SceneSwitcher/src/macro-condition-scene.cpp
WarmUpTill 572b974b82 Switch to using string as ids for actions and conditions
Using int is an id was getting messy with more and more conditions and
actions beeing added.
It also made the order of conditions and actions in the respective
comboboxes unchangable as there was a 1 to 1 relation of index and id.
2021-05-22 03:07:09 -07:00

151 lines
4.0 KiB
C++

#include "headers/macro-condition-edit.hpp"
#include "headers/macro-condition-scene.hpp"
#include "headers/utility.hpp"
#include "headers/advanced-scene-switcher.hpp"
const std::string MacroConditionScene::id = "scene";
bool MacroConditionScene::_registered = MacroConditionFactory::Register(
MacroConditionScene::id,
{MacroConditionScene::Create, MacroConditionSceneEdit::Create,
"AdvSceneSwitcher.condition.scene"});
static std::map<SceneType, std::string> sceneTypes = {
{SceneType::CURRENT, "AdvSceneSwitcher.condition.scene.type.current"},
{SceneType::PREVIOUS, "AdvSceneSwitcher.condition.scene.type.previous"},
};
bool MacroConditionScene::CheckCondition()
{
bool sceneMatch = false;
if (_type == SceneType::CURRENT) {
obs_source_t *rawScene = obs_frontend_get_current_scene();
OBSWeakSource currentScene =
obs_source_get_weak_source(rawScene);
sceneMatch = currentScene == _scene;
obs_weak_source_release(currentScene);
obs_source_release(rawScene);
} else {
sceneMatch = switcher->previousScene == _scene;
}
if (!sceneMatch) {
_duration.Reset();
return false;
}
return _duration.DurationReached();
}
bool MacroConditionScene::Save(obs_data_t *obj)
{
MacroCondition::Save(obj);
obs_data_set_string(obj, "scene", GetWeakSourceName(_scene).c_str());
obs_data_set_int(obj, "type", static_cast<int>(_type));
_duration.Save(obj);
return true;
}
bool MacroConditionScene::Load(obs_data_t *obj)
{
MacroCondition::Load(obj);
_scene = GetWeakSourceByName(obs_data_get_string(obj, "scene"));
_type = static_cast<SceneType>(obs_data_get_int(obj, "type"));
_duration.Load(obj);
return true;
}
static inline void populateTypeSelection(QComboBox *list)
{
for (auto entry : sceneTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroConditionSceneEdit::MacroConditionSceneEdit(
QWidget *parent, std::shared_ptr<MacroConditionScene> entryData)
: QWidget(parent)
{
_sceneSelection = new QComboBox();
_sceneType = new QComboBox();
_duration = new DurationSelection();
QWidget::connect(_sceneSelection,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(SceneChanged(const QString &)));
QWidget::connect(_sceneType, SIGNAL(currentIndexChanged(int)), this,
SLOT(TypeChanged(int)));
QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
SLOT(DurationChanged(double)));
QWidget::connect(_duration, SIGNAL(UnitChanged(DurationUnit)), this,
SLOT(DurationUnitChanged(DurationUnit)));
AdvSceneSwitcher::populateSceneSelection(_sceneSelection);
populateTypeSelection(_sceneType);
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _sceneSelection},
{"{{sceneType}}", _sceneType},
{"{{duration}}", _duration},
};
placeWidgets(obs_module_text("AdvSceneSwitcher.condition.scene.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroConditionSceneEdit::SceneChanged(const QString &text)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = GetWeakSourceByQString(text);
}
void MacroConditionSceneEdit::TypeChanged(int value)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_type = static_cast<SceneType>(value);
}
void MacroConditionSceneEdit::DurationChanged(double seconds)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.seconds = seconds;
}
void MacroConditionSceneEdit::DurationUnitChanged(DurationUnit unit)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_duration.displayUnit = unit;
}
void MacroConditionSceneEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_sceneSelection->setCurrentText(
GetWeakSourceName(_entryData->_scene).c_str());
_sceneType->setCurrentIndex(static_cast<int>(_entryData->_type));
_duration->SetDuration(_entryData->_duration);
}