SceneSwitcher/src/macro-action-timer.cpp
WarmUpTill 8b9f03a349 Add timer action
This action can be used to control the state of the timers on macro
conditions
2021-10-23 13:54:26 -07:00

229 lines
5.4 KiB
C++

#include "headers/macro-action-timer.hpp"
#include "headers/macro-condition-timer.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
#include <random>
const std::string MacroActionTimer::id = "timer";
bool MacroActionTimer::_registered = MacroActionFactory::Register(
MacroActionTimer::id,
{MacroActionTimer::Create, MacroActionTimerEdit::Create,
"AdvSceneSwitcher.action.Timer"});
static std::map<TimerAction, std::string> timerActions = {
{TimerAction::PAUSE, "AdvSceneSwitcher.action.timer.type.pause"},
{TimerAction::CONTINUE, "AdvSceneSwitcher.action.timer.type.continue"},
{TimerAction::RESET, "AdvSceneSwitcher.action.timer.type.reset"},
{TimerAction::SET_TIME_REMAINING,
"AdvSceneSwitcher.action.timer.type.setTimeRemaining"},
};
bool MacroActionTimer::PerformAction()
{
if (!_macro.get()) {
return true;
}
for (auto c : _macro->Conditions()) {
if (c->GetId() != "timer") {
continue;
}
auto timerCondition =
dynamic_cast<MacroConditionTimer *>(c.get());
if (!timerCondition) {
continue;
}
switch (_actionType) {
case TimerAction::PAUSE:
timerCondition->Pause();
break;
case TimerAction::CONTINUE:
timerCondition->Continue();
break;
case TimerAction::RESET:
timerCondition->Reset();
break;
case TimerAction::SET_TIME_REMAINING:
timerCondition->_duration.SetTimeRemaining(
_duration.seconds);
break;
default:
break;
}
}
return true;
}
void MacroActionTimer::LogAction()
{
if (!_macro.get()) {
return;
}
switch (_actionType) {
case TimerAction::PAUSE:
vblog(LOG_INFO, "paused timers on \"%s\"",
_macro->Name().c_str());
break;
case TimerAction::CONTINUE:
vblog(LOG_INFO, "continued timers on \"%s\"",
_macro->Name().c_str());
break;
case TimerAction::RESET:
vblog(LOG_INFO, "reset timers on \"%s\"",
_macro->Name().c_str());
break;
case TimerAction::SET_TIME_REMAINING:
vblog(LOG_INFO,
"set time remaining of timers on \"%s\" to \"%s\"",
_macro->Name().c_str(), _duration.ToString().c_str());
break;
default:
break;
}
}
bool MacroActionTimer::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
_macro.Save(obj);
_duration.Save(obj);
obs_data_set_int(obj, "actionType", static_cast<int>(_actionType));
return true;
}
bool MacroActionTimer::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_macro.Load(obj);
_duration.Load(obj);
_actionType =
static_cast<TimerAction>(obs_data_get_int(obj, "actionType"));
return true;
}
std::string MacroActionTimer::GetShortDesc()
{
if (_macro.get()) {
return _macro->Name();
}
return "";
}
static inline void populateTypeSelection(QComboBox *list)
{
for (auto entry : timerActions) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionTimerEdit::MacroActionTimerEdit(
QWidget *parent, std::shared_ptr<MacroActionTimer> entryData)
: QWidget(parent)
{
_macros = new MacroSelection(parent);
_duration = new DurationSelection();
_timerAction = new QComboBox();
populateTypeSelection(_timerAction);
QWidget::connect(_macros, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(MacroChanged(const QString &)));
QWidget::connect(parent, SIGNAL(MacroRemoved(const QString &)), this,
SLOT(MacroRemove(const QString &)));
QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
QWidget::connect(_duration, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(DurationUnitChanged(DurationUnit)));
QWidget::connect(_timerAction, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionTypeChanged(int)));
_mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{macros}}", _macros},
{"{{duration}}", _duration},
{"{{timerAction}}", _timerAction},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.timer.entry"),
_mainLayout, widgetPlaceholders);
setLayout(_mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionTimerEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_macros->SetCurrentMacro(_entryData->_macro.get());
_duration->SetDuration(_entryData->_duration);
_timerAction->setCurrentIndex(
static_cast<int>(_entryData->_actionType));
SetWidgetVisibility();
}
void MacroActionTimerEdit::ActionTypeChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_actionType = static_cast<TimerAction>(value);
SetWidgetVisibility();
}
void MacroActionTimerEdit::SetWidgetVisibility()
{
if (!_entryData) {
return;
}
_duration->setVisible(_entryData->_actionType ==
TimerAction::SET_TIME_REMAINING);
adjustSize();
}
void MacroActionTimerEdit::DurationChanged(double seconds)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.seconds = seconds;
}
void MacroActionTimerEdit::DurationUnitChanged(DurationUnit unit)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.displayUnit = unit;
}
void MacroActionTimerEdit::MacroChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_macro.UpdateRef(text);
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionTimerEdit::MacroRemove(const QString &)
{
if (_entryData) {
_entryData->_macro.UpdateRef();
}
}