Files
SceneSwitcher/src/switch-audio.cpp
2020-10-06 21:51:05 +02:00

573 lines
16 KiB
C++

#include <QWidget>
#include <QHBoxLayout>
#include "headers/advanced-scene-switcher.hpp"
#include "headers/volume-control.hpp"
void SceneSwitcher::on_audioSwitches_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->audioSwitches->item(idx);
QString audioScenestr = item->data(Qt::UserRole).toString();
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->audioSwitches) {
if (audioScenestr.compare(s.audioSwitchStr.c_str()) == 0) {
QString sceneName = GetWeakSourceName(s.scene).c_str();
QString audioSrouceName =
GetWeakSourceName(s.audioSource).c_str();
QString transitionName =
GetWeakSourceName(s.transition).c_str();
ui->audioScenes->setCurrentText(sceneName);
ui->audioTransitions->setCurrentText(transitionName);
ui->audioSources->setCurrentText(audioSrouceName);
ui->audioVolumeThreshold->setValue(s.volumeThreshold);
volMeter->GetSlider()->setValue(s.volumeThreshold);
break;
}
}
}
void SceneSwitcher::on_audioSources_currentTextChanged(const QString &text)
{
SetAudioVolumeMeter(text);
}
void SceneSwitcher::SetAudioVolumeMeter(const QString &name)
{
obs_source_t *soruce =
obs_get_source_by_name(name.toUtf8().constData());
if (!soruce) {
return;
}
if (volMeter) {
ui->audioControlLayout->removeWidget(volMeter);
delete volMeter;
}
volMeter = new VolControl(soruce);
ui->audioControlLayout->addWidget(volMeter);
obs_source_release(soruce);
QWidget::connect(volMeter->GetSlider(), SIGNAL(valueChanged(int)),
ui->audioVolumeThreshold, SLOT(setValue(int)));
QWidget::connect(ui->audioVolumeThreshold, SIGNAL(valueChanged(int)),
volMeter->GetSlider(), SLOT(setValue(int)));
}
int SceneSwitcher::audioFindByData(const QString &source, const int &volume)
{
QRegExp rx(MakeAudioSwitchName(QStringLiteral(".*"),
QStringLiteral(".*"), source, volume));
int count = ui->audioSwitches->count();
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->audioSwitches->item(i);
QString str = item->data(Qt::UserRole).toString();
if (rx.exactMatch(str))
return i;
}
return -1;
}
void SceneSwitcher::on_audioAdd_clicked()
{
QString sceneName = ui->audioScenes->currentText();
QString transitionName = ui->audioTransitions->currentText();
QString audioSourceName = ui->audioSources->currentText();
int vol = ui->audioVolumeThreshold->value();
if (sceneName.isEmpty() || audioSourceName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource audioSource = GetWeakSourceByQString(audioSourceName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text = MakeAudioSwitchName(sceneName, transitionName,
audioSourceName, vol);
QVariant v = QVariant::fromValue(text);
int idx = audioFindByData(audioSourceName, vol);
if (idx == -1) {
std::lock_guard<std::mutex> lock(switcher->m);
switcher->audioSwitches.emplace_back(
source, transition, audioSource, vol,
(sceneName == QString(previous_scene_name)),
text.toUtf8().constData());
QListWidgetItem *item =
new QListWidgetItem(text, ui->audioSwitches);
item->setData(Qt::UserRole, v);
} else {
QListWidgetItem *item = ui->audioSwitches->item(idx);
item->setText(text);
item->setData(Qt::UserRole, v);
{
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->audioSwitches) {
if (s.audioSource == audioSource &&
s.volumeThreshold == vol) {
s.scene = source;
s.transition = transition;
s.usePreviousScene =
(sceneName ==
QString(previous_scene_name));
s.audioSwitchStr =
text.toUtf8().constData();
break;
}
}
}
}
}
void SceneSwitcher::on_audioRemove_clicked()
{
QListWidgetItem *item = ui->audioSwitches->currentItem();
if (!item)
return;
std::string text =
item->data(Qt::UserRole).toString().toUtf8().constData();
{
std::lock_guard<std::mutex> lock(switcher->m);
auto &switches = switcher->audioSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s.audioSwitchStr == text) {
