mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-22 01:44:49 -05:00
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
89 lines
1.9 KiB
C++
89 lines
1.9 KiB
C++
/******************************************************************************
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Note: Long-term goal is to remove this tab / file.
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Most functionality shall be moved to the Macro tab instead.
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So if you plan to make changes here, please consider applying them to the
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corresponding macro tab functionality instead.
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******************************************************************************/
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#pragma once
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#include "switch-generic.hpp"
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#include "duration-control.hpp"
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namespace advss {
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enum class sceneTriggerType {
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NONE = 0,
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SCENE_ACTIVE = 1,
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SCENE_INACTIVE = 2,
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SCENE_LEAVE = 3,
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};
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enum class sceneTriggerAction {
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NONE = 0,
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START_RECORDING,
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PAUSE_RECORDING,
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UNPAUSE_RECORDING,
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STOP_RECORDING,
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START_STREAMING,
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STOP_STREAMING,
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START_REPLAY_BUFFER,
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STOP_REPLAY_BUFFER,
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MUTE_SOURCE,
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UNMUTE_SOURCE,
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START_SWITCHER,
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STOP_SWITCHER,
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START_VCAM,
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STOP_VCAM,
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};
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struct SceneTrigger : SceneSwitcherEntry {
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static bool pause;
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sceneTriggerType triggerType = sceneTriggerType::NONE;
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sceneTriggerAction triggerAction = sceneTriggerAction::NONE;
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Duration duration;
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OBSWeakSource audioSource = nullptr;
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const char *getType() { return "trigger"; }
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void save(obs_data_t *obj);
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void load(obs_data_t *obj);
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bool checkMatch(OBSWeakSource currentScene,
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OBSWeakSource previousScene);
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void performAction();
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void logMatch();
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};
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class SceneTriggerWidget : public SwitchWidget {
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Q_OBJECT
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public:
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SceneTriggerWidget(QWidget *parent, SceneTrigger *s);
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SceneTrigger *getSwitchData();
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void setSwitchData(SceneTrigger *s);
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static void swapSwitchData(SceneTriggerWidget *s1,
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SceneTriggerWidget *s2);
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private slots:
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void TriggerTypeChanged(int index);
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void TriggerActionChanged(int index);
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void DurationChanged(const Duration &);
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void AudioSourceChanged(const QString &text);
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private:
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QComboBox *triggers;
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QComboBox *actions;
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DurationSelection *duration;
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QComboBox *audioSources;
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SceneTrigger *switchData;
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};
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} // namespace advss
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