mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
137 lines
3.2 KiB
C++
137 lines
3.2 KiB
C++
#include "headers/advanced-scene-switcher.hpp"
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#include <random>
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void SceneSwitcher::on_randomScenesList_currentRowChanged(int idx)
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{
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if (loading)
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return;
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if (idx == -1)
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return;
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QListWidgetItem *item = ui->randomScenesList->item(idx);
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QString randomSceneStr = item->data(Qt::UserRole).toString();
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lock_guard<mutex> lock(switcher->m);
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for (auto &s : switcher->randomSwitches) {
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if (randomSceneStr.compare(s.randomSwitchStr.c_str()) == 0) {
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QString sceneName = GetWeakSourceName(s.scene).c_str();
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QString transitionName =
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GetWeakSourceName(s.transition).c_str();
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ui->randomScenes->setCurrentText(sceneName);
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ui->randomSpinBox->setValue(s.delay);
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ui->randomTransitions->setCurrentText(transitionName);
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break;
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}
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}
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}
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int SceneSwitcher::randomFindByData(const QString &randomStr)
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{
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int count = ui->randomScenesList->count();
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->randomScenesList->item(i);
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QString str = item->data(Qt::UserRole).toString();
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if (str == randomStr)
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return i;
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}
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return -1;
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}
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void SceneSwitcher::on_randomAdd_clicked()
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{
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QString sceneName = ui->randomScenes->currentText();
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QString transitionName = ui->randomTransitions->currentText();
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double delay = ui->randomSpinBox->value();
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if (sceneName.isEmpty())
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return;
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OBSWeakSource source = GetWeakSourceByQString(sceneName);
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OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
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QString text = MakeRandomSwitchName(sceneName, transitionName, delay);
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QVariant v = QVariant::fromValue(text);
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int idx = randomFindByData(text);
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if (idx == -1) {
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lock_guard<mutex> lock(switcher->m);
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switcher->randomSwitches.emplace_back(
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source, transition, delay, text.toUtf8().constData());
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QListWidgetItem *item =
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new QListWidgetItem(text, ui->randomScenesList);
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item->setData(Qt::UserRole, v);
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} else {
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QListWidgetItem *item = ui->randomScenesList->item(idx);
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item->setText(text);
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{
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lock_guard<mutex> lock(switcher->m);
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for (auto &s : switcher->randomSwitches) {
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if (s.scene == source) {
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s.delay = delay;
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s.transition = transition;
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s.randomSwitchStr =
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text.toUtf8().constData();
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;
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break;
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}
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}
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}
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ui->randomScenesList->sortItems();
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}
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}
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void SceneSwitcher::on_randomRemove_clicked()
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{
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QListWidgetItem *item = ui->randomScenesList->currentItem();
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if (!item)
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return;
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string text = item->data(Qt::UserRole).toString().toUtf8().constData();
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{
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lock_guard<mutex> lock(switcher->m);
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auto &switches = switcher->randomSwitches;
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for (auto it = switches.begin(); it != switches.end(); ++it) {
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auto &s = *it;
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if (s.randomSwitchStr == text) {
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switches.erase(it);
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break;
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}
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}
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}
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delete item;
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}
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void SwitcherData::checkRandom(bool &match, OBSWeakSource &scene,
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OBSWeakSource &transition, int &delay)
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{
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if (randomSwitches.size() == 0)
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return;
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vector<RandomSwitch> rs(randomSwitches);
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std::random_device rng;
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std::mt19937 urng(rng());
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std::shuffle(rs.begin(), rs.end(), urng);
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for (RandomSwitch &r : rs) {
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if (r.scene == lastRandomScene)
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continue;
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scene = r.scene;
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transition = r.transition;
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delay = (int)r.delay * 1000;
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match = true;
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lastRandomScene = r.scene;
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break;
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}
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}
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