mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
441 lines
11 KiB
C++
441 lines
11 KiB
C++
#include "macro-condition-scene-order.hpp"
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#include "layout-helpers.hpp"
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namespace advss {
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const std::string MacroConditionSceneOrder::id = "scene_order";
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bool MacroConditionSceneOrder::_registered = MacroConditionFactory::Register(
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MacroConditionSceneOrder::id,
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{MacroConditionSceneOrder::Create, MacroConditionSceneOrderEdit::Create,
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"AdvSceneSwitcher.condition.sceneOrder"});
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const static std::map<MacroConditionSceneOrder::Condition, std::string>
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sceneOrderConditionTypes = {
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{MacroConditionSceneOrder::Condition::ABOVE,
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"AdvSceneSwitcher.condition.sceneOrder.type.above"},
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{MacroConditionSceneOrder::Condition::BELOW,
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"AdvSceneSwitcher.condition.sceneOrder.type.below"},
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{MacroConditionSceneOrder::Condition::POSITION,
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"AdvSceneSwitcher.condition.sceneOrder.type.position"},
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};
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struct PosInfo2 {
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obs_scene_item *item;
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int pos = -1;
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int curPos = 0;
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};
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static bool getSceneItemPositionHelper(obs_scene_t *, obs_sceneitem_t *item,
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void *ptr)
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{
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auto posInfo = reinterpret_cast<PosInfo2 *>(ptr);
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if (obs_sceneitem_is_group(item)) {
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obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
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obs_scene_enum_items(scene, getSceneItemPositionHelper, ptr);
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}
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if (posInfo->item == item) {
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posInfo->pos = posInfo->curPos;
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return false;
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}
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posInfo->curPos += 1;
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return true;
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}
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static PosInfo2 getSceneItemPos(obs_scene_item *item, obs_scene *scene)
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{
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PosInfo2 pos{item};
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obs_scene_enum_items(scene, getSceneItemPositionHelper, &pos);
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return pos;
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}
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static std::vector<int> getSceneItemPositions(std::vector<OBSSceneItem> &items,
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obs_scene *scene)
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{
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std::vector<int> positions;
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for (const auto &item : items) {
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auto pos = getSceneItemPos(item, scene);
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if (pos.pos != -1) {
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positions.emplace_back(pos.pos);
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}
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}
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return positions;
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}
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static bool anyAboveAny(const std::vector<int> &a, const std::vector<int> &b)
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{
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for (int ai : a)
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for (int bi : b)
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if (ai > bi)
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return true;
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return false;
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}
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static bool anyAboveAll(const std::vector<int> &a, const std::vector<int> &b)
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{
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if (b.empty())
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return false;
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int max_b = *std::max_element(b.begin(), b.end());
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for (int ai : a)
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if (ai > max_b)
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return true;
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return false;
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}
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static bool allAboveAny(const std::vector<int> &a, const std::vector<int> &b)
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{
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for (int ai : a) {
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bool found = false;
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for (int bi : b) {
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if (ai > bi) {
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found = true;
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break;
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}
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}
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if (!found)
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return false;
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}
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return true;
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}
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static bool allAboveAll(const std::vector<int> &a, const std::vector<int> &b)
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{
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if (b.empty())
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return false;
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int max_b = *std::max_element(b.begin(), b.end());
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for (int ai : a)
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if (ai <= max_b)
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return false;
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return true;
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}
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static bool anyBelowAny(const std::vector<int> &a, const std::vector<int> &b)
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{
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for (int ai : a)
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for (int bi : b)
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if (ai < bi)
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return true;
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return false;
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}
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static bool anyBelowAll(const std::vector<int> &a, const std::vector<int> &b)
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{
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if (b.empty())
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return false;
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int min_b = *std::min_element(b.begin(), b.end());
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for (int ai : a)
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if (ai < min_b)
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return true;
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return false;
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}
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static bool allBelowAny(const std::vector<int> &a, const std::vector<int> &b)
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{
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for (int ai : a) {
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bool found = false;
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for (int bi : b) {
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if (ai < bi) {
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found = true;
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break;
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}
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}
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if (!found)
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return false;
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}
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return true;
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}
