SceneSwitcher/lib/macro/macro-script-handler.hpp

60 lines
1.5 KiB
C++

#pragma once
#include <obs.hpp>
#include <mutex>
#include <string>
#include <unordered_map>
namespace advss {
class ScriptSegmentType {
public:
ScriptSegmentType() = delete;
ScriptSegmentType(const std::string &id,
const std::string &propertiesSignal,
const std::string &triggerSignal,
const std::string &completionSignal);
private:
std::string _id;
};
class ScriptHandler {
public:
ScriptHandler() = delete;
static void RegisterScriptAction(void *ctx, calldata_t *data);
static void DeregisterScriptAction(void *ctx, calldata_t *data);
static void RegisterScriptCondition(void *ctx, calldata_t *data);
static void DeregisterScriptCondition(void *ctx, calldata_t *data);
static void GetVariableValue(void *ctx, calldata_t *data);
static void SetVariableValue(void *ctx, calldata_t *data);
static bool ActionIdIsValid(const std::string &id);
static bool ConditionIdIsValid(const std::string &id);
private:
static std::mutex _mutex;
static std::unordered_map<std::string, ScriptSegmentType> _actions;
static std::unordered_map<std::string, ScriptSegmentType> _conditions;
};
static constexpr std::string_view GetPropertiesSignalParamName()
{
return "properties";
}
static constexpr std::string_view GetActionCompletionSignalParamName()
{
return "completion_signal_name";
}
static constexpr std::string_view GeCompletionIdParamName()
{
return "completion_id";
}
static constexpr std::string_view GeResultSignalParamName()
{
return "result";
}
} // namespace advss