mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
Option was only introduced in case instabilities arise. However, there weren't any reports of issues for a long time.
304 lines
8.6 KiB
C++
304 lines
8.6 KiB
C++
#pragma once
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#include "macro-segment-list.hpp"
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#include "condition-logic.hpp"
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#include "log-helper.hpp"
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#include <ui_advanced-scene-switcher.h>
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class QCloseEvent;
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namespace advss {
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class MacroActionEdit;
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class MacroConditionEdit;
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class MacroSegment;
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class Duration;
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class SequenceWidget;
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struct SceneGroup;
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/*******************************************************************************
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* Advanced Scene Switcher window
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*******************************************************************************/
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class AdvSceneSwitcher : public QDialog {
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Q_OBJECT
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public:
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std::unique_ptr<Ui_AdvSceneSwitcher> ui;
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bool loading = true;
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AdvSceneSwitcher(QWidget *parent);
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~AdvSceneSwitcher();
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static AdvSceneSwitcher *window;
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void reject() override;
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void closeEvent(QCloseEvent *event) override;
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void LoadUI();
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void RestoreWindowGeo();
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void CheckFirstTimeSetup();
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protected:
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bool eventFilter(QObject *obj, QEvent *event) override;
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/* --- Begin of general tab section --- */
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public:
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void SetupGeneralTab();
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void SetDeprecationWarnings();
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public slots:
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void on_noMatchDontSwitch_clicked();
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void on_noMatchSwitch_clicked();
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void on_noMatchRandomSwitch_clicked();
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void NoMatchDelayDurationChanged(const Duration &);
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void CooldownDurationChanged(const Duration &);
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void on_enableCooldown_stateChanged(int state);
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void on_startupBehavior_currentIndexChanged(int index);
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void on_logLevel_currentIndexChanged(int index);
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void on_autoStartEvent_currentIndexChanged(int index);
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void on_checkInterval_valueChanged(int value);
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void on_tabWidget_currentChanged(int index);
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void on_exportSettings_clicked();
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void on_importSettings_clicked();
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void on_saveWindowGeo_stateChanged(int state);
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void on_showTrayNotifications_stateChanged(int state);
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void on_uiHintsDisable_stateChanged(int state);
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void on_disableComboBoxFilter_stateChanged(int state);
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void on_warnPluginLoadFailure_stateChanged(int state);
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void on_hideLegacyTabs_stateChanged(int state);
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void on_priorityUp_clicked();
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void on_priorityDown_clicked();
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void on_threadPriority_currentTextChanged(const QString &text);
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/* --- End of legacy tab section --- */
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/* --- Begin of macro tab section --- */
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public:
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void SetupMacroTab();
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bool MacroTabIsInFocus();
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bool AddNewMacro(std::shared_ptr<Macro> &res, std::string &name,
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std::string format = "");
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void RemoveMacro(std::shared_ptr<Macro> &);
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void RemoveSelectedMacros();
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void RenameMacro(std::shared_ptr<Macro> &, const QString &name);
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std::shared_ptr<Macro> GetSelectedMacro() const;
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std::vector<std::shared_ptr<Macro>> GetSelectedMacros() const;
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void SetMacroEditAreaDisabled(bool) const;
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void HighlightAction(int idx, QColor color = QColor(Qt::green)) const;
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void HighlightElseAction(int idx,
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QColor color = QColor(Qt::green)) const;
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void HighlightCondition(int idx,
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QColor color = QColor(Qt::green)) const;
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void PopulateMacroActions(Macro &m, uint32_t afterIdx = 0);
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void PopulateMacroElseActions(Macro &m, uint32_t afterIdx = 0);
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void PopulateMacroConditions(Macro &m, uint32_t afterIdx = 0);
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void SetActionData(Macro &m) const;
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void SetElseActionData(Macro &m) const;
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void SetConditionData(Macro &m) const;
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void SwapActions(Macro *m, int pos1, int pos2);
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void SwapConditions(Macro *m, int pos1, int pos2);
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void HighlightMacroSettingsButton(bool enable = true);
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public slots:
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void on_macroAdd_clicked();
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void on_macroRemove_clicked();
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void on_macroUp_clicked() const;
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void on_macroDown_clicked() const;
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void on_macroName_editingFinished();
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void on_runMacroInParallel_stateChanged(int value) const;
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void on_runMacroOnChange_stateChanged(int value) const;
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void MacroSelectionChanged();
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void ShowMacroContextMenu(const QPoint &);
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void CopyMacro();
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void RenameSelectedMacro();
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void ExportMacros() const;
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void ImportMacros();
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void HighlightOnChange() const;
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void on_macroSettings_clicked();
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private:
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bool ResolveMacroImportNameConflict(std::shared_ptr<Macro> &);
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/* --- End of macro tab section --- */
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/* --- Begin of legacy tab section --- */
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public:
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void ClearFrames(QListWidget *list);
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int IgnoreWindowsFindByData(const QString &window);
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int IgnoreIdleWindowsFindByData(const QString &window);
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void OpenSequenceExtendEdit(SequenceWidget *sw);
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// Window tab
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public:
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void SetupTitleTab();
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public slots:
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void on_windowUp_clicked();
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void on_windowDown_clicked();
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void on_windowAdd_clicked();
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void on_windowRemove_clicked();
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void on_ignoreWindows_currentRowChanged(int idx);
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void on_ignoreWindowsAdd_clicked();
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void on_ignoreWindowsRemove_clicked();
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// Screen region tab
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public:
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void SetupRegionTab();
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public slots:
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void SetShowFrames();
