Files
SceneSwitcher/src/window-title-switch.cpp
2020-06-12 21:40:06 +02:00

315 lines
7.5 KiB
C++

#include <obs-module.h>
#include "headers/advanced-scene-switcher.hpp"
bool isRunning(std::string &title)
{
QStringList windows;
GetWindowList(windows);
// True if switch is running (direct)
bool equals = windows.contains(QString::fromStdString(title));
// True if switch is running (regex)
bool matches = (windows.indexOf(QRegularExpression(
QString::fromStdString(title))) != -1);
return (equals || matches);
}
bool isFocused(std::string &title)
{
std::string current;
GetCurrentWindowTitle(current);
// True if switch equals current window
bool equals = (title == current);
// True if switch matches current window
bool matches = QString::fromStdString(current).contains(
QRegularExpression(QString::fromStdString(title)));
return (equals || matches);
}
void SceneSwitcher::on_up_clicked()
{
int index = ui->switches->currentRow();
if (index != -1 && index != 0) {
ui->switches->insertItem(index - 1,
ui->switches->takeItem(index));
ui->switches->setCurrentRow(index - 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->windowSwitches.begin() + index,
switcher->windowSwitches.begin() + index - 1);
}
}
void SceneSwitcher::on_down_clicked()
{
int index = ui->switches->currentRow();
if (index != -1 && index != ui->switches->count() - 1) {
ui->switches->insertItem(index + 1,
ui->switches->takeItem(index));
ui->switches->setCurrentRow(index + 1);
std::lock_guard<std::mutex> lock(switcher->m);
iter_swap(switcher->windowSwitches.begin() + index,
switcher->windowSwitches.begin() + index + 1);
}
}
void SceneSwitcher::on_add_clicked()
{
QString sceneName = ui->scenes->currentText();
QString windowName = ui->windows->currentText();
QString transitionName = ui->transitions->currentText();
bool fullscreen = ui->fullscreenCheckBox->isChecked();
bool focus = ui->focusCheckBox->isChecked();
if (windowName.isEmpty() || sceneName.isEmpty())
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QVariant v = QVariant::fromValue(windowName);
QString text = MakeSwitchName(sceneName, windowName, transitionName,
fullscreen, focus);
int idx = FindByData(windowName);
if (idx == -1) {
std::lock_guard<std::mutex> lock(switcher->m);
switcher->windowSwitches.emplace_back(
source, windowName.toUtf8().constData(), transition,
fullscreen, focus);
QListWidgetItem *item = new QListWidgetItem(text, ui->switches);
item->setData(Qt::UserRole, v);
} else {
QListWidgetItem *item = ui->switches->item(idx);
item->setText(text);
std::string window = windowName.toUtf8().constData();
{
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->windowSwitches) {
if (s.window == window) {
s.scene = source;
s.transition = transition;
s.fullscreen = fullscreen;
s.focus = focus;
break;
}
}
}
}
}
void SceneSwitcher::on_remove_clicked()
{
QListWidgetItem *item = ui->switches->currentItem();
if (!item)
return;
std::string window =
item->data(Qt::UserRole).toString().toUtf8().constData();
{
std::lock_guard<std::mutex> lock(switcher->m);
auto &switches = switcher->windowSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s.window == window) {
switches.erase(it);
break;
}
}
}
delete item;
}
void SceneSwitcher::on_ignoreWindowsAdd_clicked()
{
QString windowName = ui->ignoreWindowsWindows->currentText();
if (windowName.isEmpty())
return;
QVariant v = QVariant::fromValue(windowName);
QList<QListWidgetItem *> items =
ui->ignoreWindows->findItems(windowName, Qt::MatchExactly);
if (items.size() == 0) {
QListWidgetItem *item =
new QListWidgetItem(windowName, ui->ignoreWindows);
item->setData(Qt::UserRole, v);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->ignoreWindowsSwitches.emplace_back(
windowName.toUtf8().constData());
}
}
void SceneSwitcher::on_ignoreWindowsRemove_clicked()
{
QListWidgetItem *item = ui->ignoreWindows->currentItem();
if (!item)
return;
QString windowName = item->data(Qt::UserRole).toString();
{
std::lock_guard<std::mutex> lock(switcher->m);
auto &switches = switcher->ignoreWindowsSwitches;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s == windowName.toUtf8().constData()) {
switches.erase(it);
break;
}
}
}
delete item;
}
int SceneSwitcher::FindByData(const QString &window)
{
int count = ui->switches->count();
int idx = -1;
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->switches->item(i);
QString itemWindow = item->data(Qt::UserRole).toString();
if (itemWindow == window) {
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::IgnoreWindowsFindByData(const QString &window)
{
int count = ui->ignoreWindows->count();
int idx = -1;
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->ignoreWindows->item(i);
QString itemRegion = item->data(Qt::UserRole).toString();
if (itemRegion == window) {
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_switches_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->switches->item(idx);
QString window = item->data(Qt::UserRole).toString();
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->windowSwitches) {
if (window.compare(s.window.c_str()) == 0) {
std::string name = GetWeakSourceName(s.scene);
std::string transitionName =
GetWeakSourceName(s.transition);
ui->scenes->setCurrentText(name.c_str());
ui->windows->setCurrentText(window);
ui->transitions->setCurrentText(transitionName.c_str());
ui->fullscreenCheckBox->setChecked(s.fullscreen);
ui->focusCheckBox->setChecked(s.focus);
break;
}
}
}
void SceneSwitcher::on_ignoreWindows_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->ignoreWindows->item(idx);
QString window = item->data(Qt::UserRole).toString();
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->ignoreWindowsSwitches) {
if (window.compare(s.c_str()) == 0) {
ui->ignoreWindowsWindows->setCurrentText(s.c_str());
break;
}
}
}
void SwitcherData::checkWindowTitleSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition)
{
std::string title;
bool ignored = false;
// Check if current window is ignored
GetCurrentWindowTitle(title);
for (auto &window : ignoreWindowsSwitches) {
// True if ignored switch equals current window
bool equals = (title == window);
// True if ignored switch matches current window
bool matches = QString::fromStdString(title).contains(
QRegularExpression(QString::fromStdString(window)));
if (equals || matches) {
ignored = true;
title = lastTitle;
break;
}
}
lastTitle = title;
// Check for match
for (WindowSceneSwitch &s : windowSwitches) {
// True if fullscreen is disabled OR current window is fullscreen
bool fullscreen = (!s.fullscreen || isFullscreen(s.window));
// True if focus is disabled OR switch is focused
bool focus = (!s.focus || isFocused(s.window));
// True if current window is ignored AND switch equals OR matches last window
bool ignore =
(ignored &&
(title == s.window ||
QString::fromStdString(title).contains(
QRegularExpression(
QString::fromStdString(s.window)))));
if (isRunning(s.window) && (fullscreen && (focus || ignore))) {
match = true;
scene = s.scene;
transition = s.transition;
break;
}
}
}