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https://github.com/WarmUpTill/SceneSwitcher.git
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The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
22 lines
474 B
C++
22 lines
474 B
C++
#pragma once
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#include <vector>
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#include <string>
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#include <obs-data.h>
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namespace advss {
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struct ThreadPrio {
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std::string name;
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std::string description;
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uint32_t value;
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};
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std::vector<int> GetDefaultFunctionPriorityList();
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void SetDefaultFunctionPriorities(obs_data_t *);
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void SaveFunctionPriorities(obs_data_t *, std::vector<int> &);
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void LoadFunctionPriorities(obs_data_t *, std::vector<int> &);
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std::vector<ThreadPrio> GetThreadPrioMapping();
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} // namespace advss
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