SceneSwitcher/src/switch-audio.cpp

615 lines
16 KiB
C++

#include <float.h>
#include "headers/advanced-scene-switcher.hpp"
#include "headers/volume-control.hpp"
#include "headers/utility.hpp"
bool AudioSwitch::pause = false;
static QMetaObject::Connection addPulse;
void AdvSceneSwitcher::on_audioAdd_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
switcher->audioSwitches.emplace_back();
AudioSwitchWidget *sw =
new AudioSwitchWidget(this, &switcher->audioSwitches.back());
listAddClicked(ui->audioSwitches, sw, ui->audioAdd, &addPulse);
ui->audioHelp->setVisible(false);
}
void AdvSceneSwitcher::on_audioRemove_clicked()
{
QListWidgetItem *item = ui->audioSwitches->currentItem();
if (!item) {
return;
}
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->audioSwitches->currentRow();
auto &switches = switcher->audioSwitches;
switches.erase(switches.begin() + idx);
}
delete item;
}
void AdvSceneSwitcher::on_audioUp_clicked()
{
int index = ui->audioSwitches->currentRow();
if (!listMoveUp(ui->audioSwitches)) {
return;
}
AudioSwitchWidget *s1 =
(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
ui->audioSwitches->item(index));
AudioSwitchWidget *s2 =
(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
ui->audioSwitches->item(index - 1));
AudioSwitchWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->audioSwitches[index],
switcher->audioSwitches[index - 1]);
}
void AdvSceneSwitcher::on_audioDown_clicked()
{
int index = ui->audioSwitches->currentRow();
if (!listMoveDown(ui->audioSwitches)) {
return;
}
AudioSwitchWidget *s1 =
(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
ui->audioSwitches->item(index));
AudioSwitchWidget *s2 =
(AudioSwitchWidget *)ui->audioSwitches->itemWidget(
ui->audioSwitches->item(index + 1));
AudioSwitchWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->audioSwitches[index],
switcher->audioSwitches[index + 1]);
}
void AdvSceneSwitcher::on_audioFallback_toggled(bool on)
{
if (loading || !switcher) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->audioFallback.enable = on;
}
void SwitcherData::checkAudioSwitchFallback(OBSWeakSource &scene,
OBSWeakSource &transition)
{
if (audioFallback.duration.DurationReached()) {
scene = audioFallback.getScene();
transition = audioFallback.transition;
if (verbose) {
audioFallback.logMatch();
}
}
}
bool SwitcherData::checkAudioSwitch(OBSWeakSource &scene,
OBSWeakSource &transition)
{
if (AudioSwitch::pause) {
return false;
}
bool match = false;
bool fallbackChecked = false; // false if only one or no match
for (AudioSwitch &s : audioSwitches) {
if (!s.initialized()) {
continue;
}
if (s.ignoreInactiveSource) {
obs_source_t *as =
obs_weak_source_get_source(s.audioSource);
bool audioActive = obs_source_active(as);
obs_source_release(as);
if (!audioActive) {
continue;
}
}
// peak will have a value from -60 db to 0 db
bool volumeThresholdreached = false;
if (s.condition == ABOVE) {
volumeThresholdreached = ((double)s.peak + 60) * 1.7 >
s.volumeThreshold;
} else {
volumeThresholdreached = ((double)s.peak + 60) * 1.7 <
s.volumeThreshold;
}
// Reset for next check
s.peak = -FLT_MAX;
if (!volumeThresholdreached) {
s.duration.Reset();
}
if (volumeThresholdreached && s.duration.DurationReached()) {
if (match) {
checkAudioSwitchFallback(scene, transition);
fallbackChecked = true;
break;
}
scene = s.getScene();
transition = s.transition;
match = true;
if (verbose) {
s.logMatch();
}
if (!audioFallback.enable) {
break;
}
}
}
if (!fallbackChecked) {
audioFallback.duration.Reset();
}
return match;
}
void SwitcherData::saveAudioSwitches(obs_data_t *obj)
{
obs_data_array_t *audioArray = obs_data_array_create();
