v = QVariant::fromValue(text);
int idx = SceneRoundTripFindByData(scene1Name);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneRoundTrips);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneRoundTripSwitches.emplace_back(
source1, source2, transition, delay, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->sceneRoundTrips->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneRoundTripSwitches)
{
if (s.scene1 == source1 && s.scene2 == source2)
{
s.delay = delay;
s.transition = transition;
s.sceneRoundTripStr = text.toUtf8().constData();
break;
}
}
}
ui->sceneRoundTrips->sortItems();
}
}
void SceneSwitcher::on_sceneRoundTripRemove_clicked()
{
QListWidgetItem* item = ui->sceneRoundTrips->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->sceneRoundTripSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneRoundTripStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_autoStopSceneCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->autoStopScenes->setDisabled(true);
switcher->autoStopEnable = false;
}
else
{
ui->autoStopScenes->setDisabled(false);
switcher->autoStopEnable = true;
}
}
void SceneSwitcher::UpdateAutoStopScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->autoStopScene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_autoStopScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateAutoStopScene(text);
}
void SceneSwitcher::on_transitionsAdd_clicked()
{
QString scene1Name = ui->transitionsScene1->currentText();
QString scene2Name = ui->transitionsScene2->currentText();
QString transitionName = ui->transitionsTransitions->currentText();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeSceneTransitionName(scene1Name, scene2Name, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = SceneTransitionsFindByData(scene1Name, scene2Name);
if (idx == -1)
{
QListWidgetItem* item = new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, v);
lock_guard<mutex> lock(switcher->m);
switcher->sceneTransitions.emplace_back(
source1, source2, transition, text.toUtf8().constData());
}
else
{
QListWidgetItem* item = ui->sceneTransitions->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->sceneTransitions)
{
if (s.scene1 == source1 && s.scene2 == source2)
{
s.transition = transition;
s.sceneTransitionStr = text.toUtf8().constData();
break;
}
}
}
ui->sceneTransitions->sortItems();
}
}
void SceneSwitcher::on_transitionsRemove_clicked()
{
QListWidgetItem* item = ui->sceneTransitions->currentItem();
if (!item)
return;
string text = item->data(Qt::UserRole).toString().toUtf8().constData();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->sceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.sceneTransitionStr == text)
{
switches.erase(it);
break;
}
}
}
delete item;
}
// DASOVEN REGION_START
int SceneSwitcher::executableFindByData(const QString& exe)
{
int count = ui->executables->count();
for (int i = 0; i < count; i++)
{
QListWidgetItem* item = ui->executables->item(i);
QString itemExe = item->data(Qt::UserRole).toString();
if (itemExe == exe)
return i;
}
return -1;
}
void SceneSwitcher::on_executables_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem* item = ui->executables->item(idx);
QString exec = item->data(Qt::UserRole).toString();
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (exec.compare(s.mExe) == 0)
{
QString sceneName = GetWeakSourceName(s.mScene).c_str();
QString transitionName = GetWeakSourceName(s.mTransition).c_str();
ui->executableScenes->setCurrentText(sceneName);
ui->executable->setCurrentText(exec);
ui->executableTransitions->setCurrentText(transitionName);
ui->requiresFocusCheckBox->setChecked(s.mInFocus);
break;
}
}
}
void SceneSwitcher::on_executableAdd_clicked()
{
QString sceneName = ui->executableScenes->currentText();
QString exeName = ui->executable->currentText();
QString transitionName = ui->executableTransitions->currentText();
bool inFocus = ui->requiresFocusCheckBox->isChecked();
if (exeName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(exeName);
QString text = MakeSwitchNameExecutable(sceneName, exeName, transitionName, inFocus);
int idx = executableFindByData(exeName);
if (idx == -1)
{
lock_guard<mutex> lock(switcher->m);
switcher->executableSwitches.emplace_back(
source, transition, exeName.toUtf8().constData(), inFocus);
QListWidgetItem* item = new QListWidgetItem(text, ui->executables);
item->setData(Qt::UserRole, v);
}
else
{
QListWidgetItem* item = ui->executables->item(idx);
item->setText(text);
{
lock_guard<mutex> lock(switcher->m);
for (auto& s : switcher->executableSwitches)
{
if (s.mExe == exeName)
{
s.mScene = source;
s.mTransition = transition;
s.mInFocus = inFocus;
break;
}
}
}
ui->executables->sortItems();
