SceneSwitcher/lib/advanced-scene-switcher.cpp
Przemek Pawlas 01cf000cbe Refactor
* Minor style changes
* Move function definitions
* Split utility.hpp
* Enable include of export-symbol-helper.hpp in tests
2024-02-24 16:47:50 +01:00

805 lines
19 KiB
C++

#include "advanced-scene-switcher.hpp"
#include "curl-helper.hpp"
#include "log-helper.hpp"
#include "macro-helpers.hpp"
#include "obs-module-helper.hpp"
#include "path-helpers.hpp"
#include "platform-funcs.hpp"
#include "scene-switch-helpers.hpp"
#include "source-helpers.hpp"
#include "status-control.hpp"
#include "switcher-data.hpp"
#include "ui-helpers.hpp"
#include "utility.hpp"
#include "version.h"
#include <filesystem>
#include <obs-frontend-api.h>
#include <QAction>
#include <QDirIterator>
#include <QFileDialog>
#include <QMainWindow>
#include <QTextStream>
#include <regex>
namespace advss {
AdvSceneSwitcher *AdvSceneSwitcher::window = nullptr;
/******************************************************************************
* Create the Advanced Scene Switcher settings window
******************************************************************************/
AdvSceneSwitcher::AdvSceneSwitcher(QWidget *parent)
: QDialog(parent),
ui(new Ui_AdvSceneSwitcher)
{
switcher->settingsWindowOpened = true;
ui->setupUi(this);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->Prune();
LoadUI();
}
AdvSceneSwitcher::~AdvSceneSwitcher()
{
if (switcher) {
switcher->settingsWindowOpened = false;
switcher->lastOpenedTab = ui->tabWidget->currentIndex();
}
}
static bool translationAvailable()
{
return !!strcmp(obs_module_text("AdvSceneSwitcher.pluginName"),
"AdvSceneSwitcher.pluginName");
}
static void DisplayMissingDependencyWarning()
{
if (!switcher->warnPluginLoadFailure ||
switcher->loadFailureLibs.isEmpty()) {
return;
}
QString failedLibsString = "<ul>";
for (const auto &lib : switcher->loadFailureLibs) {
failedLibsString += "<li>" + lib + "</li>";
}
failedLibsString += "</ul>";
QString warning(obs_module_text(
"AdvSceneSwitcher.generalTab.generalBehavior.warnPluginLoadFailureMessage"));
DisplayMessage(warning.arg(failedLibsString));
}
static void DisplayMissingDataDirWarning()
{
if (translationAvailable()) {
return;
}
QString msg = "Failed to find plug-in's 'data' directory.\n"
"Please check installation instructions!\n\n"
"Data most likely expected at:\n\n";
#ifdef _WIN32
msg += QString::fromStdString(
(std::filesystem::current_path().string()));
msg += "/";
#endif
msg += obs_get_module_data_path(obs_current_module());
DisplayMessage(msg);
}
void AdvSceneSwitcher::LoadUI()
{
DisplayMissingDataDirWarning();
DisplayMissingDependencyWarning();
SetupGeneralTab();
SetupTitleTab();
SetupExecutableTab();
SetupRegionTab();
SetupPauseTab();
SetupSequenceTab();
SetupTransitionsTab();
SetupIdleTab();
SetupRandomTab();
SetupMediaTab();
SetupFileTab();
SetupTimeTab();
SetupAudioTab();
SetupVideoTab();
SetupNetworkTab();
SetupSceneGroupTab();
SetupTriggerTab();
SetupMacroTab();
SetupVariableTab();
SetDeprecationWarnings();
SetTabOrder();
SetCurrentTab();
RestoreWindowGeo();
CheckFirstTimeSetup();
loading = false;
}
bool AdvSceneSwitcher::eventFilter(QObject *obj, QEvent *event)
{
auto eventType = event->type();
if (obj == ui->macroElseActions && eventType == QEvent::Resize) {
QResizeEvent *resizeEvent = static_cast<QResizeEvent *>(event);
if (resizeEvent->size().height() == 0) {
SetElseActionsStateToHidden();
return QDialog::eventFilter(obj, event);
}
SetElseActionsStateToVisible();
}
return QDialog::eventFilter(obj, event);
}
/******************************************************************************
* Saving and loading
******************************************************************************/
static void AskForBackup(const QString &json);
static void SaveSceneSwitcher(obs_data_t *save_data, bool saving, void *)
{
if (!switcher) {
return;
}
if (saving) {
