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To be used for e.g. the video condition / game capture condition, which can only get the relevant information while a given source is "active". A source can become active if it is not part of the currently selected scene. |
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| .. | ||
| legacy | ||
| linux | ||
| macro | ||
| osx | ||
| queue | ||
| utils | ||
| variables | ||
| win | ||
| advanced-scene-switcher.cpp | ||
| advanced-scene-switcher.hpp | ||
| general.cpp | ||
| platform-funcs.hpp | ||
| switcher-data.cpp | ||
| switcher-data.hpp | ||
| version.h | ||