SceneSwitcher/plugins/base/macro-action-random.hpp
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

67 lines
1.4 KiB
C++

#pragma once
#include "macro-action-edit.hpp"
#include "macro-list.hpp"
#include <QPushButton>
#include <QListWidget>
#include <QCheckBox>
namespace advss {
class MacroActionRandom : public MultiMacroRefAction {
public:
MacroActionRandom(Macro *m) : MacroAction(m), MultiMacroRefAction(m) {}
bool PerformAction();
void LogAction() const;
bool Save(obs_data_t *obj) const;
bool Load(obs_data_t *obj);
std::string GetId() const { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionRandom>(m);
}
bool _allowRepeat = false;
private:
MacroRef lastRandomMacro;
static bool _registered;
static const std::string id;
};
class MacroActionRandomEdit : public QWidget {
Q_OBJECT
public:
MacroActionRandomEdit(
QWidget *parent,
std::shared_ptr<MacroActionRandom> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionRandomEdit(
parent,
std::dynamic_pointer_cast<MacroActionRandom>(action));
}
private slots:
void MacroRemove(const QString &name);
void Add(const std::string &);
void Remove(int);
void Replace(int, const std::string &);
void AllowRepeatChanged(int);
protected:
std::shared_ptr<MacroActionRandom> _entryData;
private:
bool ShouldShowAllowRepeat();
MacroList *_list;
QCheckBox *_allowRepeat;
bool _loading = true;
};
} // namespace advss