for (AudioSwitch &s : audioSwitches) {
obs_data_t *array_obj = obs_data_create();
s.save(array_obj);
obs_data_array_push_back(audioArray, array_obj);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "audioSwitches", audioArray);
obs_data_array_release(audioArray);
audioFallback.save(obj);
}
void SwitcherData::loadAudioSwitches(obs_data_t *obj)
{
audioSwitches.clear();
obs_data_array_t *audioArray = obs_data_get_array(obj, "audioSwitches");
size_t count = obs_data_array_count(audioArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj = obs_data_array_item(audioArray, i);
audioSwitches.emplace_back();
audioSwitches.back().load(array_obj);
obs_data_release(array_obj);
}
obs_data_array_release(audioArray);
audioFallback.load(obj);
}
void AdvSceneSwitcher::setupAudioTab()
{
for (auto &s : switcher->audioSwitches) {
QListWidgetItem *item;
item = new QListWidgetItem(ui->audioSwitches);
ui->audioSwitches->addItem(item);
AudioSwitchWidget *sw = new AudioSwitchWidget(this, &s);
item->setSizeHint(sw->minimumSizeHint());
ui->audioSwitches->setItemWidget(item, sw);
}
if (switcher->audioSwitches.size() == 0) {
addPulse = PulseWidget(ui->audioAdd, QColor(Qt::green));
ui->audioHelp->setVisible(true);
} else {
ui->audioHelp->setVisible(false);
}
AudioSwitchFallbackWidget *fb =
new AudioSwitchFallbackWidget(this, &switcher->audioFallback);
ui->audioFallbackLayout->addWidget(fb);
ui->audioFallback->setChecked(switcher->audioFallback.enable);
}
void AudioSwitch::setVolumeLevel(void *data,
const float magnitude[MAX_AUDIO_CHANNELS],
const float peak[MAX_AUDIO_CHANNELS],
const float inputPeak[MAX_AUDIO_CHANNELS])
{
UNUSED_PARAMETER(magnitude);
UNUSED_PARAMETER(inputPeak);
AudioSwitch *s = static_cast<AudioSwitch *>(data);
for (int i = 0; i < MAX_AUDIO_CHANNELS; i++) {
if (peak[i] > s->peak) {
s->peak = peak[i];
}
}
}
obs_volmeter_t *AddVolmeterToSource(AudioSwitch *entry, obs_weak_source *source)
{
obs_volmeter_t *volmeter = obs_volmeter_create(OBS_FADER_LOG);
obs_volmeter_add_callback(volmeter, AudioSwitch::setVolumeLevel, entry);
obs_source_t *as = obs_weak_source_get_source(source);
if (!obs_volmeter_attach_source(volmeter, as)) {
const char *name = obs_source_get_name(as);
blog(LOG_WARNING, "failed to attach volmeter to source %s",
name);
}
obs_source_release(as);
return volmeter;
}
void AudioSwitch::resetVolmeter()
{
obs_volmeter_remove_callback(volmeter, setVolumeLevel, this);
obs_volmeter_destroy(volmeter);
volmeter = AddVolmeterToSource(this, audioSource);
}
bool AudioSwitch::initialized()
{
return SceneSwitcherEntry::initialized() && audioSource;
}
bool AudioSwitch::valid()
{
return !initialized() ||
(SceneSwitcherEntry::valid() && WeakSourceValid(audioSource));
}
void AudioSwitch::save(obs_data_t *obj)
{
SceneSwitcherEntry::save(obj);
obs_data_set_string(obj, "audioSource",
GetWeakSourceName(audioSource).c_str());
obs_data_set_int(obj, "volume", volumeThreshold);
obs_data_set_int(obj, "condition", condition);
duration.Save(obj, "duration");
obs_data_set_bool(obj, "ignoreInactiveSource", ignoreInactiveSource);
}
void AudioSwitch::load(obs_data_t *obj)
{
SceneSwitcherEntry::load(obj);
const char *audioSourceName = obs_data_get_string(obj, "audioSource");
audioSource = GetWeakSourceByName(audioSourceName);
volumeThreshold = obs_data_get_int(obj, "volume");
condition = (audioCondition)obs_data_get_int(obj, "condition");
duration.Load(obj, "duration");
ignoreInactiveSource = obs_data_get_bool(obj, "ignoreInactiveSource");
volmeter = AddVolmeterToSource(this, audioSource);
}
void AudioSwitchFallback::save(obs_data_t *obj)
{
SceneSwitcherEntry::save(obj, "audioFallbackTargetType",