}
}
void SceneSwitcher::on_executableRemove_clicked()
{
QListWidgetItem* item = ui->executables->currentItem();
if (!item)
return;
QString exe = item->data(Qt::UserRole).toString();
{
lock_guard<mutex> lock(switcher->m);
auto& switches = switcher->executableSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it)
{
auto& s = *it;
if (s.mExe == exe)
{
switches.erase(it);
break;
}
}
}
delete item;
}
// DASOVEN REGION_END
void SceneSwitcher::on_idleCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->idleScenes->setDisabled(true);
ui->idleSpinBox->setDisabled(true);
ui->idleTransitions->setDisabled(true);
switcher->idleData.idleEnable = false;
}
else
{
ui->idleScenes->setDisabled(false);
ui->idleSpinBox->setDisabled(false);
ui->idleTransitions->setDisabled(false);
switcher->idleData.idleEnable = true;
}
}
void SceneSwitcher::UpdateIdleDataTransition(const QString& name)
{
obs_weak_source_t* transition = GetWeakTransitionByQString(name);
switcher->idleData.transition = transition;
}
void SceneSwitcher::UpdateIdleDataScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->idleData.scene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_idleTransitions_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataTransition(text);
}
void SceneSwitcher::on_idleScenes_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateIdleDataScene(text);
}
void SceneSwitcher::on_idleSpinBox_valueChanged(int i)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->idleData.time = i;
}
void SceneSwitcher::on_browseButton_clicked()
{
QString directory = QFileDialog::getOpenFileName(
this, tr("Select a file to write to ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
ui->writePathLineEdit->setText(directory);
}
void SceneSwitcher::on_readFileCheckBox_stateChanged(int state)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (!state)
{
ui->browseButton_2->setDisabled(true);
ui->readPathLineEdit->setDisabled(true);
switcher->fileIO.readEnabled = false;
}
else
{
ui->browseButton_2->setDisabled(false);
ui->readPathLineEdit->setDisabled(false);
switcher->fileIO.readEnabled = true;
}
}
void SceneSwitcher::on_readPathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.readEnabled = false;
return;
}
switcher->fileIO.readEnabled = true;
switcher->fileIO.readPath = text.toUtf8().constData();
}
void SceneSwitcher::on_writePathLineEdit_textChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
if (text.isEmpty())
{
switcher->fileIO.writeEnabled = false;
return;
}
switcher->fileIO.writeEnabled = true;
switcher->fileIO.writePath = text.toUtf8().constData();
}
void SceneSwitcher::on_browseButton_2_clicked()
{
QString directory = QFileDialog::getOpenFileName(
this, tr("Select a file to read from ..."), QDir::currentPath(), tr("Text files (*.txt)"));
if (!directory.isEmpty())
ui->readPathLineEdit->setText(directory);
}
void SceneSwitcher::on_startAtLaunch_toggled(bool value)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->startAtLaunch = value;
}
void SceneSwitcher::UpdateNonMatchingScene(const QString& name)
{
obs_source_t* scene = obs_get_source_by_name(name.toUtf8().constData());
obs_weak_source_t* ws = obs_source_get_weak_source(scene);
switcher->nonMatchingScene = ws;
obs_weak_source_release(ws);
obs_source_release(scene);
}
void SceneSwitcher::on_noMatchDontSwitch_clicked()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->switchIfNotMatching = false;
}
void SceneSwitcher::on_noMatchSwitch_clicked()
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->switchIfNotMatching = true;
UpdateNonMatchingScene(ui->noMatchSwitchScene->currentText());
}
void SceneSwitcher::on_noMatchSwitchScene_currentTextChanged(const QString& text)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
UpdateNonMatchingScene(text);
}
void SceneSwitcher::on_checkInterval_valueChanged(int value)
{
if (loading)
return;
lock_guard<mutex> lock(switcher->m);
switcher->interval = value;
}
void SceneSwitcher::SetStarted()
{
ui->toggleStartButton->setText(obs_module_text("Stop"));
ui->pluginRunningText->setText(obs_module_text("Active"));
}
void SceneSwitcher::SetStopped()
{
ui->toggleStartButton->setText(obs_module_text("Start"));
ui->pluginRunningText->setText(obs_module_text("Inactive"));
}
void SceneSwitcher::on_toggleStartButton_clicked()
{
if (switcher->th.joinable())
{
switcher->Stop();
SetStopped();
}
else if (switcher->stop)
{
switcher->Start();
SetStarted();
}
}
void SceneSwitcher::updateScreenRegionCursorPos()
{
pair<int, int> position = getCursorPos();
ui->cursorXPosition->setText(QString::number(position.first));
;
ui->cursorYPosition->setText(QString::number(position.second));
}
// TODO rename the save values (clears settings!)