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static bool allBelowAll(const std::vector<int> &a, const std::vector<int> &b)
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{
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if (b.empty())
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return false;
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int min_b = *std::min_element(b.begin(), b.end());
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for (int ai : a)
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if (ai >= min_b)
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return false;
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return true;
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}
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bool MacroConditionSceneOrder::CheckCondition()
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{
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auto items1 = _source.GetSceneItems(_scene);
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if (items1.empty()) {
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return false;
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}
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auto items2 = _source2.GetSceneItems(_scene);
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auto s = OBSGetStrongRef(_scene.GetScene(false));
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auto scene = obs_scene_from_source(s);
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auto positions1 = getSceneItemPositions(items1, scene);
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auto positions2 = getSceneItemPositions(items2, scene);
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const bool pos1IsAnyCheck = _source.IsSelectionOfTypeAny();
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const bool pos2IsAnyCheck = _source2.IsSelectionOfTypeAny();
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switch (_condition) {
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case Condition::ABOVE:
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if (pos1IsAnyCheck) {
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if (pos2IsAnyCheck) {
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return anyAboveAny(positions1, positions2);
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} else {
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return anyAboveAll(positions1, positions2);
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}
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} else {
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if (pos2IsAnyCheck) {
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return allAboveAny(positions1, positions2);
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} else {
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return allAboveAll(positions1, positions2);
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}
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}
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break;
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case Condition::BELOW:
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if (pos1IsAnyCheck) {
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if (pos2IsAnyCheck) {
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return anyBelowAny(positions1, positions2);
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} else {
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return anyBelowAll(positions1, positions2);
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}
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} else {
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if (pos2IsAnyCheck) {
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return allBelowAny(positions1, positions2);
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} else {
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return allBelowAll(positions1, positions2);
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}
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}
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break;
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case Condition::POSITION:
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if (pos1IsAnyCheck) {
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for (int p : positions1) {
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if (p == _position) {
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return true;
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}
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}
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} else {
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if (positions1.size() == 1) {
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return positions1[0] == _position;
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} else {
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// Multiple scene items can't have the same pos
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return false;
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}
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}
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break;
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default:
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break;
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}
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return false;
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}
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bool MacroConditionSceneOrder::Save(obs_data_t *obj) const
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{
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MacroCondition::Save(obj);
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_scene.Save(obj);
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_source.Save(obj);
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_source2.Save(obj, "sceneItemSelection2");
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obs_data_set_int(obj, "condition", static_cast<int>(_condition));
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obs_data_set_int(obj, "position", _position);
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_position.Save(obj, "position");
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obs_data_set_int(obj, "version", 1);
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return true;
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}
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bool MacroConditionSceneOrder::Load(obs_data_t *obj)
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{
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// Convert old data format
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// TODO: Remove in future version
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if (obs_data_has_user_value(obj, "source")) {
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auto sourceName = obs_data_get_string(obj, "source");
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obs_data_set_string(obj, "sceneItem", sourceName);
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auto sourceName2 = obs_data_get_string(obj, "source2");
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obs_data_set_string(obj, "sceneItem2", sourceName2);
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}
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MacroCondition::Load(obj);
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_scene.Load(obj);
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_source.Load(obj);
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// Convert old data format
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// TODO: Remove in future version
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if (obs_data_has_user_value(obj, "sceneItem2")) {
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_source2.Load(obj, "sceneItem2", "sceneItemTarget2",
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"sceneItemIdx2");
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} else {
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_source2.Load(obj, "sceneItemSelection2");
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}
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_condition = static_cast<Condition>(obs_data_get_int(obj, "condition"));
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if (!obs_data_has_user_value(obj, "version")) {
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_position = obs_data_get_int(obj, "position");
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} else {
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_position.Load(obj, "position");
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}
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return true;
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}
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std::string MacroConditionSceneOrder::GetShortDesc() const
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{
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if (_source.ToString().empty()) {
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return "";
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}
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std::string header = _scene.ToString() + " - " + _source.ToString();
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if (!_source2.ToString().empty() &&
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_condition != MacroConditionSceneOrder::Condition::POSITION) {
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header += " - " + _source2.ToString();
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}
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return header;
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}
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static inline void populateConditionSelection(QComboBox *list)
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{
