SceneSwitcher/plugins/base/macro-condition-scene-order.cpp

441 lines
11 KiB
C++

#include "macro-condition-scene-order.hpp"
#include "layout-helpers.hpp"
namespace advss {
const std::string MacroConditionSceneOrder::id = "scene_order";
bool MacroConditionSceneOrder::_registered = MacroConditionFactory::Register(
MacroConditionSceneOrder::id,
{MacroConditionSceneOrder::Create, MacroConditionSceneOrderEdit::Create,
"AdvSceneSwitcher.condition.sceneOrder"});
const static std::map<MacroConditionSceneOrder::Condition, std::string>
sceneOrderConditionTypes = {
{MacroConditionSceneOrder::Condition::ABOVE,
"AdvSceneSwitcher.condition.sceneOrder.type.above"},
{MacroConditionSceneOrder::Condition::BELOW,
"AdvSceneSwitcher.condition.sceneOrder.type.below"},
{MacroConditionSceneOrder::Condition::POSITION,
"AdvSceneSwitcher.condition.sceneOrder.type.position"},
};
struct PosInfo2 {
obs_scene_item *item;
int pos = -1;
int curPos = 0;
};
static bool getSceneItemPositionHelper(obs_scene_t *, obs_sceneitem_t *item,
void *ptr)
{
auto posInfo = reinterpret_cast<PosInfo2 *>(ptr);
if (obs_sceneitem_is_group(item)) {
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
obs_scene_enum_items(scene, getSceneItemPositionHelper, ptr);
}
if (posInfo->item == item) {
posInfo->pos = posInfo->curPos;
return false;
}
posInfo->curPos += 1;
return true;
}
static PosInfo2 getSceneItemPos(obs_scene_item *item, obs_scene *scene)
{
PosInfo2 pos{item};
obs_scene_enum_items(scene, getSceneItemPositionHelper, &pos);
return pos;
}
static std::vector<int> getSceneItemPositions(std::vector<OBSSceneItem> &items,
obs_scene *scene)
{
std::vector<int> positions;
for (const auto &item : items) {
auto pos = getSceneItemPos(item, scene);
if (pos.pos != -1) {
positions.emplace_back(pos.pos);
}
}
return positions;
}
static bool anyAboveAny(const std::vector<int> &a, const std::vector<int> &b)
{
for (int ai : a)
for (int bi : b)
if (ai > bi)
return true;
return false;
}
static bool anyAboveAll(const std::vector<int> &a, const std::vector<int> &b)
{
if (b.empty())
return false;
int max_b = *std::max_element(b.begin(), b.end());
for (int ai : a)
if (ai > max_b)
return true;
return false;
}
static bool allAboveAny(const std::vector<int> &a, const std::vector<int> &b)
{
for (int ai : a) {
bool found = false;
for (int bi : b) {
if (ai > bi) {
found = true;
break;
}
}
if (!found)
return false;
}
return true;
}
static bool allAboveAll(const std::vector<int> &a, const std::vector<int> &b)
{
if (b.empty())
return false;
int max_b = *std::max_element(b.begin(), b.end());
for (int ai : a)
if (ai <= max_b)
return false;
return true;
}
static bool anyBelowAny(const std::vector<int> &a, const std::vector<int> &b)
{
for (int ai : a)
for (int bi : b)
if (ai < bi)
return true;
return false;
}
static bool anyBelowAll(const std::vector<int> &a, const std::vector<int> &b)
{
if (b.empty())
return false;
int min_b = *std::min_element(b.begin(), b.end());
for (int ai : a)
if (ai < min_b)
return true;
return false;
}
static bool allBelowAny(const std::vector<int> &a, const std::vector<int> &b)
{
for (int ai : a) {
bool found = false;
for (int bi : b) {
if (ai < bi) {
found = true;
break;
}
}
if (!found)
return false;
}
return true;
}
static bool allBelowAll(const std::vector<int> &a, const std::vector<int> &b)
{
if (b.empty())
return false;
int min_b = *std::min_element(b.begin(), b.end());
for (int ai : a)
if (ai >= min_b)
return false;
return true;
}
bool MacroConditionSceneOrder::CheckCondition()
{
auto items1 = _source.GetSceneItems(_scene);