static void SaveSceneSwitcher(obs_data_t* save_data, bool saving, void*)
{
if (saving)
{
lock_guard<mutex> lock(switcher->m);
obs_data_t* obj = obs_data_create();
obs_data_array_t* array = obs_data_array_create();
obs_data_array_t* screenRegionArray = obs_data_array_create();
obs_data_array_t* pauseScenesArray = obs_data_array_create();
obs_data_array_t* pauseWindowsArray = obs_data_array_create();
obs_data_array_t* ignoreWindowsArray = obs_data_array_create();
obs_data_array_t* sceneRoundTripArray = obs_data_array_create();
obs_data_array_t* sceneTransitionsArray = obs_data_array_create();
switcher->Prune();
for (SceneSwitch& s : switcher->switches)
{
obs_data_t* array_obj = obs_data_create();
obs_source_t* source = obs_weak_source_get_source(s.scene);
obs_source_t* transition = obs_weak_source_get_source(s.transition);
if (source)
{
const char* sceneName = obs_source_get_name(source);
const char* transitionName = obs_source_get_name(transition);
obs_data_set_string(array_obj, "scene", sceneName);
obs_data_set_string(array_obj, "transition", transitionName);
obs_data_set_string(array_obj, "window_title", s.window.c_str());
obs_data_set_bool(array_obj, "fullscreen", s.fullscreen);
obs_data_array_push_back(array, array_obj);
obs_source_release(source);
obs_source_release(transition);
}
obs_data_release(array_obj);
}
for (ScreenRegionSwitch& s : switcher->screenRegionSwitches)
{
obs_data_t* array_obj = obs_data_create();
obs_source_t* source = obs_weak_source_get_source(s.scene);
obs_source_t* transition = obs_weak_source_get_source(s.transition);
if (source)
{
const char* sceneName = obs_source_get_name(source);
const char* transitionName = obs_source_get_name(transition);
obs_data_set_string(array_obj, "screenRegionScene", sceneName);
obs_data_set_string(array_obj, "transition", transitionName);
obs_data_set_int(array_obj, "minX", s.minX);
obs_data_set_int(array_obj, "minY", s.minY);
obs_data_set_int(array_obj, "maxX", s.maxX);
obs_data_set_int(array_obj, "maxY", s.maxY);
obs_data_set_string(array_obj, "screenRegionStr", s.regionStr.c_str());
obs_data_array_push_back(screenRegionArray, array_obj);
obs_source_release(source);
obs_source_release(transition);
}
obs_data_release(array_obj);
}
for (OBSWeakSource& scene : switcher->pauseScenesSwitches)
{
obs_data_t* array_obj = obs_data_create();
obs_source_t* source = obs_weak_source_get_source(scene);
if (source)
{
const char* n = obs_source_get_name(source);
obs_data_set_string(array_obj, "pauseScene", n);
obs_data_array_push_back(pauseScenesArray, array_obj);
obs_source_release(source);
}
obs_data_release(array_obj);
}
for (string& window : switcher->pauseWindowsSwitches)
{
obs_data_t* array_obj = obs_data_create();
obs_data_set_string(array_obj, "pauseWindow", window.c_str());
obs_data_array_push_back(pauseWindowsArray, array_obj);
obs_data_release(array_obj);
}
for (string& window : switcher->ignoreWindowsSwitches)
{
obs_data_t* array_obj = obs_data_create();
obs_data_set_string(array_obj, "ignoreWindow", window.c_str());
obs_data_array_push_back(ignoreWindowsArray, array_obj);
obs_data_release(array_obj);
}
for (SceneRoundTripSwitch& s : switcher->sceneRoundTripSwitches)
{
obs_data_t* array_obj = obs_data_create();
obs_source_t* source1 = obs_weak_source_get_source(s.scene1);
obs_source_t* source2 = obs_weak_source_get_source(s.scene2);
obs_source_t* transition = obs_weak_source_get_source(s.transition);
if (source1 && source2)
{
const char* sceneName1 = obs_source_get_name(source1);
const char* sceneName2 = obs_source_get_name(source2);
const char* transitionName = obs_source_get_name(transition);
obs_data_set_string(array_obj, "sceneRoundTripScene1", sceneName1);
obs_data_set_string(array_obj, "sceneRoundTripScene2", sceneName2);
obs_data_set_string(array_obj, "transition", transitionName);
obs_data_set_int(array_obj, "sceneRoundTripDelay", s.delay);
obs_data_set_string(array_obj, "sceneRoundTripStr", s.sceneRoundTripStr.c_str());
obs_data_array_push_back(sceneRoundTripArray, array_obj);
obs_source_release(source1);
obs_source_release(source2);
obs_source_release(transition);
}
obs_data_release(array_obj);
}
for (SceneTransition& s : switcher->sceneTransitions)
{
obs_data_t* array_obj = obs_data_create();