std::lock_guard<std::mutex> lock(switcher->m);
switcher->Prune();
OBSDataAutoRelease data = obs_data_create();
switcher->SaveSettings(data);
obs_data_set_obj(save_data, "advanced-scene-switcher", data);
} else {
// Stop the scene switcher at least once to
// avoid scene duplication issues with scene collection changes
switcher->Stop();
OBSDataAutoRelease data =
obs_data_get_obj(save_data, "advanced-scene-switcher");
if (!data) {
data = obs_data_create();
}
switcher->m.lock();
if (switcher->VersionChanged(data, g_GIT_SHA1)) {
auto json = obs_data_get_json(data);
static QString jsonQString = json ? json : "";
std::thread t([]() {
obs_queue_task(
OBS_TASK_UI,
[](void *) {
AskForBackup(jsonQString);
},
nullptr, false);
});
t.detach();
}
switcher->LoadSettings(data);
switcher->m.unlock();
if (!switcher->stop) {
switcher->Start();
}
}
}
static void AskForBackup(const QString &json)
{
const bool backupWasConfirmed = DisplayMessage(
obs_module_text("AdvSceneSwitcher.askBackup"), true, false);
if (!backupWasConfirmed) {
return;
}
QString path = QFileDialog::getSaveFileName(
nullptr,
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.exportWindowTitle"),
GetDefaultSettingsSaveLocation(),
obs_module_text(
"AdvSceneSwitcher.generalTab.saveOrLoadsettings.textType"));
if (path.isEmpty()) {
return;
}
QFile file(path);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
return;
}
auto out = QTextStream(&file);
out << json;
}
/******************************************************************************
* Main switcher thread
******************************************************************************/
void SwitcherData::Thread()
{
blog(LOG_INFO, "started");
int sleep = 0;
int linger = 0;
std::chrono::milliseconds duration;
auto startTime = std::chrono::high_resolution_clock::now();
auto endTime = std::chrono::high_resolution_clock::now();
switcher->firstIntervalAfterStop = true;
while (true) {
std::unique_lock<std::mutex> lock(m);
mainLoopLock = &lock;
bool match = false;
OBSWeakSource scene;
OBSWeakSource transition;
// The previous scene might have changed during the linger duration,
// if a longer transition is used than the configured check interval
bool setPrevSceneAfterLinger = false;
bool macroMatch = false;
endTime = std::chrono::high_resolution_clock::now();
auto runTime =
std::chrono::duration_cast<std::chrono::milliseconds>(
endTime - startTime);
if (sleep) {
duration = std::chrono::milliseconds(sleep);
} else {
duration = std::chrono::milliseconds(interval) +
std::chrono::milliseconds(linger) - runTime;
if (duration.count() < 1) {
blog(LOG_INFO,
"detected busy loop - refusing to sleep less than 1ms");
duration = std::chrono::milliseconds(50);
}
}
vblog(LOG_INFO, "try to sleep for %ld",
(long int)duration.count());
SetWaitScene();
cv.wait_for(lock, duration);
startTime = std::chrono::high_resolution_clock::now();
sleep = 0;
linger = 0;
Prune();
if (stop) {
break;
}
if (checkPause()) {
continue;
}
SetPreconditions();
match = CheckForMatch(scene, transition, linger,
setPrevSceneAfterLinger, macroMatch);
if (stop) {
break;
}
CheckNoMatchSwitch(match, scene, transition, sleep);
checkSwitchCooldown(match);
if (linger) {
duration = std::chrono::milliseconds(linger);
vblog(LOG_INFO, "sleep for %ld before switching scene",
(long int)duration.count());
SetWaitScene();
cv.wait_for(lock, duration);
if (stop) {
break;
}
if (SceneChangedDuringWait()) {
vblog(LOG_INFO,
"scene was changed manually - ignoring match");
match = false;
linger = 0;
} else if (setPrevSceneAfterLinger) {
scene = previousScene;
}
}
ResetForNextInterval();
if (match) {
if (macroMatch) {
RunMacros();
} else {
SwitchScene({scene, transition, 0});
}
}
writeSceneInfoToFile();
switcher->firstInterval = false;
switcher->firstIntervalAfterStop = false;
}
mainLoopLock = nullptr;
blog(LOG_INFO, "stopped");
}
void SwitcherData::SetPreconditions()
{
// Window title
lastTitle = currentTitle;