if (items1.empty()) {
return false;
}
auto items2 = _source2.GetSceneItems(_scene);
auto s = OBSGetStrongRef(_scene.GetScene(false));
auto scene = obs_scene_from_source(s);
auto positions1 = getSceneItemPositions(items1, scene);
auto positions2 = getSceneItemPositions(items2, scene);
const bool pos1IsAnyCheck = _source.IsSelectionOfTypeAny();
const bool pos2IsAnyCheck = _source2.IsSelectionOfTypeAny();
switch (_condition) {
case Condition::ABOVE:
if (pos1IsAnyCheck) {
if (pos2IsAnyCheck) {
return anyAboveAny(positions1, positions2);
} else {
return anyAboveAll(positions1, positions2);
}
} else {
if (pos2IsAnyCheck) {
return allAboveAny(positions1, positions2);
} else {
return allAboveAll(positions1, positions2);
}
}
break;
case Condition::BELOW:
if (pos1IsAnyCheck) {
if (pos2IsAnyCheck) {
return anyBelowAny(positions1, positions2);
} else {
return anyBelowAll(positions1, positions2);
}
} else {
if (pos2IsAnyCheck) {
return allBelowAny(positions1, positions2);
} else {
return allBelowAll(positions1, positions2);
}
}
break;
case Condition::POSITION:
if (pos1IsAnyCheck) {
for (int p : positions1) {
if (p == _position) {
return true;
}
}
} else {
if (positions1.size() == 1) {
return positions1[0] == _position;
} else {
// Multiple scene items can't have the same pos
return false;
}
}
break;
default:
break;
}
return false;
}
bool MacroConditionSceneOrder::Save(obs_data_t *obj) const
{
MacroCondition::Save(obj);
_scene.Save(obj);
_source.Save(obj);
_source2.Save(obj, "sceneItemSelection2");
obs_data_set_int(obj, "condition", static_cast<int>(_condition));
obs_data_set_int(obj, "position", _position);
_position.Save(obj, "position");
obs_data_set_int(obj, "version", 1);
return true;
}
bool MacroConditionSceneOrder::Load(obs_data_t *obj)
{
// Convert old data format
// TODO: Remove in future version
if (obs_data_has_user_value(obj, "source")) {
auto sourceName = obs_data_get_string(obj, "source");
obs_data_set_string(obj, "sceneItem", sourceName);
auto sourceName2 = obs_data_get_string(obj, "source2");
obs_data_set_string(obj, "sceneItem2", sourceName2);
}
MacroCondition::Load(obj);
_scene.Load(obj);
_source.Load(obj);
// Convert old data format
// TODO: Remove in future version
if (obs_data_has_user_value(obj, "sceneItem2")) {
_source2.Load(obj, "sceneItem2", "sceneItemTarget2",
"sceneItemIdx2");
} else {
_source2.Load(obj, "sceneItemSelection2");
}
_condition = static_cast<Condition>(obs_data_get_int(obj, "condition"));
if (!obs_data_has_user_value(obj, "version")) {
_position = obs_data_get_int(obj, "position");
} else {
_position.Load(obj, "position");
}
return true;
}
std::string MacroConditionSceneOrder::GetShortDesc() const
{
if (_source.ToString().empty()) {
return "";
}
std::string header = _scene.ToString() + " - " + _source.ToString();
if (!_source2.ToString().empty() &&
_condition != MacroConditionSceneOrder::Condition::POSITION) {
header += " - " + _source2.ToString();
}
return header;
}
static inline void populateConditionSelection(QComboBox *list)
{
for (const auto &entry : sceneOrderConditionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroConditionSceneOrderEdit::MacroConditionSceneOrderEdit(
QWidget *parent, std::shared_ptr<MacroConditionSceneOrder> entryData)
: QWidget(parent),
_scenes(new SceneSelectionWidget(this, true, false, false, true)),
_conditions(new QComboBox()),
_sources(new SceneItemSelectionWidget(
parent,
{
SceneItemSelection::Type::SOURCE_NAME,
SceneItemSelection::Type::VARIABLE_NAME,
SceneItemSelection::Type::SOURCE_NAME_PATTERN,