obs_source_t* source1 = obs_weak_source_get_source(s.scene1);
obs_source_t* source2 = obs_weak_source_get_source(s.scene2);
obs_source_t* transition = obs_weak_source_get_source(s.transition);
if (source1 && source2)
{
const char* sceneName1 = obs_source_get_name(source1);
const char* sceneName2 = obs_source_get_name(source2);
const char* transitionName = obs_source_get_name(transition);
obs_data_set_string(array_obj, "Scene1", sceneName1);
obs_data_set_string(array_obj, "Scene2", sceneName2);
obs_data_set_string(array_obj, "transition", transitionName);
obs_data_set_string(array_obj, "Str", s.sceneTransitionStr.c_str());
obs_data_array_push_back(sceneTransitionsArray, array_obj);
obs_source_release(source1);
obs_source_release(source2);
obs_source_release(transition);
}
obs_data_release(array_obj);
}
// dasoven region_start
obs_data_array_t* executableArray = obs_data_array_create();
for (ExecutableSceneSwitch& s : switcher->executableSwitches)
{
obs_data_t* array_obj = obs_data_create();
obs_source_t* source = obs_weak_source_get_source(s.mScene);
obs_source_t* transition = obs_weak_source_get_source(s.mTransition);
if (source)
{
const char* sceneName = obs_source_get_name(source);
const char* transitionName = obs_source_get_name(transition);
obs_data_set_string(array_obj, "scene", sceneName);
obs_data_set_string(array_obj, "transition", transitionName);
obs_data_set_string(array_obj, "exefile", s.mExe.toUtf8());
obs_data_set_bool(array_obj, "infocus", s.mInFocus);
obs_data_array_push_back(executableArray, array_obj);
obs_source_release(source);
obs_source_release(transition);
}
obs_data_release(array_obj);
} // dasoven region_end
string nonMatchingSceneName = GetWeakSourceName(switcher->nonMatchingScene);
obs_data_set_int(obj, "interval", switcher->interval);
obs_data_set_string(obj, "non_matching_scene", nonMatchingSceneName.c_str());
obs_data_set_bool(obj, "switch_if_not_matching", switcher->switchIfNotMatching);
obs_data_set_bool(obj, "active", switcher->th.joinable());
obs_data_set_array(obj, "switches", array);
obs_data_set_array(obj, "screenRegion", screenRegionArray);
obs_data_set_array(obj, "pauseScenes", pauseScenesArray);
obs_data_set_array(obj, "pauseWindows", pauseWindowsArray);
obs_data_set_array(obj, "ignoreWindows", ignoreWindowsArray);
obs_data_set_array(obj, "sceneRoundTrip", sceneRoundTripArray);
obs_data_set_array(obj, "sceneTransitions", sceneTransitionsArray);
obs_data_set_array(obj, "executableSwitches", executableArray); // dasoven
string autoStopSceneName = GetWeakSourceName(switcher->autoStopScene);
obs_data_set_bool(obj, "autoStopEnable", switcher->autoStopEnable);
obs_data_set_string(obj, "autoStopSceneName", autoStopSceneName.c_str());
string idleSceneName = GetWeakSourceName(switcher->idleData.scene);
string idleTransitionName = GetWeakSourceName(switcher->idleData.transition);
obs_data_set_bool(obj, "idleEnable", switcher->idleData.idleEnable);
obs_data_set_string(obj, "idleSceneName", idleSceneName.c_str());
obs_data_set_string(obj, "idleTransitionName", idleTransitionName.c_str());
obs_data_set_int(obj, "idleTime", switcher->idleData.time);
obs_data_set_bool(obj, "readEnabled", switcher->fileIO.readEnabled);
obs_data_set_string(obj, "readPath", switcher->fileIO.readPath.c_str());
obs_data_set_bool(obj, "writeEnabled", switcher->fileIO.writeEnabled);
obs_data_set_string(obj, "writePath", switcher->fileIO.writePath.c_str());
obs_data_set_obj(save_data, "advanced-scene-switcher", obj);
obs_data_array_release(array);
obs_data_array_release(screenRegionArray);
obs_data_array_release(pauseScenesArray);
obs_data_array_release(pauseWindowsArray);
obs_data_array_release(ignoreWindowsArray);
obs_data_array_release(sceneRoundTripArray);
obs_data_array_release(sceneTransitionsArray);
obs_data_array_release(executableArray); // dasoven
obs_data_release(obj);
}
else
{
switcher->m.lock();
obs_data_t* obj = obs_data_get_obj(save_data, "advanced-scene-switcher");
obs_data_array_t* array = obs_data_get_array(obj, "switches");
obs_data_array_t* screenRegionArray = obs_data_get_array(obj, "screenRegion");
obs_data_array_t* pauseScenesArray = obs_data_get_array(obj, "pauseScenes");
obs_data_array_t* pauseWindowsArray = obs_data_get_array(obj, "pauseWindows");
obs_data_array_t* ignoreWindowsArray = obs_data_get_array(obj, "ignoreWindows");