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void SetHideFrames();
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void on_screenRegionSwitches_currentRowChanged(int idx);
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void on_showFrame_clicked();
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void on_screenRegionAdd_clicked();
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void on_screenRegionRemove_clicked();
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void on_screenRegionUp_clicked();
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void on_screenRegionDown_clicked();
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void updateScreenRegionCursorPos();
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// Pause tab
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public:
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void SetupPauseTab();
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public slots:
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void on_pauseUp_clicked();
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void on_pauseDown_clicked();
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void on_pauseAdd_clicked();
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void on_pauseRemove_clicked();
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// Sequence tab
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public:
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void SetupSequenceTab();
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public slots:
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void on_sceneSequenceAdd_clicked();
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void on_sceneSequenceRemove_clicked();
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void on_sceneSequenceUp_clicked();
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void on_sceneSequenceDown_clicked();
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void on_sceneSequenceSave_clicked();
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void on_sceneSequenceLoad_clicked();
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void on_sequenceEdit_clicked();
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void on_sceneSequenceSwitches_itemDoubleClicked(QListWidgetItem *item);
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// Transition tab
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public:
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void SetupTransitionsTab();
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public slots:
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void on_transitionsAdd_clicked();
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void on_transitionsRemove_clicked();
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void on_transitionsUp_clicked();
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void on_transitionsDown_clicked();
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void on_defaultTransitionsAdd_clicked();
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void on_defaultTransitionsRemove_clicked();
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void on_defaultTransitionsUp_clicked();
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void on_defaultTransitionsDown_clicked();
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void on_transitionOverridecheckBox_stateChanged(int state);
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void on_adjustActiveTransitionType_stateChanged(int state);
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void DefTransitionDelayValueChanged(int value);
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// Executable tab
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public:
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void SetupExecutableTab();
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public slots:
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void on_executableUp_clicked();
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void on_executableDown_clicked();
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void on_executableAdd_clicked();
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void on_executableRemove_clicked();
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// Idle tab
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public:
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void SetupIdleTab();
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public slots:
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void on_idleCheckBox_stateChanged(int state);
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void on_ignoreIdleWindows_currentRowChanged(int idx);
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void on_ignoreIdleAdd_clicked();
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void on_ignoreIdleRemove_clicked();
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// Random tab
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public:
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void SetupRandomTab();
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public slots:
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void on_randomAdd_clicked();
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void on_randomRemove_clicked();
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// File tab
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public:
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void SetupFileTab();
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public slots:
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void on_fileAdd_clicked();
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void on_fileRemove_clicked();
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void on_fileSwitches_currentRowChanged(int idx);
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void on_fileUp_clicked();
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void on_fileDown_clicked();
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void on_browseButton_clicked();
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void on_readFileCheckBox_stateChanged(int state);
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void on_readPathLineEdit_textChanged(const QString &text);
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void on_writePathLineEdit_textChanged(const QString &text);
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void on_browseButton_2_clicked();
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// Media tab
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public:
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void SetupMediaTab();
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public slots:
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void on_mediaAdd_clicked();
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void on_mediaRemove_clicked();
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void on_mediaUp_clicked();
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void on_mediaDown_clicked();
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// Time tab
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public:
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void SetupTimeTab();
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public slots:
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void on_timeAdd_clicked();
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void on_timeRemove_clicked();
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void on_timeUp_clicked();
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void on_timeDown_clicked();
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// Audio tab
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public:
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void SetupAudioTab();
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public slots:
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void on_audioAdd_clicked();
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void on_audioRemove_clicked();
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void on_audioUp_clicked();
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void on_audioDown_clicked();
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void on_audioFallback_toggled(bool on);
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// Video tab
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public:
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void SetupVideoTab();
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public slots:
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void on_videoAdd_clicked();
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void on_videoRemove_clicked();
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void on_videoUp_clicked();
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void on_videoDown_clicked();
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void on_getScreenshot_clicked();
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// Scene group tab
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public:
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void SetupSceneGroupTab();
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void SetEditSceneGroup(SceneGroup &sg);
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public slots:
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void on_sceneGroupAdd_clicked();
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void on_sceneGroupRemove_clicked();
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void on_sceneGroupUp_clicked();
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void on_sceneGroupDown_clicked();
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void on_sceneGroupName_editingFinished();
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void on_sceneGroups_currentRowChanged(int idx);
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void on_sceneGroupSceneAdd_clicked();
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void on_sceneGroupSceneRemove_clicked();
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void on_sceneGroupSceneUp_clicked();
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void on_sceneGroupSceneDown_clicked();
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signals:
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void SceneGroupAdded(const QString &name);
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void SceneGroupRemoved(const QString &name);
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void SceneGroupRenamed(const QString &oldName, const QString newName);
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/* --- End of legacy tab section --- */
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private:
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void SetCheckIntervalTooLowVisibility() const;
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};
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void OpenSettingsWindow();
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void HighlightMacroSettingsButton(bool enable);
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} // namespace advss
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