/****************************************************************************** Note: Long-term goal is to remove this tab / file. Most functionality shall be moved to the Macro tab instead. So if you plan to make changes here, please consider applying them to the corresponding macro tab functionality instead. ******************************************************************************/ #pragma once #include "switch-generic.hpp" namespace advss { constexpr auto default_idle_time = 60; constexpr auto idle_func = 2; struct IdleData : SceneSwitcherEntry { static bool pause; bool idleEnable = false; int time = default_idle_time; bool alreadySwitched = false; const char *getType() { return "idle"; } void save(obs_data_t *obj); void load(obs_data_t *obj); }; class IdleWidget : public SwitchWidget { Q_OBJECT public: IdleWidget(QWidget *parent, IdleData *s); private slots: void DurationChanged(int dur); private: QSpinBox *duration; IdleData *switchData; }; } // namespace advss