std::string title;
GetCurrentWindowTitle(title);
for (auto &window : ignoreWindowsSwitches) {
bool equals = (title == window);
bool matches = false;
if (!equals) {
try {
std::regex expr(window);
matches = std::regex_match(title, expr);
} catch (const std::regex_error &) {
}
}
if (equals || matches) {
title = lastTitle;
break;
}
}
currentTitle = title;
// Process name
GetForegroundProcessName(currentForegroundProcess);
// Macro
InvalidateMacroTempVarValues();
}
void SwitcherData::ResetForNextInterval()
{
// Plugin reset functions
for (const auto &func : resetIntervalSteps) {
func();
}
}
bool SwitcherData::CheckForMatch(OBSWeakSource &scene,
OBSWeakSource &transition, int &linger,
bool &setPrevSceneAfterLinger,
bool &macroMatch)
{
bool match = false;
if (uninterruptibleSceneSequenceActive) {
match = checkSceneSequence(scene, transition, linger,
setPrevSceneAfterLinger);
if (match) {
return match;
}
}
for (int switchFuncName : functionNamesByPriority) {
switch (switchFuncName) {
case read_file_func:
match = checkSwitchInfoFromFile(scene, transition) ||
checkFileContent(scene, transition);
break;
case idle_func:
match = checkIdleSwitch(scene, transition);
break;
case exe_func:
match = checkExeSwitch(scene, transition);
break;
case screen_region_func:
match = checkScreenRegionSwitch(scene, transition);
break;
case window_title_func:
match = checkWindowTitleSwitch(scene, transition);
break;
case round_trip_func:
match = checkSceneSequence(scene, transition, linger,
setPrevSceneAfterLinger);
break;
case media_func:
match = checkMediaSwitch(scene, transition);
break;
case time_func:
match = checkTimeSwitch(scene, transition);
break;
case audio_func:
match = checkAudioSwitch(scene, transition);
break;
case video_func:
match = checkVideoSwitch(scene, transition);
break;
case macro_func:
if (CheckMacros()) {
match = true;
macroMatch = true;
}
break;
}
if (stop) {
return false;
}
if (match) {
break;
}
}
return match;
}
static void ResetMacros()
{
for (auto &m : GetMacros()) {
ResetMacroRunCount(m.get());
ResetMacroConditionTimers(m.get());
}
}
void AutoStartActionQueues();
void SwitcherData::Start()
{
if (!(th && th->isRunning())) {
ResetForNextInterval();
ResetMacros();
AutoStartActionQueues();
stop = false;
th = new SwitcherThread();
th->start((QThread::Priority)threadPriority);
// Will be overwritten quickly but might be useful
writeToStatusFile("Advanced Scene Switcher running");
}
if (networkConfig.ServerEnabled) {
server.start(networkConfig.ServerPort,
networkConfig.LockToIPv4);
}
if (networkConfig.ClientEnabled) {
client.connect(networkConfig.GetClientUri());
}
if (showSystemTrayNotifications) {
DisplayTrayMessage(
obs_module_text("AdvSceneSwitcher.pluginName"),
obs_module_text("AdvSceneSwitcher.running"));
}
}
void CloseAllInputDialogs();
void StopAndClearAllActionQueues();
void SwitcherData::Stop()
{
if (th && th->isRunning()) {
stop = true;
cv.notify_all();
SetMacroAbortWait(true);
GetMacroWaitCV().notify_all();
GetMacroTransitionCV().notify_all();
StopAllMacros();
StopAndClearAllActionQueues();
CloseAllInputDialogs();
th->wait();
delete th;
th = nullptr;
writeToStatusFile("Advanced Scene Switcher stopped");
}
server.stop();
client.disconnect();
if (showSystemTrayNotifications) {
DisplayTrayMessage(
obs_module_text("AdvSceneSwitcher.pluginName"),
obs_module_text("AdvSceneSwitcher.stopped"));
}
}
void SwitcherData::SetWaitScene()
{
waitScene = obs_frontend_get_current_scene();
obs_source_release(waitScene);
}
bool SwitcherData::SceneChangedDuringWait()
{
OBSSourceAutoRelease currentSource = obs_frontend_get_current_scene();
if (!currentSource) {
return true;
}
return (waitScene && currentSource != waitScene);
}
// Relies on the fact that switcher->currentScene will only be updated on event
// OBS_FRONTEND_EVENT_SCENE_CHANGED but obs_frontend_get_current_scene() will
// already return the scene to be transitioned to.
