SceneSwitcher/plugins/base/macro-action-scene-lock.cpp
2025-06-20 22:29:35 +02:00

180 lines
4.7 KiB
C++

#include "macro-action-scene-lock.hpp"
#include "layout-helpers.hpp"
namespace advss {
const std::string MacroActionSceneLock::id = "scene_lock";
bool MacroActionSceneLock::_registered = MacroActionFactory::Register(
MacroActionSceneLock::id,
{MacroActionSceneLock::Create, MacroActionSceneLockEdit::Create,
"AdvSceneSwitcher.action.sceneLock"});
const static std::map<MacroActionSceneLock::Action, std::string> actionTypes = {
{MacroActionSceneLock::Action::LOCK,
"AdvSceneSwitcher.action.sceneLock.type.lock"},
{MacroActionSceneLock::Action::UNLOCK,
"AdvSceneSwitcher.action.sceneLock.type.unlock"},
{MacroActionSceneLock::Action::TOGGLE,
"AdvSceneSwitcher.action.sceneLock.type.toggle"},
};
static void setSceneItemLock(obs_sceneitem_t *item,
MacroActionSceneLock::Action action)
{
switch (action) {
case MacroActionSceneLock::Action::LOCK:
obs_sceneitem_set_locked(item, true);
break;
case MacroActionSceneLock::Action::UNLOCK:
obs_sceneitem_set_locked(item, false);
break;
case MacroActionSceneLock::Action::TOGGLE:
obs_sceneitem_set_locked(item, !obs_sceneitem_locked(item));
break;
}
}
bool MacroActionSceneLock::PerformAction()
{
auto items = _source.GetSceneItems(_scene);
for (const auto &item : items) {
setSceneItemLock(item, _action);
}
return true;
}
void MacroActionSceneLock::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
ablog(LOG_INFO,
"performed action \"%s\" for source \"%s\" on scene \"%s\"",
it->second.c_str(), _source.ToString(true).c_str(),
_scene.ToString(true).c_str());
} else {
blog(LOG_WARNING, "ignored unknown scene lock action %d",
static_cast<int>(_action));
}
}
bool MacroActionSceneLock::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
_scene.Save(obj);
_source.Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionSceneLock::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_scene.Load(obj);
_source.Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
return true;
}
std::string MacroActionSceneLock::GetShortDesc() const
{
if (!_source.ToString().empty()) {
return _scene.ToString() + " - " + _source.ToString();
}
return "";
}
std::shared_ptr<MacroAction> MacroActionSceneLock::Create(Macro *m)
{
return std::make_shared<MacroActionSceneLock>(m);
}
std::shared_ptr<MacroAction> MacroActionSceneLock::Copy() const
{
return std::make_shared<MacroActionSceneLock>(*this);
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[_, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()));
}
}
void MacroActionSceneLock::ResolveVariablesToFixedValues()
{
_scene.ResolveVariables();
_source.ResolveVariables();
}
MacroActionSceneLockEdit::MacroActionSceneLockEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneLock> entryData)
: QWidget(parent),
_scenes(new SceneSelectionWidget(window(), true, false, true, true)),
_sources(new SceneItemSelectionWidget(parent)),
_actions(new QComboBox())
{
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_sources,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this, SLOT(SourceChanged(const SceneItemSelection &)));
auto layout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{actions}}", _actions},
};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.sceneLock.entry"),
layout, widgetPlaceholders);
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSceneLockEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_scenes->SetScene(_entryData->_scene);
_sources->SetSceneItem((_entryData->_source));
}
void MacroActionSceneLockEdit::SceneChanged(const SceneSelection &s)
{
GUARD_LOADING_AND_LOCK();
_entryData->_scene = s;
}
void MacroActionSceneLockEdit::SourceChanged(const SceneItemSelection &item)
{
GUARD_LOADING_AND_LOCK();
_entryData->_source = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
adjustSize();
updateGeometry();
}
void MacroActionSceneLockEdit::ActionChanged(int value)
{
GUARD_LOADING_AND_LOCK();
_entryData->_action = static_cast<MacroActionSceneLock::Action>(value);
}
} // namespace advss