SceneItemSelection::Type::SOURCE_GROUP,
SceneItemSelection::Type::SOURCE_TYPE,
SceneItemSelection::Type::INDEX,
SceneItemSelection::Type::INDEX_RANGE,
SceneItemSelection::Type::ALL,
SceneItemSelection::Type::ANY,
},
SceneItemSelectionWidget::NameClashMode::ANY_AND_ALL)),
_sources2(new SceneItemSelectionWidget(
parent,
{
SceneItemSelection::Type::SOURCE_NAME,
SceneItemSelection::Type::VARIABLE_NAME,
SceneItemSelection::Type::SOURCE_NAME_PATTERN,
SceneItemSelection::Type::SOURCE_GROUP,
SceneItemSelection::Type::SOURCE_TYPE,
SceneItemSelection::Type::INDEX,
SceneItemSelection::Type::INDEX_RANGE,
SceneItemSelection::Type::ANY,
},
SceneItemSelectionWidget::NameClashMode::ANY_AND_ALL)),
_position(new VariableSpinBox()),
_posInfo(new QLabel(obs_module_text(
"AdvSceneSwitcher.condition.sceneOrder.positionInfo")))
{
populateConditionSelection(_conditions);
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources2, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_sources,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this, SLOT(SourceChanged(const SceneItemSelection &)));
QWidget::connect(_sources2,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this,
SLOT(Source2Changed(const SceneItemSelection &)));
QWidget::connect(_conditions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ConditionChanged(int)));
QWidget::connect(
_position,
SIGNAL(NumberVariableChanged(const NumberVariable<int> &)),
this, SLOT(PositionChanged(const NumberVariable<int> &)));
auto entryLayout = new QHBoxLayout();
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.condition.sceneOrder.entry"),
entryLayout,
{{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{sources2}}", _sources2},
{"{{conditions}}", _conditions},
{"{{position}}", _position}});
auto layout = new QVBoxLayout;
layout->addLayout(entryLayout);
layout->addWidget(_posInfo);
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionSceneOrderEdit::SceneChanged(const SceneSelection &s)
{
GUARD_LOADING_AND_LOCK();
_entryData->_scene = s;
}
void MacroConditionSceneOrderEdit::SourceChanged(const SceneItemSelection &item)
{
GUARD_LOADING_AND_LOCK();
_entryData->_source = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
adjustSize();
updateGeometry();
}
void MacroConditionSceneOrderEdit::Source2Changed(const SceneItemSelection &item)
{
GUARD_LOADING_AND_LOCK();
_entryData->_source2 = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
adjustSize();
updateGeometry();
}
void MacroConditionSceneOrderEdit::ConditionChanged(int index)
{
{
GUARD_LOADING_AND_LOCK();
_entryData->_condition =
static_cast<MacroConditionSceneOrder::Condition>(index);
}
SetWidgetVisibility(_entryData->_condition ==
MacroConditionSceneOrder::Condition::POSITION);
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroConditionSceneOrderEdit::PositionChanged(
const NumberVariable<int> &value)
{
GUARD_LOADING_AND_LOCK();
_entryData->_position = value;
}
void MacroConditionSceneOrderEdit::SetWidgetVisibility(bool showPos)
{
_sources2->setVisible(!showPos);
_position->setVisible(showPos);
_posInfo->setVisible(showPos);
adjustSize();
}
void MacroConditionSceneOrderEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_scenes->SetScene(_entryData->_scene);
_sources->SetSceneItem(_entryData->_source);
_sources2->SetSceneItem(_entryData->_source2);
_position->SetValue(_entryData->_position);
_conditions->setCurrentIndex(static_cast<int>(_entryData->_condition));
SetWidgetVisibility(_entryData->_condition ==
MacroConditionSceneOrder::Condition::POSITION);
}
} // namespace advss