bool SwitcherData::AnySceneTransitionStarted()
{
OBSSourceAutoRelease currentSceneSrouce =
obs_frontend_get_current_scene();
OBSWeakSourceAutoRelease currentScene =
obs_source_get_weak_source(currentSceneSrouce);
bool ret = switcher->currentScene != currentScene;
return ret;
}
/******************************************************************************
* OBS module setup
******************************************************************************/
extern "C" EXPORT void FreeSceneSwitcher()
{
PlatformCleanup();
for (const auto &cleanupStep : switcher->pluginCleanupSteps) {
cleanupStep();
}
delete switcher;
switcher = nullptr;
}
static void handleSceneChange()
{
// Stop waiting if scene was changed
if (switcher->SceneChangedDuringWait()) {
switcher->cv.notify_one();
}
// Set current and previous scene
OBSSourceAutoRelease source = obs_frontend_get_current_scene();
OBSWeakSourceAutoRelease ws = obs_source_get_weak_source(source);
if (ws && ws != switcher->currentScene) {
switcher->previousScene = switcher->currentScene;
switcher->currentScene = ws;
vblog(LOG_INFO, "current scene: %s",
GetWeakSourceName(switcher->currentScene).c_str());
vblog(LOG_INFO, "previous scene: %s",
GetWeakSourceName(switcher->previousScene).c_str());
}
switcher->checkTriggers();
switcher->checkDefaultSceneTransitions();
if (switcher->networkConfig.ShouldSendFrontendSceneChange()) {
switcher->server.sendMessage({ws.Get(), nullptr, 0});
}
}
static void setLiveTime()
{
switcher->liveTime = QDateTime::currentDateTime();
}
static void resetLiveTime()
{
switcher->liveTime = QDateTime();
}
static void checkAutoStartRecording()
{
if (switcher->autoStartEvent == SwitcherData::AutoStart::RECORDING ||
switcher->autoStartEvent ==
SwitcherData::AutoStart::RECORINDG_OR_STREAMING)
switcher->Start();
}
static void checkAutoStartStreaming()
{
if (switcher->autoStartEvent == SwitcherData::AutoStart::STREAMING ||
switcher->autoStartEvent ==
SwitcherData::AutoStart::RECORINDG_OR_STREAMING)
switcher->Start();
}
static void handlePeviewSceneChange()
{
if (switcher->networkConfig.ShouldSendPrviewSceneChange()) {
OBSSourceAutoRelease source =
obs_frontend_get_current_preview_scene();
OBSWeakSourceAutoRelease weak =
obs_source_get_weak_source(source);
switcher->server.sendMessage({weak.Get(), nullptr, 0}, true);
}
}
static void handleTransitionEnd()
{
GetMacroTransitionCV().notify_all();
}
static void handleShutdown()
{
if (!switcher) {
return;
}
switcher->obsIsShuttingDown = true;
if (ShutdownCheckIsNecessary()) {
switcher->Stop();
CheckMacros();
RunMacros();
// Unfortunately this will not work as OBS will now allow saving
// the scene collection data at this point, So any OBS specific
// changes done during shutdown will be lost
//
// TODO: Look for a way to possibly resolve this
obs_frontend_save();
}
}
static void handleSceneCollectionChanging()
{
if (switcher->settingsWindowOpened) {
AdvSceneSwitcher::window->close();
}
if (!switcher->stop) {
switcher->sceneColletionStop = true;
switcher->Stop();
}
}
static void handleSceneCollectionCleanup()
{
// Reset the plugin to default settings to avoid settings being carried
// over to newly created scene collections.
// Skip this step for the initial OBS startup.
// OBSBasic::LoadData() will call ClearSceneData() which will trigger
// this function to be called.
