mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
#pragma once
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#include "macro-action-edit.hpp"
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#include "scene-selection.hpp"
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#include "scene-item-selection.hpp"
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#include "variable-text-edit.hpp"
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#include "variable-spinbox.hpp"
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#include <QSpinBox>
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namespace advss {
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class MacroActionSceneTransform : public MacroAction {
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public:
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MacroActionSceneTransform(Macro *m) : MacroAction(m) {}
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bool PerformAction();
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void LogAction() const;
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bool Save(obs_data_t *obj) const;
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bool Load(obs_data_t *obj);
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std::string GetShortDesc() const;
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std::string GetId() const { return id; };
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static std::shared_ptr<MacroAction> Create(Macro *m)
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{
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return std::make_shared<MacroActionSceneTransform>(m);
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}
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enum class Action {
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RESET,
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ROTATE,
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FLIP_HORIZONTAL,
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FLIP_VERTICAL,
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FIT_TO_SCREEN,
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STRETCH_TO_SCREEN,
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CENTER_TO_SCREEN,
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CENTER_VERTICALLY,
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CENTER_HORIZONTALLY,
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MANUAL_TRANSFORM = 100,
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};
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Action _action = Action::RESET;
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SceneSelection _scene;
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SceneItemSelection _source;
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StringVariable _settings = "";
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DoubleVariable _rotation = 90.0;
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private:
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void Transform(obs_scene_item *);
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void ApplySettings(const std::string &);
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std::string ConvertSettings();
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struct obs_transform_info _info = {};
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struct obs_sceneitem_crop _crop = {};
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static bool _registered;
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static const std::string id;
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};
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class MacroActionSceneTransformEdit : public QWidget {
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Q_OBJECT
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public:
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MacroActionSceneTransformEdit(
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QWidget *parent,
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std::shared_ptr<MacroActionSceneTransform> entryData = nullptr);
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void UpdateEntryData();
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static QWidget *Create(QWidget *parent,
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std::shared_ptr<MacroAction> action)
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{
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return new MacroActionSceneTransformEdit(
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parent,
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std::dynamic_pointer_cast<MacroActionSceneTransform>(
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action));
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}
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private slots:
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void SceneChanged(const SceneSelection &);
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void SourceChanged(const SceneItemSelection &);
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void ActionChanged(int);
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void RotationChanged(const NumberVariable<double> &value);
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void GetSettingsClicked();
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void SettingsChanged();
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signals:
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void HeaderInfoChanged(const QString &);
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private:
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void SetWidgetVisibility();
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SceneSelectionWidget *_scenes;
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SceneItemSelectionWidget *_sources;
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QComboBox *_action;
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VariableDoubleSpinBox *_rotation;
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QPushButton *_getSettings;
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VariableTextEdit *_settings;
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QHBoxLayout *_buttonLayout;
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std::shared_ptr<MacroActionSceneTransform> _entryData;
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bool _loading = true;
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};
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} // namespace advss
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