SceneSwitcher/advanced-scene-switcher-win.cpp

89 lines
2.0 KiB
C++

#include <windows.h>
#include <util/platform.h>
#include "advanced-scene-switcher.hpp"
using namespace std;
static bool GetWindowTitle(HWND window, string &title)
{
size_t len = (size_t)GetWindowTextLengthW(window);
wstring wtitle;
wtitle.resize(len);
if (!GetWindowTextW(window, &wtitle[0], (int)len + 1))
return false;
len = os_wcs_to_utf8(wtitle.c_str(), 0, nullptr, 0);
title.resize(len);
os_wcs_to_utf8(wtitle.c_str(), 0, &title[0], len + 1);
return true;
}
static bool WindowValid(HWND window)
{
LONG_PTR styles, ex_styles;
RECT rect;
DWORD id;
if (!IsWindowVisible(window))
return false;
GetWindowThreadProcessId(window, &id);
if (id == GetCurrentProcessId())
return false;
GetClientRect(window, &rect);
styles = GetWindowLongPtr(window, GWL_STYLE);
ex_styles = GetWindowLongPtr(window, GWL_EXSTYLE);
if (ex_styles & WS_EX_TOOLWINDOW)
return false;
if (styles & WS_CHILD)
return false;
return true;
}
void GetWindowList(vector<string> &windows)
{
HWND window = GetWindow(GetDesktopWindow(), GW_CHILD);
while (window) {
string title;
if (WindowValid(window) && GetWindowTitle(window, title))
windows.emplace_back(title);
window = GetNextWindow(window, GW_HWNDNEXT);
}
}
void GetCurrentWindowTitle(string &title)
{
HWND window = GetForegroundWindow();
DWORD id;
GetWindowTitle(window, title);
}
pair<int, int> getCursorPos() {
pair<int, int> pos(0, 0);
POINT cursorPos;
if (GetPhysicalCursorPos(&cursorPos)) {
pos.first = cursorPos.x;
pos.second = cursorPos.y;
}
return pos;
}
bool isFullscreen() {
RECT appBounds;
RECT rc;
GetWindowRect(GetDesktopWindow(), &rc);
HWND hwnd = GetForegroundWindow();
if (hwnd != GetDesktopWindow() && hwnd != GetShellWindow())
{
GetWindowRect(hwnd, &appBounds);
if (rc.bottom == appBounds.bottom && rc.top == appBounds.top && rc.left == appBounds.left && rc.right == appBounds.right)
{
return true;
}
}
return false;
}