// This would result in the plugin being started with default settings
// before the "real" settings are loaded.
static bool isOBSStartup = true;
if (isOBSStartup) {
isOBSStartup = false;
return;
}
SaveSceneSwitcher(nullptr, false, nullptr);
}
// Note to future self:
// be careful using switcher->m here as there is potential for deadlocks when using
// frontend functions such as obs_frontend_set_current_scene()
static void OBSEvent(enum obs_frontend_event event, void *switcher)
{
if (!switcher) {
return;
}
switch (event) {
case OBS_FRONTEND_EVENT_SCRIPTING_SHUTDOWN:
// Note: We are intentionally not listening for
// OBS_FRONTEND_EVENT_EXIT here as at that point all scene
// collection data will already have been cleared and thus all
// macros will have already been cleared
handleShutdown();
break;
case OBS_FRONTEND_EVENT_SCENE_CHANGED:
handleSceneChange();
break;
case OBS_FRONTEND_EVENT_PREVIEW_SCENE_CHANGED:
handlePeviewSceneChange();
break;
case OBS_FRONTEND_EVENT_RECORDING_STARTED:
setLiveTime();
checkAutoStartRecording();
break;
case OBS_FRONTEND_EVENT_STREAMING_STARTED:
setLiveTime();
checkAutoStartStreaming();
break;
case OBS_FRONTEND_EVENT_RECORDING_STOPPED:
case OBS_FRONTEND_EVENT_STREAMING_STOPPED:
resetLiveTime();
break;
case OBS_FRONTEND_EVENT_TRANSITION_STOPPED:
handleTransitionEnd();
break;
#if LIBOBS_API_VER >= MAKE_SEMANTIC_VERSION(27, 2, 0)
case OBS_FRONTEND_EVENT_SCENE_COLLECTION_CHANGING:
handleSceneCollectionChanging();
break;
case OBS_FRONTEND_EVENT_SCENE_COLLECTION_CLEANUP:
handleSceneCollectionCleanup();
break;
#endif
default:
break;
}
}
static void LoadPlugins()
{
QFileInfo libPath(
QString(obs_get_module_binary_path(obs_current_module())));
QString pluginDir(libPath.absolutePath() + "/adv-ss-plugins");
#ifdef _WIN32
QString libPattern = "*.dll";
SetDllDirectory(pluginDir.toStdWString().c_str());
#else
QString libPattern = "*.so";
#endif
QDirIterator it(pluginDir, QStringList() << libPattern, QDir::Files);
while (it.hasNext()) {
auto file = it.next();
blog(LOG_INFO, "attempting to load \"%s\"",
file.toStdString().c_str());
auto lib = new QLibrary(file, nullptr);
if (lib->load()) {
blog(LOG_INFO, "successfully loaded \"%s\"",
file.toStdString().c_str());
} else {
blog(LOG_WARNING, "failed to load \"%s\": %s",
file.toStdString().c_str(),
lib->errorString().toStdString().c_str());
switcher->loadFailureLibs << file;
}
}
}
void OpenSettingsWindow()
{
if (switcher->settingsWindowOpened) {
AdvSceneSwitcher::window->show();
AdvSceneSwitcher::window->raise();
AdvSceneSwitcher::window->activateWindow();
} else {
AdvSceneSwitcher::window =
new AdvSceneSwitcher(static_cast<QMainWindow *>(
obs_frontend_get_main_window()));
AdvSceneSwitcher::window->setAttribute(Qt::WA_DeleteOnClose);
AdvSceneSwitcher::window->show();
}
}
QWidget *GetSettingsWindow()
{
return SettingsWindowIsOpened() ? AdvSceneSwitcher::window : nullptr;
}
void SetupActionQueues();
extern "C" EXPORT void RunPluginPostLoadSteps()
{
for (const auto &postLoadStep : switcher->pluginPostLoadSteps) {
postLoadStep();
}
}
extern "C" EXPORT void InitSceneSwitcher(obs_module_t *module,
translateFunc translate)
{
blog(LOG_INFO, "version: %s", g_GIT_TAG);
blog(LOG_INFO, "version: %s", g_GIT_SHA1);
switcher = new SwitcherData(module, translate);
PlatformInit();
LoadPlugins();
SetupDock();
SetupActionQueues();
for (const auto &initStep : switcher->pluginInitSteps) {
initStep();
}
obs_frontend_add_save_callback(SaveSceneSwitcher, nullptr);
obs_frontend_add_event_callback(OBSEvent, switcher);
QAction *action = (QAction *)obs_frontend_add_tools_menu_qaction(
obs_module_text("AdvSceneSwitcher.pluginName"));
action->connect(action, &QAction::triggered, OpenSettingsWindow);
}
} // namespace advss