SceneSwitcher/src/switch-generic.cpp
WarmUpTill 214821b69f
UI rework (#44)
* rework general tab UI

* rework audio tab UI

* rework media tab UI

* rework time tab UI

* rework random tab UI

* rework window tab UI

* rework sreen region tab UI

* rework sequence tab UI

* rework transition tab UI

* adjust log messages to new format

* fix include path and warning

* highlight widgets to guide users (can be disabled)

* add helper frame for screen region tab

* rename main SceneSwitcher widget to AdvSceneSwitcher to resolve naming conflicts with the frontend tools on certain platforms (e.g. Debian 10)

* add media state 'any'

* adjust media switch handling to support vlc source
2020-10-31 16:25:44 +01:00

90 lines
2.3 KiB
C++

#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
bool SceneSwitcherEntry::initialized()
{
return (usePreviousScene || WeakSourceValid(scene)) && transition;
}
bool SceneSwitcherEntry::valid()
{
return !initialized() ||
((usePreviousScene || WeakSourceValid(scene)) &&
WeakSourceValid(transition));
}
void SceneSwitcherEntry::logMatch()
{
const char *sceneName = previous_scene_name;
if (!usePreviousScene) {
obs_source_t *s = obs_weak_source_get_source(scene);
sceneName = obs_source_get_name(s);
obs_source_release(s);
}
blog(LOG_INFO, "match for '%s' - switch to scene '%s'", getType(),
sceneName);
}
SwitchWidget::SwitchWidget(SceneSwitcherEntry *s, bool usePreviousScene)
{
scenes = new QComboBox();
transitions = new QComboBox();
QWidget::connect(scenes, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(SceneChanged(const QString &)));
QWidget::connect(transitions,
SIGNAL(currentTextChanged(const QString &)), this,
SLOT(TransitionChanged(const QString &)));
AdvSceneSwitcher::populateSceneSelection(scenes, usePreviousScene);
AdvSceneSwitcher::populateTransitionSelection(transitions);
if (s) {
if (s->usePreviousScene)
scenes->setCurrentText(previous_scene_name);
else
scenes->setCurrentText(
GetWeakSourceName(s->scene).c_str());
transitions->setCurrentText(
GetWeakSourceName(s->transition).c_str());
}
switchData = s;
}
SceneSwitcherEntry *SwitchWidget::getSwitchData()
{
return switchData;
}
void SwitchWidget::setSwitchData(SceneSwitcherEntry *s)
{
switchData = s;
}
void SwitchWidget::swapSwitchData(SwitchWidget *s1, SwitchWidget *s2)
{
SceneSwitcherEntry *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
void SwitchWidget::SceneChanged(const QString &text)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->usePreviousScene = text.compare(previous_scene_name) == 0;
if (switchData->usePreviousScene)
return;
switchData->scene = GetWeakSourceByQString(text);
}
void SwitchWidget::TransitionChanged(const QString &text)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->transition = GetWeakTransitionByQString(text);
}