obs_data_array_t* sceneRoundTripArray = obs_data_get_array(obj, "sceneRoundTrip");
obs_data_array_t* sceneTransitionsArray = obs_data_get_array(obj, "sceneTransitions");
obs_data_array_t* executableArray = obs_data_get_array(obj, "executableSwitches"); // dasoven
if (!obj)
obj = obs_data_create();
obs_data_set_default_int(obj, "interval", DEFAULT_INTERVAL);
switcher->interval = obs_data_get_int(obj, "interval");
switcher->switchIfNotMatching = obs_data_get_bool(obj, "switch_if_not_matching");
string nonMatchingScene = obs_data_get_string(obj, "non_matching_scene");
bool active = obs_data_get_bool(obj, "active");
switcher->nonMatchingScene = GetWeakSourceByName(nonMatchingScene.c_str());
switcher->switches.clear();
size_t count = obs_data_array_count(array);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(array, i);
const char* scene = obs_data_get_string(array_obj, "scene");
const char* transition = obs_data_get_string(array_obj, "transition");
const char* window = obs_data_get_string(array_obj, "window_title");
bool fullscreen = obs_data_get_bool(array_obj, "fullscreen");
switcher->switches.emplace_back(GetWeakSourceByName(scene), window,
GetWeakTransitionByName(transition), fullscreen);
obs_data_release(array_obj);
}
switcher->screenRegionSwitches.clear();
count = obs_data_array_count(screenRegionArray);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(screenRegionArray, i);
const char* scene = obs_data_get_string(array_obj, "screenRegionScene");
const char* transition = obs_data_get_string(array_obj, "transition");
int minX = obs_data_get_int(array_obj, "minX");
int minY = obs_data_get_int(array_obj, "minY");
int maxX = obs_data_get_int(array_obj, "maxX");
int maxY = obs_data_get_int(array_obj, "maxY");
string regionStr = obs_data_get_string(array_obj, "screenRegionStr");
switcher->screenRegionSwitches.emplace_back(GetWeakSourceByName(scene),
GetWeakTransitionByName(transition), minX, minY, maxX, maxY, regionStr);
obs_data_release(array_obj);
}
switcher->pauseScenesSwitches.clear();
count = obs_data_array_count(pauseScenesArray);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(pauseScenesArray, i);
const char* scene = obs_data_get_string(array_obj, "pauseScene");
switcher->pauseScenesSwitches.emplace_back(GetWeakSourceByName(scene));
obs_data_release(array_obj);
}
switcher->pauseWindowsSwitches.clear();
count = obs_data_array_count(pauseWindowsArray);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(pauseWindowsArray, i);
const char* window = obs_data_get_string(array_obj, "pauseWindow");
switcher->pauseWindowsSwitches.emplace_back(window);
obs_data_release(array_obj);
}
obs_data_array_release(pauseWindowsArray);
switcher->ignoreWindowsSwitches.clear();
count = obs_data_array_count(ignoreWindowsArray);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(ignoreWindowsArray, i);
const char* window = obs_data_get_string(array_obj, "ignoreWindow");
switcher->ignoreWindowsSwitches.emplace_back(window);
obs_data_release(array_obj);
}
switcher->sceneRoundTripSwitches.clear();
count = obs_data_array_count(sceneRoundTripArray);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(sceneRoundTripArray, i);
const char* scene1 = obs_data_get_string(array_obj, "sceneRoundTripScene1");
const char* scene2 = obs_data_get_string(array_obj, "sceneRoundTripScene2");
const char* transition = obs_data_get_string(array_obj, "transition");
int delay = obs_data_get_int(array_obj, "sceneRoundTripDelay");
const char* sceneRoundTripStr = obs_data_get_string(array_obj, "sceneRoundTripStr");
switcher->sceneRoundTripSwitches.emplace_back(GetWeakSourceByName(scene1),
GetWeakSourceByName(scene2), GetWeakTransitionByName(transition), delay,
sceneRoundTripStr);
obs_data_release(array_obj);
}
switcher->sceneTransitions.clear();
count = obs_data_array_count(sceneTransitionsArray);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(sceneTransitionsArray, i);
const char* scene1 = obs_data_get_string(array_obj, "Scene1");
const char* scene2 = obs_data_get_string(array_obj, "Scene2");
const char* transition = obs_data_get_string(array_obj, "transition");
const char* sceneTransitionsStr = obs_data_get_string(array_obj, "Str");
switcher->sceneTransitions.emplace_back(GetWeakSourceByName(scene1),
