SceneSwitcher/src/headers/switch-generic.hpp
WarmUpTill 7947ad2608
Add option to extend scene sequences (#121)
Extending a scene sequence allows for more complex switching setups, but should also simplify some setups.
Sequences like "A -> B -> A -> C", which previously were only possible by creating a copy of A, can now be specified in a single entry.
To extend a sequence either select the sequence you want to modify and click the extend sequence button or simply double click the entry.
2021-02-24 18:19:23 +01:00

91 lines
2.4 KiB
C++

#pragma once
#include <obs.hpp>
#include <QComboBox>
struct SceneSwitcherEntry {
SwitchTargetType targetType = SwitchTargetType::Scene;
SceneGroup *group = nullptr;
OBSWeakSource scene = nullptr;
OBSWeakSource transition = nullptr;
bool usePreviousScene = false;
bool useCurrentTransition = false;
virtual const char *getType() = 0;
virtual bool initialized();
virtual bool valid();
virtual void logMatchScene();
virtual void logMatchSceneGroup();
virtual void logMatch();
virtual OBSWeakSource getScene();
virtual void save(obs_data_t *obj,
const char *targetTypeSaveName = "targetType",
const char *targetSaveName = "target",
const char *transitionSaveName = "transition");
virtual void load(obs_data_t *obj,
const char *targetTypeLoadName = "targetType",
const char *targetLoadName = "target",
const char *transitionLoadName = "transition");
inline SceneSwitcherEntry() {}
inline SceneSwitcherEntry(OBSWeakSource scene_,
OBSWeakSource transition_,
bool usePreviousScene_ = false)
: scene(scene_),
transition(transition_),
usePreviousScene(usePreviousScene_)
{
}
inline SceneSwitcherEntry(SceneGroup *group_, OBSWeakSource transition_,
bool usePreviousScene_ = false)
: group(group_),
transition(transition_),
usePreviousScene(usePreviousScene_)
{
}
inline SceneSwitcherEntry(SwitchTargetType targetType_,
SceneGroup *group_, OBSWeakSource scene_,
OBSWeakSource transition_,
bool usePreviousScene_ = false)
: targetType(targetType_),
group(group_),
scene(scene_),
transition(transition_),
usePreviousScene(usePreviousScene_)
{
}
virtual ~SceneSwitcherEntry() {}
};
class SwitchWidget : public QWidget {
Q_OBJECT
public:
SwitchWidget(QWidget *parent, SceneSwitcherEntry *s,
bool usePreviousScene = true, bool addSceneGroup = false,
bool addCurrentTransition = true);
virtual SceneSwitcherEntry *getSwitchData();
virtual void setSwitchData(SceneSwitcherEntry *s);
void showSwitchData();
static void swapSwitchData(SwitchWidget *s1, SwitchWidget *s2);
protected slots:
void SceneChanged(const QString &text);
void TransitionChanged(const QString &text);
void SceneGroupAdd(const QString &name);
void SceneGroupRemove(const QString &name);
void SceneGroupRename(const QString &oldName, const QString &newName);
protected:
bool loading = true;
QComboBox *scenes;
QComboBox *transitions;
SceneSwitcherEntry *switchData;
};