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_audioUp_clicked()
{
int index = ui->audioSwitches->currentRow();
if (index != -1 && index != 0) {
ui->audioSwitches->insertItem(
index - 1, ui->audioSwitches->takeItem(index));
ui->audioSwitches->setCurrentRow(index - 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->audioSwitches.begin() + index,
switcher->audioSwitches.begin() + index - 1);
}
}
void SceneSwitcher::on_audioDown_clicked()
{
int index = ui->audioSwitches->currentRow();
if (index != -1 && index != ui->audioSwitches->count() - 1) {
ui->audioSwitches->insertItem(
index + 1, ui->audioSwitches->takeItem(index));
ui->audioSwitches->setCurrentRow(index + 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->audioSwitches.begin() + index,
switcher->audioSwitches.begin() + index + 1);
}
}
void SwitcherData::checkAudioSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition)
{
if (audioSwitches.size() == 0)
return;
for (AudioSwitch &s : audioSwitches) {
obs_source_t *as = obs_weak_source_get_source(s.audioSource);
bool audioActive = obs_source_active(as);
obs_source_release(as);
// peak will have a value from -60 db to 0 db
bool volumeThresholdreached = ((double)s.peak + 60) * 1.7 >
s.volumeThreshold;
if (volumeThresholdreached && audioActive) {
scene = (s.usePreviousScene) ? previousScene : s.scene;
transition = s.transition;
match = true;
if (verbose)
s.logMatch();
break;
}
}
}
void SwitcherData::saveAudioSwitches(obs_data_t *obj)
{
obs_data_array_t *audioArray = obs_data_array_create();
for (AudioSwitch &s : switcher->audioSwitches) {
obs_data_t *array_obj = obs_data_create();
obs_source_t *sceneSource = obs_weak_source_get_source(s.scene);
obs_source_t *transition =
obs_weak_source_get_source(s.transition);
obs_source_t *audioSrouce =
obs_weak_source_get_source(s.audioSource);
if ((s.usePreviousScene || sceneSource) && transition) {
const char *sceneName =
obs_source_get_name(sceneSource);
const char *transitionName =
obs_source_get_name(transition);
const char *audioSourceName =
obs_source_get_name(audioSrouce);
obs_data_set_string(array_obj, "scene",
s.usePreviousScene
? previous_scene_name
: sceneName);
obs_data_set_string(array_obj, "transition",
transitionName);
obs_data_set_string(array_obj, "audioSource",
audioSourceName);
obs_data_set_int(array_obj, "volume",
s.volumeThreshold);
obs_data_array_push_back(audioArray, array_obj);
}
obs_source_release(sceneSource);
obs_source_release(transition);
obs_source_release(audioSrouce);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "audioSwitches", audioArray);
obs_data_array_release(audioArray);
}
void SwitcherData::loadAudioSwitches(obs_data_t *obj)
{
switcher->audioSwitches.clear();
obs_data_array_t *audioArray = obs_data_get_array(obj, "audioSwitches");
size_t count = obs_data_array_count(audioArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj = obs_data_array_item(audioArray, i);
const char *scene = obs_data_get_string(array_obj, "scene");
const char *transition =
obs_data_get_string(array_obj, "transition");
const char *audioSource =
obs_data_get_string(array_obj, "audioSource");
int vol = obs_data_get_int(array_obj, "volume");
std::string audioSwitchStr =
MakeAudioSwitchName(scene, transition, audioSource, vol)
.toUtf8()
.constData();
switcher->audioSwitches.emplace_back(
GetWeakSourceByName(scene),
GetWeakTransitionByName(transition),
GetWeakSourceByName(audioSource), vol,
(strcmp(scene, previous_scene_name) == 0),
audioSwitchStr);
obs_data_release(array_obj);
}
obs_data_array_release(audioArray);
}
void SceneSwitcher::setupAudioTab()
{
populateSceneSelection(ui->audioScenes, true);
populateTransitionSelection(ui->audioTransitions);
populateAudioSelection(ui->audioSources);
for (auto &s : switcher->audioSwitches) {
std::string sceneName = (s.usePreviousScene)