GetWeakSourceByName(scene2), GetWeakTransitionByName(transition),
sceneTransitionsStr);
obs_data_release(array_obj);
}
// dasoven region_start
switcher->executableSwitches.clear();
count = obs_data_array_count(executableArray);
for (size_t i = 0; i < count; i++)
{
obs_data_t* array_obj = obs_data_array_item(executableArray, i);
const char* scene = obs_data_get_string(array_obj, "scene");
const char* transition = obs_data_get_string(array_obj, "transition");
const char* exe = obs_data_get_string(array_obj, "exefile");
bool infocus = obs_data_get_bool(array_obj, "infocus");
switcher->executableSwitches.emplace_back(
GetWeakSourceByName(scene), GetWeakTransitionByName(transition), exe, infocus);
obs_data_release(array_obj);
} // dasoven region_end
string autoStopScene = obs_data_get_string(obj, "autoStopSceneName");
switcher->autoStopEnable = obs_data_get_bool(obj, "autoStopEnable");
switcher->autoStopScene = GetWeakSourceByName(autoStopScene.c_str());
string idleSceneName = obs_data_get_string(obj, "idleSceneName");
string idleTransitionName = obs_data_get_string(obj, "idleTransitionName");
switcher->idleData.scene = GetWeakSourceByName(idleSceneName.c_str());
switcher->idleData.transition = GetWeakTransitionByName(idleTransitionName.c_str());
switcher->idleData.idleEnable = obs_data_get_bool(obj, "idleEnable");
switcher->idleData.time = obs_data_get_int(obj, "idleTime");
switcher->fileIO.readEnabled = obs_data_get_bool(obj, "readEnabled");
switcher->fileIO.readPath = obs_data_get_string(obj, "readPath");
switcher->fileIO.writeEnabled = obs_data_get_bool(obj, "writeEnabled");
switcher->fileIO.writePath = obs_data_get_string(obj, "writePath");
obs_data_array_release(array);
obs_data_array_release(screenRegionArray);
obs_data_array_release(pauseScenesArray);
obs_data_array_release(ignoreWindowsArray);
obs_data_array_release(sceneRoundTripArray);
obs_data_array_release(sceneTransitionsArray);
obs_data_array_release(executableArray); // dasoven
obs_data_release(obj);
switcher->m.unlock();
if (active)
switcher->Start();
else
switcher->Stop();
}
}
static inline OBSWeakSource getNextTransition(OBSWeakSource scene1, OBSWeakSource scene2)
{
OBSWeakSource ws;
for (SceneTransition& t : switcher->sceneTransitions)
{
if (t.scene1 == scene1 && t.scene2 == scene2)
ws = t.transition;
}
return ws;
}
void SwitcherData::Thread()
{
chrono::duration<long long, milli> duration = chrono::milliseconds(interval);
string lastTitle;
string title;
while (true)
{
unique_lock<mutex> lock(waitMutex);
// unique_lock<mutex> transitionLock(transitionWaitMutex);
OBSWeakSource scene;
OBSWeakSource transition;
// obs_source_t *oldTransition = obs_frontend_get_current_transition();
bool match = false;
bool fullscreen = false;
bool pause = false;
bool sceneRoundTripActive = false;
// Files
// TODO add transitions to output file / read them in the input file
obs_source_t* currentSource = obs_frontend_get_current_scene();
if (fileIO.writeEnabled)
{
QFile file(QString::fromStdString(fileIO.writePath));
if (file.open(QIODevice::WriteOnly))
{
const char* msg = obs_source_get_name(currentSource);
file.write(msg, qstrlen(msg));
file.close();
}
}
obs_source_release(currentSource);
cv.wait_for(lock, duration);
{
lock_guard<mutex> lock(threadEndMutex);
if (stop)
{
break;
}
}
currentSource = obs_frontend_get_current_scene();
if (fileIO.readEnabled)
{
QFile file(QString::fromStdString(fileIO.readPath));
if (file.open(QIODevice::ReadOnly))
{
QTextStream in(&file);
QString sceneStr = in.readLine();
obs_source_t* scene = obs_get_source_by_name(sceneStr.toUtf8().constData());
if (scene && scene != currentSource)
// add transitions check here too
obs_frontend_set_current_scene(scene);
file.close();
obs_source_release(scene);
}
obs_source_release(currentSource);
continue;
}
// End Files
// Auto stop streaming/recording
OBSWeakSource ws = obs_source_get_weak_source(currentSource);
if (autoStopScene == ws)
{
if (obs_frontend_streaming_active())
obs_frontend_streaming_stop();
if (obs_frontend_recording_active())
obs_frontend_recording_stop();
}
obs_weak_source_release(ws);
// End auto stop streaming/recording
// Pause
for (OBSWeakSource& s : pauseScenesSwitches)
{
OBSWeakSource ws = obs_source_get_weak_source(currentSource);
