SceneSwitcher/src/switch-idle.cpp
WarmUpTill bdd9d12257 Add setPreconditions()
The idea is to avoid repeated calls to the same functions which lead to
the same outcome, but just calling them once in the precondition checks.

For now move repeated calls of GetCurrentWindowTitle() and ignoreWindow
checks to this function.
2021-06-19 05:22:50 -07:00

288 lines
6.4 KiB
C++

#include <regex>
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
bool IdleData::pause = false;
IdleWidget *idleWidget = nullptr;
bool SwitcherData::checkIdleSwitch(OBSWeakSource &scene,
OBSWeakSource &transition)
{
if (!idleData.idleEnable || IdleData::pause) {
return false;
}
std::string title = switcher->currentTitle;
bool ignoreIdle = false;
bool match = false;
for (std::string &window : ignoreIdleWindows) {
if (window == title) {
ignoreIdle = true;
break;
}
}
if (!ignoreIdle) {
for (std::string &window : ignoreIdleWindows) {
try {
bool matches = std::regex_match(
title, std::regex(window));
if (matches) {
ignoreIdle = true;
break;
}
} catch (const std::regex_error &) {
}
}
}
if (!ignoreIdle && secondsSinceLastInput() > idleData.time) {
if (idleData.alreadySwitched) {
return false;
}
scene = idleData.getScene();
transition = idleData.transition;
match = true;
idleData.alreadySwitched = true;
if (verbose) {
idleData.logMatch();
}
} else {
idleData.alreadySwitched = false;
}
return match;
}
void AdvSceneSwitcher::on_idleCheckBox_stateChanged(int state)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
if (!state) {
switcher->idleData.idleEnable = false;
idleWidget->setDisabled(true);
} else {
switcher->idleData.idleEnable = true;
idleWidget->setDisabled(false);
}
}
void AdvSceneSwitcher::on_ignoreIdleWindows_currentRowChanged(int idx)
{
if (loading) {
return;
}
if (idx == -1) {
return;
}
QListWidgetItem *item = ui->ignoreIdleWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &w : switcher->ignoreIdleWindows) {
if (window.compare(w.c_str()) == 0) {
ui->ignoreIdleWindowsWindows->setCurrentText(w.c_str());
break;
}
}
}
void AdvSceneSwitcher::on_ignoreIdleAdd_clicked()
{
QString windowName = ui->ignoreIdleWindowsWindows->currentText();
if (windowName.isEmpty()) {
return;
}
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem *> items =
ui->ignoreIdleWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0) {
QListWidgetItem *item =
new QListWidgetItem(windowName, ui->ignoreIdleWindows);
item->setData(Qt::UserRole, v);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->ignoreIdleWindows.emplace_back(
windowName.toUtf8().constData());
ui->ignoreIdleWindows->sortItems();
}
}
void AdvSceneSwitcher::on_ignoreIdleRemove_clicked()
{
QListWidgetItem *item = ui->ignoreIdleWindows->currentItem();
if (!item) {
return;
}
QString windowName = item->data(Qt::UserRole).toString();
{
std::lock_guard<std::mutex> lock(switcher->m);
auto &windows = switcher->ignoreIdleWindows;
for (auto it = windows.begin(); it != windows.end(); ++it) {
auto &s = *it;
if (s == windowName.toUtf8().constData()) {
windows.erase(it);
break;
}
}
}
delete item;
}
int AdvSceneSwitcher::IgnoreIdleWindowsFindByData(const QString &window)
{
int count = ui->ignoreIdleWindows->count();
int idx = -1;
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->ignoreIdleWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window) {
idx = i;
break;
}
}
return idx;
}
void SwitcherData::saveIdleSwitches(obs_data_t *obj)
{
obs_data_array_t *ignoreIdleWindowsArray = obs_data_array_create();
for (std::string &window : ignoreIdleWindows) {
obs_data_t *array_obj = obs_data_create();
obs_data_set_string(array_obj, "window", window.c_str());
obs_data_array_push_back(ignoreIdleWindowsArray, array_obj);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "ignoreIdleWindows", ignoreIdleWindowsArray);
obs_data_array_release(ignoreIdleWindowsArray);
idleData.save(obj);
}
void SwitcherData::loadIdleSwitches(obs_data_t *obj)
{
ignoreIdleWindows.clear();
obs_data_array_t *ignoreIdleWindowsArray =
obs_data_get_array(obj, "ignoreIdleWindows");
size_t count = obs_data_array_count(ignoreIdleWindowsArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj =
obs_data_array_item(ignoreIdleWindowsArray, i);
const char *window = obs_data_get_string(array_obj, "window");
ignoreIdleWindows.emplace_back(window);
obs_data_release(array_obj);
}
obs_data_array_release(ignoreIdleWindowsArray);
obs_data_set_default_bool(obj, "idleEnable", false);
obs_data_set_default_int(obj, "idleTime", default_idle_time);
idleData.load(obj);
}
void AdvSceneSwitcher::setupIdleTab()
{
populateWindowSelection(ui->ignoreIdleWindowsWindows);
for (auto &window : switcher->ignoreIdleWindows) {
QString text = QString::fromStdString(window);
QListWidgetItem *item =
new QListWidgetItem(text, ui->ignoreIdleWindows);
item->setData(Qt::UserRole, text);
}
idleWidget = new IdleWidget(this, &switcher->idleData);
ui->idleWidgetLayout->addWidget(idleWidget);
ui->idleCheckBox->setChecked(switcher->idleData.idleEnable);
if (ui->idleCheckBox->checkState()) {
idleWidget->setDisabled(false);
} else {
idleWidget->setDisabled(true);
}
}
void IdleData::save(obs_data_t *obj)
{
SceneSwitcherEntry::save(obj, "idleTargetType", "idleSceneName",
"idleTransitionName");
obs_data_set_bool(obj, "idleEnable", idleEnable);
obs_data_set_int(obj, "idleTime", time);
}
void IdleData::load(obs_data_t *obj)
{
SceneSwitcherEntry::load(obj, "idleTargetType", "idleSceneName",
"idleTransitionName");
idleEnable = obs_data_get_bool(obj, "idleEnable");
time = obs_data_get_int(obj, "idleTime");
}
IdleWidget::IdleWidget(QWidget *parent, IdleData *s)
: SwitchWidget(parent, s, true, true)
{
duration = new QSpinBox();
duration->setMinimum(0);
duration->setMaximum(1000000);
duration->setSuffix("s");
QWidget::connect(duration, SIGNAL(valueChanged(int)), this,
SLOT(DurationChanged(int)));
if (s) {
duration->setValue(s->time);
}
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{duration}}", duration},
{"{{scenes}}", scenes},
{"{{transitions}}", transitions}};
placeWidgets(obs_module_text("AdvSceneSwitcher.idleTab.idleswitch"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
switchData = s;
loading = false;
}
void IdleWidget::DurationChanged(int dur)
{
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->idleData.time = dur;
}