? previous_scene_name
: GetWeakSourceName(s.scene);
std::string transitionName = GetWeakSourceName(s.transition);
std::string audioSourceName = GetWeakSourceName(s.audioSource);
QString listText = MakeAudioSwitchName(sceneName.c_str(),
transitionName.c_str(),
audioSourceName.c_str(),
s.volumeThreshold);
//QListWidgetItem *item =
// new QListWidgetItem(listText, ui->audioSwitches);
//item->setData(Qt::UserRole, listText);
QListWidgetItem *item;
item = new QListWidgetItem(ui->audioSwitches);
ui->audioSwitches->addItem(item);
AudioSwitchWidget *sw = new AudioSwitchWidget(&s);
item->setSizeHint(sw->minimumSizeHint());
ui->audioSwitches->setItemWidget(item, sw);
}
}
void AudioSwitch::setVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS])
{
UNUSED_PARAMETER(magnitude);
UNUSED_PARAMETER(inputPeak);
AudioSwitch *s = static_cast<AudioSwitch *>(data);
s->peak = peak[0];
for (int i = 1; i < MAX_AUDIO_CHANNELS; i++)
if (peak[i] > s->peak)
s->peak = peak[i];
}
void AudioSwitch::resetVolmeter()
{
obs_volmeter_remove_callback(volmeter, setVolumeLevel, this);
obs_volmeter_destroy(volmeter);
volmeter = obs_volmeter_create(OBS_FADER_LOG);
obs_volmeter_add_callback(volmeter, setVolumeLevel, this);
obs_source_t *as = obs_weak_source_get_source(audioSource);
if (!obs_volmeter_attach_source(volmeter, as)) {
const char *name = obs_source_get_name(as);
blog(LOG_WARNING, "failed to attach volmeter to source %s",
name);
}
obs_source_release(as);
}
bool AudioSwitch::valid()
{
return (usePreviousScene || WeakSourceValid(scene)) &&
WeakSourceValid(audioSource) && WeakSourceValid(transition);
}
inline AudioSwitch::AudioSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
OBSWeakSource audioSource_,
int volumeThreshold_, bool usePreviousScene_,
std::string audioSwitchStr_)
: SceneSwitcherEntry(scene_, transition_, usePreviousScene_),
audioSource(audioSource_),
volumeThreshold(volumeThreshold_),
audioSwitchStr(audioSwitchStr_)
{
volmeter = obs_volmeter_create(OBS_FADER_LOG);
obs_volmeter_add_callback(volmeter, setVolumeLevel, this);
obs_source_t *as = obs_weak_source_get_source(audioSource);
if (!obs_volmeter_attach_source(volmeter, as)) {
const char *name = obs_source_get_name(as);
blog(LOG_WARNING, "failed to attach volmeter to source %s",
name);
}
obs_source_release(as);
}
AudioSwitch::AudioSwitch(const AudioSwitch &other)
: SceneSwitcherEntry(other.scene, other.transition,
other.usePreviousScene),
audioSource(other.audioSource),
volumeThreshold(other.volumeThreshold),
audioSwitchStr(other.audioSwitchStr)
{
volmeter = obs_volmeter_create(OBS_FADER_LOG);
obs_volmeter_add_callback(volmeter, setVolumeLevel, this);
obs_source_t *as = obs_weak_source_get_source(other.audioSource);
if (!obs_volmeter_attach_source(volmeter, as)) {
const char *name = obs_source_get_name(as);
blog(LOG_WARNING, "failed to attach volmeter to source %s",
name);
}
obs_source_release(as);
}
AudioSwitch::AudioSwitch(AudioSwitch &&other)
: SceneSwitcherEntry(other.scene, other.transition,
other.usePreviousScene),
audioSource(other.audioSource),
volumeThreshold(other.volumeThreshold),
audioSwitchStr(other.audioSwitchStr),
volmeter(other.volmeter)
{
other.volmeter = nullptr;
}
inline AudioSwitch::~AudioSwitch()
{
obs_volmeter_remove_callback(volmeter, setVolumeLevel, this);
obs_volmeter_destroy(volmeter);
}
AudioSwitch &AudioSwitch::operator=(const AudioSwitch &other)
{
return *this = AudioSwitch(other);
}
AudioSwitch &AudioSwitch::operator=(AudioSwitch &&other) noexcept
{
if (this == &other) {
return *this;
}
obs_volmeter_destroy(volmeter);
volmeter = other.volmeter;
other.volmeter = nullptr;
return *this;
}
static inline QString MakeAudioSwitchName(const QString &scene,
const QString &transition,
const QString &audioSrouce,
const int &volume)
{
QString switchName = QStringLiteral("When volume of ") + audioSrouce +