"audioFallbackScene",
"audioFallbackTransition");
obs_data_set_bool(obj, "audioFallbackEnable", enable);
duration.Save(obj, "audioFallbackDuration");
}
void AudioSwitchFallback::load(obs_data_t *obj)
{
SceneSwitcherEntry::load(obj, "audioFallbackTargetType",
"audioFallbackScene",
"audioFallbackTransition");
enable = obs_data_get_bool(obj, "audioFallbackEnable");
duration.Load(obj, "audioFallbackDuration");
}
AudioSwitch::AudioSwitch(const AudioSwitch &other)
: SceneSwitcherEntry(other.targetType, other.group, other.scene,
other.transition, other.usePreviousScene),
audioSource(other.audioSource),
volumeThreshold(other.volumeThreshold),
condition(other.condition),
duration(other.duration)
{
volmeter = AddVolmeterToSource(this, other.audioSource);
}
AudioSwitch::AudioSwitch(AudioSwitch &&other)
: SceneSwitcherEntry(other.targetType, other.group, other.scene,
other.transition, other.usePreviousScene),
audioSource(other.audioSource),
volumeThreshold(other.volumeThreshold),
condition(other.condition),
duration(other.duration),
volmeter(other.volmeter)
{
other.volmeter = nullptr;
}
AudioSwitch::~AudioSwitch()
{
obs_volmeter_remove_callback(volmeter, setVolumeLevel, this);
obs_volmeter_destroy(volmeter);
}
AudioSwitch &AudioSwitch::operator=(const AudioSwitch &other)
{
AudioSwitch t(other);
swap(*this, t);
return *this = AudioSwitch(other);
}
AudioSwitch &AudioSwitch::operator=(AudioSwitch &&other) noexcept
{
if (this == &other) {
return *this;
}
swap(*this, other);
obs_volmeter_remove_callback(other.volmeter, setVolumeLevel, this);
obs_volmeter_destroy(other.volmeter);
other.volmeter = nullptr;
return *this;
}
void swap(AudioSwitch &first, AudioSwitch &second)
{
std::swap(first.targetType, second.targetType);
std::swap(first.group, second.group);
std::swap(first.scene, second.scene);
std::swap(first.transition, second.transition);
std::swap(first.usePreviousScene, second.usePreviousScene);
std::swap(first.audioSource, second.audioSource);
std::swap(first.volumeThreshold, second.volumeThreshold);
std::swap(first.condition, second.condition);
std::swap(first.duration, second.duration);
std::swap(first.peak, second.peak);
std::swap(first.volmeter, second.volmeter);
first.resetVolmeter();
second.resetVolmeter();
}
static inline void populateConditionSelection(QComboBox *list)
{
list->addItem(
obs_module_text("AdvSceneSwitcher.audioTab.condition.above"));
list->addItem(
obs_module_text("AdvSceneSwitcher.audioTab.condition.below"));
}
AudioSwitchWidget::AudioSwitchWidget(QWidget *parent, AudioSwitch *s)
: SwitchWidget(parent, s, true, true)
{
audioSources = new QComboBox();
condition = new QComboBox();
audioVolumeThreshold = new QSpinBox();
duration = new DurationSelection(this, false);
ignoreInactiveSource = new QCheckBox(obs_module_text(
"AdvSceneSwitcher.audioTab.ignoreInactiveSource"));
obs_source_t *source = nullptr;
if (s) {
source = obs_weak_source_get_source(s->audioSource);
}
volMeter = new VolControl(source);
obs_source_release(source);
audioVolumeThreshold->setSuffix("%");
audioVolumeThreshold->setMaximum(100);
audioVolumeThreshold->setMinimum(0);
QWidget::connect(volMeter->GetSlider(), SIGNAL(valueChanged(int)),
audioVolumeThreshold, SLOT(setValue(int)));
QWidget::connect(audioVolumeThreshold, SIGNAL(valueChanged(int)),
volMeter->GetSlider(), SLOT(setValue(int)));
QWidget::connect(audioVolumeThreshold, SIGNAL(valueChanged(int)), this,
SLOT(VolumeThresholdChanged(int)));
QWidget::connect(condition, SIGNAL(currentIndexChanged(int)), this,
SLOT(ConditionChanged(int)));
QWidget::connect(duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
