mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
188 lines
4.9 KiB
C++
188 lines
4.9 KiB
C++
#include "macro-action-studio-mode.hpp"
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#include "layout-helpers.hpp"
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#include <obs-frontend-api.h>
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namespace advss {
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const std::string MacroActionSudioMode::id = "studio_mode";
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bool MacroActionSudioMode::_registered = MacroActionFactory::Register(
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MacroActionSudioMode::id,
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{MacroActionSudioMode::Create, MacroActionSudioModeEdit::Create,
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"AdvSceneSwitcher.action.studioMode"});
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const static std::map<MacroActionSudioMode::Action, std::string> actionTypes = {
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{MacroActionSudioMode::Action::SWAP_SCENE,
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"AdvSceneSwitcher.action.studioMode.type.swap"},
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{MacroActionSudioMode::Action::SET_SCENE,
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"AdvSceneSwitcher.action.studioMode.type.setScene"},
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{MacroActionSudioMode::Action::ENABLE_STUDIO_MODE,
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"AdvSceneSwitcher.action.studioMode.type.enable"},
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{MacroActionSudioMode::Action::DISABLE_STUDIO_MODE,
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"AdvSceneSwitcher.action.studioMode.type.disable"},
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};
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// Calling obs_frontend_set_preview_program_mode() directly from a thread that
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// is not the main OBS UI thread will lead to undefined behaviour, so we have
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// to use this helper function instead - copied from obs-websocket plugin
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static void enableStudioMode(bool enable)
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{
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if (obs_frontend_preview_program_mode_active() != enable) {
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obs_queue_task(
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OBS_TASK_UI,
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[](void *param) {
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auto studioModeEnabled = (bool *)param;
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obs_frontend_set_preview_program_mode(
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*studioModeEnabled);
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},
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&enable, true);
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}
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}
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bool MacroActionSudioMode::PerformAction()
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{
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switch (_action) {
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case Action::SWAP_SCENE:
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obs_frontend_preview_program_trigger_transition();
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break;
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case Action::SET_SCENE: {
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auto s = obs_weak_source_get_source(_scene.GetScene());
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obs_frontend_set_current_preview_scene(s);
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obs_source_release(s);
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break;
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}
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case Action::ENABLE_STUDIO_MODE:
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enableStudioMode(true);
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break;
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case Action::DISABLE_STUDIO_MODE:
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enableStudioMode(false);
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break;
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default:
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break;
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}
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return true;
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}
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void MacroActionSudioMode::LogAction() const
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{
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auto it = actionTypes.find(_action);
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if (it != actionTypes.end()) {
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vblog(LOG_INFO, "performed action \"%s\" with scene \"%s\"",
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it->second.c_str(), _scene.ToString(true).c_str());
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} else {
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blog(LOG_WARNING, "ignored unknown studio mode action %d",
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static_cast<int>(_action));
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}
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}
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bool MacroActionSudioMode::Save(obs_data_t *obj) const
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{
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MacroAction::Save(obj);
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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_scene.Save(obj);
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return true;
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}
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bool MacroActionSudioMode::Load(obs_data_t *obj)
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{
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MacroAction::Load(obj);
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_action = static_cast<Action>(obs_data_get_int(obj, "action"));
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_scene.Load(obj);
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return true;
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}
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std::string MacroActionSudioMode::GetShortDesc() const
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{
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if (_action == Action::SET_SCENE) {
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return _scene.ToString();
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}
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return "";
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}
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static inline void populateActionSelection(QComboBox *list)
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{
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for (const auto &[id, name] : actionTypes) {
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list->addItem(obs_module_text(name.c_str()),
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static_cast<int>(id));
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}
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}
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MacroActionSudioModeEdit::MacroActionSudioModeEdit(
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QWidget *parent, std::shared_ptr<MacroActionSudioMode> entryData)
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: QWidget(parent),
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_actions(new QComboBox()),
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_scenes(new SceneSelectionWidget(window(), true, true, true, true))
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{
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populateActionSelection(_actions);
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QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ActionChanged(int)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{actions}}", _actions},
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{"{{scenes}}", _scenes},
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};
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QHBoxLayout *mainLayout = new QHBoxLayout;
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PlaceWidgets(
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obs_module_text("AdvSceneSwitcher.action.studioMode.entry"),
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mainLayout, widgetPlaceholders);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionSudioModeEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_actions->setCurrentIndex(
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_actions->findData(static_cast<int>(_entryData->_action)));
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_scenes->SetScene(_entryData->_scene);
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SetWidgetVisibility();
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}
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void MacroActionSudioModeEdit::SceneChanged(const SceneSelection &s)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_scene = s;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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}
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void MacroActionSudioModeEdit::SetWidgetVisibility()
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{
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_scenes->setVisible(_entryData->_action ==
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MacroActionSudioMode::Action::SET_SCENE);
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if (_entryData->_action != MacroActionSudioMode::Action::SET_SCENE) {
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_actions->removeItem(_actions->findData(static_cast<int>(
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MacroActionSudioMode::Action::SET_SCENE)));
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}
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}
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void MacroActionSudioModeEdit::ActionChanged(int index)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_action = static_cast<MacroActionSudioMode::Action>(
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_actions->itemData(index).toInt());
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SetWidgetVisibility();
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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}
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} // namespace advss
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