QStringLiteral(" is above ") +
QString::number(volume) +
QStringLiteral("% switch to ") + scene +
QStringLiteral(" using ") + transition;
return switchName;
}
AudioSwitchWidget::AudioSwitchWidget(AudioSwitch *s)
{
audioScenes = new QComboBox();
audioTransitions = new QComboBox();
audioSources = new QComboBox();
audioVolumeThreshold = new QSpinBox();
obs_source_t *soruce = nullptr;
if (s)
soruce = obs_weak_source_get_source(s->audioSource);
volMeter = new VolControl(soruce);
obs_source_release(soruce);
whenLabel = new QLabel("When the volume of");
aboveLabel = new QLabel("is above");
switchLabel = new QLabel("switch to");
usingLabel = new QLabel("using");
audioVolumeThreshold->setSuffix("%");
audioVolumeThreshold->setMaximum(100);
audioVolumeThreshold->setMinimum(0);
QWidget::connect(volMeter->GetSlider(), SIGNAL(valueChanged(int)),
audioVolumeThreshold, SLOT(setValue(int)));
QWidget::connect(audioVolumeThreshold, SIGNAL(valueChanged(int)),
volMeter->GetSlider(), SLOT(setValue(int)));
QWidget::connect(audioVolumeThreshold, SIGNAL(valueChanged(int)), this,
SLOT(VolumeThresholdChanged(int)));
QWidget::connect(audioScenes,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SceneChanged(const QString &)));
QWidget::connect(audioTransitions,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(TransitionChanged(const QString &)));
QWidget::connect(audioSources,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SourceChanged(const QString &)));
SceneSwitcher::populateSceneSelection(audioScenes, true);
SceneSwitcher::populateTransitionSelection(audioTransitions);
SceneSwitcher::populateAudioSelection(audioSources);
if (s) {
audioScenes->setCurrentText(
GetWeakSourceName(s->scene).c_str());
audioTransitions->setCurrentText(
GetWeakSourceName(s->transition).c_str());
audioSources->setCurrentText(
GetWeakSourceName(s->audioSource).c_str());
audioVolumeThreshold->setValue(s->volumeThreshold);
}
setStyleSheet("* { background-color: transparent; }");
QHBoxLayout *switchLayout = new QHBoxLayout;
switchLayout->addWidget(whenLabel);
switchLayout->addWidget(audioSources);
switchLayout->addWidget(aboveLabel);
switchLayout->addWidget(audioVolumeThreshold);
switchLayout->addWidget(switchLabel);
switchLayout->addWidget(audioScenes);
switchLayout->addWidget(usingLabel);
switchLayout->addWidget(audioTransitions);
switchLayout->addStretch();
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(switchLayout);
mainLayout->addWidget(volMeter);
setLayout(mainLayout);
switchData = s;
loading = false;
}
void AudioSwitchWidget::SceneChanged(const QString &text)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->scene = GetWeakSourceByQString(text);
}
void AudioSwitchWidget::UpdateVolmeterSource()
{
delete volMeter;
obs_source_t *soruce =
obs_weak_source_get_source(switchData->audioSource);
volMeter = new VolControl(soruce);
obs_source_release(soruce);
QLayout *layout = this->layout();
layout->addWidget(volMeter);
QWidget::connect(volMeter->GetSlider(), SIGNAL(valueChanged(int)),
audioVolumeThreshold, SLOT(setValue(int)));
QWidget::connect(audioVolumeThreshold, SIGNAL(valueChanged(int)),
volMeter->GetSlider(), SLOT(setValue(int)));
// Slider will default to 0 so set it manually once
volMeter->GetSlider()->setValue(switchData->volumeThreshold);
}
void AudioSwitchWidget::TransitionChanged(const QString &text)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->transition = GetWeakSourceByQString(text);
}
void AudioSwitchWidget::SourceChanged(const QString &text)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->audioSource = GetWeakSourceByQString(text);
switchData->resetVolmeter();
UpdateVolmeterSource();
}
void AudioSwitchWidget::VolumeThresholdChanged(int vol)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->volumeThreshold = vol;
}