QWidget::connect(audioSources,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SourceChanged(const QString &)));
QWidget::connect(ignoreInactiveSource, SIGNAL(stateChanged(int)), this,
SLOT(IgnoreInactiveChanged(int)));
AdvSceneSwitcher::populateAudioSelection(audioSources);
populateConditionSelection(condition);
if (s) {
audioSources->setCurrentText(
GetWeakSourceName(s->audioSource).c_str());
audioVolumeThreshold->setValue(s->volumeThreshold);
condition->setCurrentIndex(s->condition);
duration->SetDuration(s->duration);
ignoreInactiveSource->setChecked(s->ignoreInactiveSource);
}
QHBoxLayout *switchLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{audioSources}}", audioSources},
{"{{volumeWidget}}", audioVolumeThreshold},
{"{{condition}}", condition},
{"{{duration}}", duration},
{"{{ignoreInactiveSource}}", ignoreInactiveSource},
{"{{scenes}}", scenes},
{"{{transitions}}", transitions}};
placeWidgets(obs_module_text("AdvSceneSwitcher.audioTab.entry"),
switchLayout, widgetPlaceholders);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(switchLayout);
mainLayout->addWidget(volMeter);
setLayout(mainLayout);
switchData = s;
loading = false;
}
AudioSwitch *AudioSwitchWidget::getSwitchData()
{
return switchData;
}
void AudioSwitchWidget::setSwitchData(AudioSwitch *s)
{
switchData = s;
}
void AudioSwitchWidget::swapSwitchData(AudioSwitchWidget *s1,
AudioSwitchWidget *s2)
{
SwitchWidget::swapSwitchData(s1, s2);
AudioSwitch *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
void AudioSwitchWidget::UpdateVolmeterSource()
{
delete volMeter;
obs_source_t *soruce =
obs_weak_source_get_source(switchData->audioSource);
volMeter = new VolControl(soruce);
obs_source_release(soruce);
QLayout *layout = this->layout();
layout->addWidget(volMeter);
QWidget::connect(volMeter->GetSlider(), SIGNAL(valueChanged(int)),
audioVolumeThreshold, SLOT(setValue(int)));
QWidget::connect(audioVolumeThreshold, SIGNAL(valueChanged(int)),
volMeter->GetSlider(), SLOT(setValue(int)));
// Slider will default to 0 so set it manually once
volMeter->GetSlider()->setValue(switchData->volumeThreshold);
}
void AudioSwitchWidget::SourceChanged(const QString &text)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->audioSource = GetWeakSourceByQString(text);
switchData->resetVolmeter();
UpdateVolmeterSource();
}
void AudioSwitchWidget::VolumeThresholdChanged(int vol)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->volumeThreshold = vol;
}
void AudioSwitchWidget::ConditionChanged(int cond)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->condition = (audioCondition)cond;
}
void AudioSwitchWidget::DurationChanged(double sec)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->duration.seconds = sec;
}
void AudioSwitchWidget::IgnoreInactiveChanged(int state)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->ignoreInactiveSource = state;
}
AudioSwitchFallbackWidget::AudioSwitchFallbackWidget(QWidget *parent,
AudioSwitchFallback *s)
: SwitchWidget(parent, s, true, true)
{
duration = new DurationSelection(this, false);
QWidget::connect(duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
if (s) {
duration->SetDuration(s->duration);
}
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", scenes},
{"{{duration}}", duration},
{"{{transitions}}", transitions}};
placeWidgets(
obs_module_text("AdvSceneSwitcher.audioTab.multiMatchfallback"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
switchData = s;
loading = false;
}
void AudioSwitchFallbackWidget::DurationChanged(double sec)
{
if (loading || !switchData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switchData->duration.seconds = sec;
}