SceneSwitcher/.github/actions/build-plugin/action.yml
2023-09-17 17:50:25 +02:00

90 lines
2.5 KiB
YAML

name: 'Setup and build plugin'
description: 'Builds the plugin for specified architecture and build config.'
inputs:
target:
description: 'Build target for dependencies'
required: true
config:
description: 'Build configuration'
required: false
default: 'Release'
codesign:
description: 'Enable codesigning (macOS only)'
required: false
default: 'false'
codesignIdent:
description: 'Developer ID for application codesigning (macOS only)'
required: false
default: '-'
visualStudio:
description: 'Visual Studio version (Windows only)'
required: false
default: 'Visual Studio 16 2019'
portable:
description: 'Set portable mode (Linux only)'
required: false
default: 'false'
workingDirectory:
description: 'Working directory for packaging'
required: false
default: ${{ github.workspace }}
runs:
using: 'composite'
steps:
- name: Setup cmake
uses: jwlawson/actions-setup-cmake@v1.13
with:
cmake-version: '3.24.x'
- name: Run macOS Build
if: ${{ runner.os == 'macOS' }}
shell: zsh {0}
env:
CODESIGN_IDENT: ${{ inputs.codesignIdent }}
run: |
build_args=(
-c ${{ inputs.config }}
-t macos-${{ inputs.target }}
)
if [[ '${{ inputs.codesign }}' == 'true' ]] build_args+=(-s)
if (( ${+CI} && ${+RUNNER_DEBUG} )) build_args+=(--debug)
${{ inputs.workingDirectory }}/.github/scripts/build-macos.zsh -d ${{ env.DEP_DIR }} ${build_args}
- name: Run Linux Build
if: ${{ runner.os == 'Linux' }}
shell: bash
run: |
build_args=(
-c ${{ inputs.config }}
-t linux-${{ inputs.target }}
)
if [[ -n "${CI}" && -n "${RUNNER_DEBUG}" ]]; then
build_args+=(--debug)
fi
if [[ '${{ inputs.portable }}' == 'true' ]]; then
build_args+=(-p)
fi
${{ inputs.workingDirectory }}/.github/scripts/build-linux.sh -d ${{ env.DEP_DIR }} "${build_args[@]}"
- name: Run Windows Build
if: ${{ runner.os == 'Windows' }}
shell: pwsh
run: |
$BuildArgs = @{
Target = '${{ inputs.target }}'
Configuration = '${{ inputs.config }}'
CMakeGenerator = '${{ inputs.visualStudio }}'
}
if ( ( Test-Path env:CI ) -and ( Test-Path env:RUNNER_DEBUG ) ) {
$BuildArgs += @{
Debug = $true
}
}
${{ inputs.workingDirectory }}/.github/scripts/Build-Windows.ps1 -ADVSSDepName ${{ env.DEP_DIR }} @BuildArgs