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for (const auto &entry : sceneOrderConditionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroConditionSceneOrderEdit::MacroConditionSceneOrderEdit(
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QWidget *parent, std::shared_ptr<MacroConditionSceneOrder> entryData)
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: QWidget(parent),
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_scenes(new SceneSelectionWidget(this, true, false, false, true)),
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_conditions(new QComboBox()),
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_sources(new SceneItemSelectionWidget(
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parent,
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{
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SceneItemSelection::Type::SOURCE_NAME,
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SceneItemSelection::Type::VARIABLE_NAME,
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SceneItemSelection::Type::SOURCE_NAME_PATTERN,
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SceneItemSelection::Type::SOURCE_GROUP,
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SceneItemSelection::Type::SOURCE_TYPE,
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SceneItemSelection::Type::INDEX,
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SceneItemSelection::Type::INDEX_RANGE,
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SceneItemSelection::Type::ALL,
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SceneItemSelection::Type::ANY,
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},
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SceneItemSelectionWidget::NameClashMode::ANY_AND_ALL)),
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_sources2(new SceneItemSelectionWidget(
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parent,
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{
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SceneItemSelection::Type::SOURCE_NAME,
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SceneItemSelection::Type::VARIABLE_NAME,
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SceneItemSelection::Type::SOURCE_NAME_PATTERN,
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SceneItemSelection::Type::SOURCE_GROUP,
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SceneItemSelection::Type::SOURCE_TYPE,
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SceneItemSelection::Type::INDEX,
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SceneItemSelection::Type::INDEX_RANGE,
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SceneItemSelection::Type::ANY,
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},
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SceneItemSelectionWidget::NameClashMode::ANY_AND_ALL)),
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_position(new VariableSpinBox()),
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_posInfo(new QLabel(obs_module_text(
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"AdvSceneSwitcher.condition.sceneOrder.positionInfo")))
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{
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populateConditionSelection(_conditions);
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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_sources, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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_sources2, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sources,
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SIGNAL(SceneItemChanged(const SceneItemSelection &)),
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this, SLOT(SourceChanged(const SceneItemSelection &)));
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QWidget::connect(_sources2,
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SIGNAL(SceneItemChanged(const SceneItemSelection &)),
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this,
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SLOT(Source2Changed(const SceneItemSelection &)));
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QWidget::connect(_conditions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ConditionChanged(int)));
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QWidget::connect(
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_position,
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SIGNAL(NumberVariableChanged(const NumberVariable<int> &)),
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this, SLOT(PositionChanged(const NumberVariable<int> &)));
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auto entryLayout = new QHBoxLayout();
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PlaceWidgets(
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obs_module_text("AdvSceneSwitcher.condition.sceneOrder.entry"),
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entryLayout,
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{{"{{scenes}}", _scenes},
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{"{{sources}}", _sources},
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{"{{sources2}}", _sources2},
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{"{{conditions}}", _conditions},
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{"{{position}}", _position}});
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auto layout = new QVBoxLayout;
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layout->addLayout(entryLayout);
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layout->addWidget(_posInfo);
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setLayout(layout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroConditionSceneOrderEdit::SceneChanged(const SceneSelection &s)
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{
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GUARD_LOADING_AND_LOCK();
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_entryData->_scene = s;
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}
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void MacroConditionSceneOrderEdit::SourceChanged(const SceneItemSelection &item)
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{
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GUARD_LOADING_AND_LOCK();
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_entryData->_source = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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adjustSize();
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updateGeometry();
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}
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void MacroConditionSceneOrderEdit::Source2Changed(const SceneItemSelection &item)
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{
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GUARD_LOADING_AND_LOCK();
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_entryData->_source2 = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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adjustSize();
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updateGeometry();
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}
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void MacroConditionSceneOrderEdit::ConditionChanged(int index)
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{
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{
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GUARD_LOADING_AND_LOCK();
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_entryData->_condition =
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static_cast<MacroConditionSceneOrder::Condition>(index);
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}
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SetWidgetVisibility(_entryData->_condition ==
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MacroConditionSceneOrder::Condition::POSITION);
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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}
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void MacroConditionSceneOrderEdit::PositionChanged(
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const NumberVariable<int> &value)
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{
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GUARD_LOADING_AND_LOCK();
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_entryData->_position = value;
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}
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void MacroConditionSceneOrderEdit::SetWidgetVisibility(bool showPos)
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{
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_sources2->setVisible(!showPos);
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_position->setVisible(showPos);
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_posInfo->setVisible(showPos);
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adjustSize();
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}
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void MacroConditionSceneOrderEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_scenes->SetScene(_entryData->_scene);
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_sources->SetSceneItem(_entryData->_source);
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_sources2->SetSceneItem(_entryData->_source2);
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_position->SetValue(_entryData->_position);
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_conditions->setCurrentIndex(static_cast<int>(_entryData->_condition));
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SetWidgetVisibility(_entryData->_condition ==
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MacroConditionSceneOrder::Condition::POSITION);
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}
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} // namespace advss
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