if (s == ws)
{
pause = true;
obs_weak_source_release(ws);
break;
}
obs_weak_source_release(ws);
}
if (!pause)
{
GetCurrentWindowTitle(title);
for (string& window : pauseWindowsSwitches)
{
if (window == title)
{
pause = true;
break;
}
}
}
if (!pause)
{
GetCurrentWindowTitle(title);
for (string& window : pauseWindowsSwitches)
{
try
{
bool matches = regex_match(title, regex(window));
if (matches)
{
pause = true;
break;
}
}
catch (const regex_error&)
{
}
}
}
if (pause)
{
obs_source_release(currentSource);
continue;
}
// End Pause
// Scene Round Trip
for (SceneRoundTripSwitch& s : sceneRoundTripSwitches)
{
OBSWeakSource ws = obs_source_get_weak_source(currentSource);
if (s.scene1 == ws)
{
sceneRoundTripActive = true;
int dur = s.delay * 1000 - interval;
if (dur > 30)
cv.wait_for(lock, chrono::milliseconds(dur));
else
cv.wait_for(lock, chrono::milliseconds(30));
obs_source_t* source = obs_weak_source_get_source(s.scene2);
obs_source_t* currentSource2 = obs_frontend_get_current_scene();
// don't switch if user changed scene manually
if (currentSource == currentSource2)
{
obs_source_t* transition;
OBSWeakSource transitionWs = getNextTransition(s.scene1, s.scene2);
if (transitionWs)
transition = obs_weak_source_get_source(transitionWs);
else
transition = obs_weak_source_get_source(s.transition);
obs_frontend_set_current_transition(transition);
// transitionWaitMutex2.lock();
obs_frontend_set_current_scene(source);
// transitionWaitMutex2.unlock();
// longest transition duration 10s
// transitionCv.wait_for(transitionLock,chrono::seconds(10));
// obs_frontend_set_current_transition(oldTransition);
obs_source_release(transition);
}
obs_source_release(source);
obs_weak_source_release(ws);
obs_source_release(currentSource2);
break;
}
obs_weak_source_release(ws);
}
obs_source_release(currentSource);
if (sceneRoundTripActive)
{
// obs_source_release(oldTransition);
continue;
}
// End Scene Round Trip
duration = chrono::milliseconds(interval);
GetCurrentWindowTitle(title);
// Ignore Windows
for (auto& window : ignoreWindowsSwitches)
{
if (window == title)
{
title = lastTitle;
break;
}
}
lastTitle = title;
// End Ignore Windows
switcher->Prune();
// Idle switch
if (!match && idleData.idleEnable)
{
if (getTime() - getLastInputTime() > idleData.time * 1000)
{
scene = idleData.scene;
transition = idleData.transition;
fullscreen = false;
match = true;
}
}
// End Idle switch
// Regular switch
if (!match){
for (SceneSwitch& s : switches)
{
if (s.window == title)
{
match = true;
scene = s.scene;
transition = s.transition;
fullscreen = s.fullscreen;
break;
}
}
}
/* try regex */
if (!match)
{
for (SceneSwitch& s : switches)
{
try
{
bool matches = regex_match(title, regex(s.window));
if (matches)
{
match = true;
scene = s.scene;
transition = s.transition;
fullscreen = s.fullscreen;
break;
}
}
catch (const regex_error&)
{
}
}
}
// End regular switch
// dasoven region_start
// Executable switch
QStringList runningProcesses;
GetProcessList(runningProcesses);
for (ExecutableSceneSwitch& s : executableSwitches)
{
if (runningProcesses.contains(s.mExe))
{
scene = s.mScene;
transition = s.mTransition;
match = !s.mInFocus || (s.mInFocus && isInFocus(s.mExe));
break;
}
}
// End executable switch
// dasoven region_end
// Screen Region
if (!match)
{
pair<int, int> cursorPos = getCursorPos();
int minRegionSize = 99999;
for (auto& s : screenRegionSwitches)
{
if (cursorPos.first >= s.minX && cursorPos.second >= s.minY
&& cursorPos.first <= s.maxX && cursorPos.second <= s.maxY)
{
int regionSize = (s.maxX - s.minX) + (s.maxY - s.minY);
if (regionSize < minRegionSize)
{
match = true;
scene = s.scene;
transition = s.transition;
minRegionSize = regionSize;
}
}
}
}
// End Screen Region
// Fullscreen
match = match && (!fullscreen || (fullscreen && isFullscreen()));
// End fullscreen
// Backup Scene
if (!match && switchIfNotMatching && nonMatchingScene)
{
match = true;
scene = nonMatchingScene;
}
// End Backup Scene
// Switch scene
if (match)
{
obs_source_t* source = obs_weak_source_get_source(scene);
obs_source_t* currentSource = obs_frontend_get_current_scene();
if (source && source != currentSource)
{
obs_source_t* nextTransition;
OBSWeakSource currentScene = obs_source_get_weak_source(currentSource);
obs_weak_source_release(currentScene);
