mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
#pragma once
|
|
#include "macro-action-edit.hpp"
|
|
#include "scene-selection.hpp"
|
|
#include "transition-selection.hpp"
|
|
#include "duration-control.hpp"
|
|
|
|
#include <QCheckBox>
|
|
|
|
namespace advss {
|
|
|
|
class MacroActionSwitchScene : public MacroAction {
|
|
public:
|
|
MacroActionSwitchScene(Macro *m) : MacroAction(m) {}
|
|
bool PerformAction();
|
|
void LogAction() const;
|
|
bool Save(obs_data_t *obj) const;
|
|
bool Load(obs_data_t *obj);
|
|
std::string GetShortDesc() const;
|
|
std::string GetId() const { return id; };
|
|
|
|
static std::shared_ptr<MacroAction> Create(Macro *m)
|
|
{
|
|
return std::make_shared<MacroActionSwitchScene>(m);
|
|
}
|
|
|
|
enum class SceneType { PROGRAM, PREVIEW };
|
|
SceneType _sceneType = SceneType::PROGRAM;
|
|
SceneSelection _scene;
|
|
TransitionSelection _transition;
|
|
Duration _duration;
|
|
bool _blockUntilTransitionDone = true;
|
|
|
|
private:
|
|
bool WaitForTransition(OBSWeakSource &scene, OBSWeakSource &transition);
|
|
|
|
static bool _registered;
|
|
static const std::string id;
|
|
};
|
|
|
|
class MacroActionSwitchSceneEdit : public QWidget {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
MacroActionSwitchSceneEdit(
|
|
QWidget *parent,
|
|
std::shared_ptr<MacroActionSwitchScene> entryData = nullptr);
|
|
static QWidget *Create(QWidget *parent,
|
|
std::shared_ptr<MacroAction> action)
|
|
{
|
|
return new MacroActionSwitchSceneEdit(
|
|
parent,
|
|
std::dynamic_pointer_cast<MacroActionSwitchScene>(
|
|
action));
|
|
}
|
|
|
|
private slots:
|
|
void SceneChanged(const SceneSelection &);
|
|
void TransitionChanged(const TransitionSelection &);
|
|
void DurationChanged(const Duration &seconds);
|
|
void BlockUntilTransitionDoneChanged(int state);
|
|
void SceneTypeChanged(int);
|
|
signals:
|
|
void HeaderInfoChanged(const QString &);
|
|
|
|
private:
|
|
void SetWidgetVisibility();
|
|
|
|
SceneSelectionWidget *_scenes;
|
|
TransitionSelectionWidget *_transitions;
|
|
DurationSelection *_duration;
|
|
QCheckBox *_blockUntilTransitionDone;
|
|
QComboBox *_sceneTypes;
|
|
QHBoxLayout *_entryLayout;
|
|
|
|
std::shared_ptr<MacroActionSwitchScene> _entryData;
|
|
bool _loading = true;
|
|
};
|
|
|
|
} // namespace advss
|