SceneSwitcher/src/macro-action-scene-switch.cpp
WarmUpTill a91fed1583 Simplify waitForTransitionChange()
Will now also work if the target scene is the already currently active
scene.
2022-02-24 14:15:05 -08:00

229 lines
6.5 KiB
C++

#include "headers/macro-action-scene-switch.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionSwitchScene::id = "scene_switch";
bool MacroActionSwitchScene::_registered = MacroActionFactory::Register(
MacroActionSwitchScene::id,
{MacroActionSwitchScene::Create, MacroActionSwitchSceneEdit::Create,
"AdvSceneSwitcher.action.switchScene"});
void waitForTransitionChange(int duration)
{
duration += 200; // It seems to be necessary to add a small buffer
auto time = std::chrono::high_resolution_clock::now() +
std::chrono::milliseconds(duration);
switcher->abortMacroWait = false;
std::unique_lock<std::mutex> lock(switcher->m);
while (!switcher->abortMacroWait) {
if (switcher->macroTransitionCv.wait_until(lock, time) ==
std::cv_status::timeout) {
break;
}
}
}
int getTransitionOverrideDuration(OBSWeakSource scene)
{
int duration = 0;
obs_source_t *source = obs_weak_source_get_source(scene);
obs_data_t *data = obs_source_get_private_settings(source);
auto name = obs_data_get_string(data, "transition");
if (strlen(name) != 0) {
duration = obs_data_get_int(data, "transition_duration");
}
obs_data_release(data);
obs_source_release(source);
return duration;
}
int getExpectedTransitionDuration(OBSWeakSource scene, double duration)
{
int overrideDuration = getTransitionOverrideDuration(scene);
if (overrideDuration && !switcher->transitionOverrideOverride) {
return overrideDuration;
}
if (duration != 0) {
return duration * 1000;
}
return obs_frontend_get_transition_duration();
}
bool MacroActionSwitchScene::PerformAction()
{
auto scene = _scene.GetScene();
switchScene({scene, _transition.GetTransition(),
(int)(_duration.seconds * 1000)},
obs_frontend_preview_program_mode_active());
if (_blockUntilTransitionDone && scene) {
waitForTransitionChange(getExpectedTransitionDuration(
scene, _duration.seconds));
return !switcher->abortMacroWait;
}
return true;
}
void MacroActionSwitchScene::LogAction()
{
auto t = _scene.GetType();
auto sceneName = GetWeakSourceName(_scene.GetScene(false));
switch (t) {
case SceneSelectionType::SCENE:
vblog(LOG_INFO, "switch to scene '%s'",
_scene.ToString().c_str());
break;
case SceneSelectionType::GROUP:
vblog(LOG_INFO, "switch to scene '%s' (scene group '%s')",
sceneName.c_str(), _scene.ToString().c_str());
break;
case SceneSelectionType::PREVIOUS:
vblog(LOG_INFO, "switch to previous scene '%s'",
sceneName.c_str());
break;
default:
break;
}
}
bool MacroActionSwitchScene::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
_scene.Save(obj);
_transition.Save(obj);
_duration.Save(obj);
obs_data_set_bool(obj, "blockUntilTransitionDone",
_blockUntilTransitionDone);
return true;
}
bool MacroActionSwitchScene::Load(obs_data_t *obj)
{
// Convert old data format
// TODO: Remove in future version
if (obs_data_has_user_value(obj, "targetType")) {
auto sceneName = obs_data_get_string(obj, "target");
obs_data_set_string(obj, "scene", sceneName);
auto transitionName = obs_data_get_string(obj, "transition");
bool usePreviousScene =
strcmp(sceneName, previous_scene_name) == 0;
bool useCurrentTransition =
strcmp(transitionName, current_transition_name) == 0;
obs_data_set_int(
obj, "sceneType",
(usePreviousScene)
? static_cast<int>(SceneSelectionType::PREVIOUS)
: obs_data_get_int(obj, "targetType"));
obs_data_set_int(
obj, "transitionType",
(useCurrentTransition)
? static_cast<int>(
TransitionSelectionType::CURRENT)
: static_cast<int>(
TransitionSelectionType::TRANSITION));
}
MacroAction::Load(obj);
_scene.Load(obj);
_transition.Load(obj);
_duration.Load(obj);
_blockUntilTransitionDone =
obs_data_get_bool(obj, "blockUntilTransitionDone");
return true;
}
std::string MacroActionSwitchScene::GetShortDesc()
{
return _scene.ToString();
}
MacroActionSwitchSceneEdit::MacroActionSwitchSceneEdit(
QWidget *parent, std::shared_ptr<MacroActionSwitchScene> entryData)
: QWidget(parent)
{
_scenes = new SceneSelectionWidget(window(), true, true);
_transitions = new TransitionSelectionWidget(this);
_duration = new DurationSelection(parent, false);
_blockUntilTransitionDone = new QCheckBox(obs_module_text(
"AdvSceneSwitcher.action.scene.blockUntilTransitionDone"));
_duration->SpinBox()->setSpecialValueText("-");
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_transitions,
SIGNAL(TransitionChanged(const TransitionSelection &)),
this,
SLOT(TransitionChanged(const TransitionSelection &)));
QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
QWidget::connect(_blockUntilTransitionDone, SIGNAL(stateChanged(int)),
this, SLOT(BlockUntilTransitionDoneChanged(int)));
QHBoxLayout *entryLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
{"{{transitions}}", _transitions},
{"{{duration}}", _duration},
{"{{blockUntilTransitionDone}}", _blockUntilTransitionDone},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.scene.entry"),
entryLayout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(entryLayout);
mainLayout->addWidget(_blockUntilTransitionDone);
setLayout(mainLayout);
_entryData = entryData;
_scenes->SetScene(_entryData->_scene);
_transitions->SetTransition(_entryData->_transition);
_duration->SetDuration(_entryData->_duration);
_blockUntilTransitionDone->setChecked(
_entryData->_blockUntilTransitionDone);
_loading = false;
}
void MacroActionSwitchSceneEdit::DurationChanged(double seconds)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.seconds = seconds;
}
void MacroActionSwitchSceneEdit::BlockUntilTransitionDoneChanged(int state)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_blockUntilTransitionDone = state;
}
void MacroActionSwitchSceneEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = s;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionSwitchSceneEdit::TransitionChanged(const TransitionSelection &t)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_transition = t;
}