OBSWeakSource nextTransitionWs = getNextTransition(currentScene, scene);
if (nextTransitionWs)
{
obs_source_t* nextTransition = obs_weak_source_get_source(nextTransitionWs);
obs_frontend_set_current_transition(nextTransition);
obs_source_release(nextTransition);
}
else if (transition)
{
obs_source_t* nextTransition = obs_weak_source_get_source(transition);
obs_frontend_set_current_transition(nextTransition);
obs_source_release(nextTransition);
}
// transitionWaitMutex2.lock();
obs_frontend_set_current_scene(source);
// transitionWaitMutex2.unlock();
// longest transition duration 10s
// transitionCv.wait_for(transitionLock, chrono::seconds(10));
// obs_frontend_set_current_transition(oldTransition);
}
obs_source_release(currentSource);
obs_source_release(source);
}
// End switch scene
// obs_source_release(oldTransition);
}
}
void SwitcherData::Start()
{
if (!th.joinable())
{
threadEndMutex.lock();
stop = false;
threadEndMutex.unlock();
switcher->th = thread([]()
{
switcher->Thread();
});
}
}
void SwitcherData::Stop()
{
threadEndMutex.lock();
stop = true;
cv.notify_one();
threadEndMutex.unlock();
if (th.joinable())
th.join();
}
// HOTKEY
void startStopHotkeyFunc(void* data, obs_hotkey_id id, obs_hotkey_t* hotkey, bool pressed)
{
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(hotkey);
if (pressed)
{
if (switcher->th.joinable())
switcher->Stop();
else
switcher->Start();
}
obs_data_array* hotkeyData = obs_hotkey_save(id);
if (hotkeyData != NULL)
{
char* path = obs_module_config_path("");
ofstream file;
file.open(string(path).append("hotkey.txt"), ofstream::trunc);
if (file.is_open())
{
size_t num = obs_data_array_count(hotkeyData);
for (size_t i = 0; i < num; i++)
{
obs_data_t* data = obs_data_array_item(hotkeyData, i);
string temp = obs_data_get_json(data);
obs_data_release(data);
file << temp;
}
file.close();
}
bfree(path);
}
obs_data_array_release(hotkeyData);
}
string loadConfigFile(string filename)
{
ifstream settingsFile;
char* path = obs_module_config_path("");
string value;
settingsFile.open(string(path).append(filename));
if (settingsFile.is_open())
{
settingsFile.seekg(0, ios::end);
value.reserve(settingsFile.tellg());
settingsFile.seekg(0, ios::beg);
value.assign((istreambuf_iterator<char>(settingsFile)), istreambuf_iterator<char>());
settingsFile.close();
}
bfree(path);
return value;
}
void loadKeybinding(obs_hotkey_id hotkeyId)
{
string bindings = loadConfigFile("hotkey.txt");
if (!bindings.empty())
{
obs_data_array_t* hotkeyData = obs_data_array_create();
obs_data_t* data = obs_data_create_from_json(bindings.c_str());
obs_data_array_insert(hotkeyData, 0, data);
obs_data_release(data);
obs_hotkey_load(hotkeyId, hotkeyData);
obs_data_array_release(hotkeyData);
}
}
// END HOTKEY
extern "C" void FreeSceneSwitcher()
{
delete switcher;
switcher = nullptr;
}
static void OBSEvent(enum obs_frontend_event event, void* switcher)
{
if (event == OBS_FRONTEND_EVENT_EXIT)
{
FreeSceneSwitcher();
}
// needed to reset the transition, but not working properly now (only some transitions work)
// if (event == OBS_FRONTEND_EVENT_TRANSITION_STOPPED){
// SwitcherData *test = (SwitcherData*)switcher;
// test->transitionWaitMutex2.lock();
// this_thread::sleep_for(chrono::milliseconds(100)); //seems necesssary
// since the transition is not always done
// test->transitionCv.notify_one();
// test->transitionWaitMutex2.unlock();
//
//}
}
extern "C" void InitSceneSwitcher()
{
QAction* action
= (QAction*)obs_frontend_add_tools_menu_qaction(obs_module_text("Advanced Scene Switcher"));
switcher = new SwitcherData;
auto cb = []()
{
obs_frontend_push_ui_translation(obs_module_get_string);
QMainWindow* window = (QMainWindow*)obs_frontend_get_main_window();
SceneSwitcher ss(window);
ss.exec();
obs_frontend_pop_ui_translation();
};
obs_frontend_add_save_callback(SaveSceneSwitcher, nullptr);
obs_frontend_add_event_callback(OBSEvent, switcher);
action->connect(action, &QAction::triggered, cb);
char* path = obs_module_config_path("");
QDir dir(path);
if (!dir.exists())
{
dir.mkpath(".");
}
bfree(path);
obs_hotkey_id pauseHotkeyId = obs_hotkey_register_frontend("startStopSwitcherHotkey",
"Toggle Start/Stop for the Advanced Scene Switcher", startStopHotkeyFunc, NULL);
loadKeybinding(pauseHotkeyId);
}