SceneSwitcher/plugins/openvr/CMakeLists.txt
WarmUpTill 7d0332dd0e Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
2024-01-27 14:10:34 +01:00

76 lines
2.2 KiB
CMake

cmake_minimum_required(VERSION 3.14)
project(advanced-scene-switcher-openvr)
# --- Check OpenCV requirements ---
if(NOT WIN32)
message(
WARNING "OpenVR condition is only supported on Windows builds for now.")
return()
endif(NOT WIN32)
# --- End of section ---
add_library(${PROJECT_NAME} MODULE)
target_sources(${PROJECT_NAME} PRIVATE macro-condition-openvr.cpp
macro-condition-openvr.hpp)
setup_advss_plugin(${PROJECT_NAME})
set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "")
# --- OpenVR build settings ---
get_target_property(ADVSS_SOURCE_DIR advanced-scene-switcher-lib SOURCE_DIR)
if(NOT OpenVR_DIR)
set(OpenVR_DIR ${ADVSS_SOURCE_DIR}/deps/openvr)
endif()
if(EXISTS ${OpenVR_DIR})
set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
if((NOT APPLE) AND (CMAKE_SIZEOF_VOID_P EQUAL 8))
set(PROCESSOR_ARCH "64")
else()
set(PROCESSOR_ARCH "32")
endif()
if(WIN32)
set(PLATFORM_NAME "win")
elseif(UNIX AND NOT APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
set(PLATFORM_NAME "linux")
endif()
elseif(APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*" OR CMAKE_SYSTEM_NAME MATCHES
".*MacOS.*")
set(PLATFORM_NAME "osx")
endif()
endif()
set(OpenVR_INCLUDE_DIRS ${OpenVR_DIR}/headers)
set(OpenVR_BINARIES
${OpenVR_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH}/${CMAKE_SHARED_LIBRARY_PREFIX}openvr_api${CMAKE_SHARED_LIBRARY_SUFFIX}
)
set(OpenVR_LIBRARIES
${OpenVR_DIR}/lib/${PLATFORM_NAME}${PROCESSOR_ARCH}/${CMAKE_SHARED_LIBRARY_PREFIX}openvr_api${CMAKE_IMPORT_LIBRARY_SUFFIX}
)
set(OpenVR_FOUND TRUE)
endif()
if(OpenVR_FOUND)
target_include_directories(${PROJECT_NAME} PRIVATE "${OpenVR_INCLUDE_DIRS}")
else()
set(OpenVR_LIBRARIES "")
message(
WARNING
"OpenVR not found! Functionality relying on OpenVR will be disabled!\nOpenVR sources are available under: ${CMAKE_CURRENT_SOURCE_DIR}/deps/openvr"
)
return()
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE ${OpenVR_LIBRARIES})
# --- End of section ---
install_advss_plugin(${PROJECT_NAME})
install_advss_plugin_dependency(TARGET ${PROJECT_NAME} DEPENDENCIES
${OpenVR_BINARIES})