#include "macro-action.hpp" #include "advanced-scene-switcher.hpp" MacroAction::MacroAction(Macro *m, bool supportsVariableValue) : MacroSegment(m, supportsVariableValue) { } bool MacroAction::Save(obs_data_t *obj) const { MacroSegment::Save(obj); obs_data_set_string(obj, "id", GetId().c_str()); return true; } bool MacroAction::Load(obs_data_t *obj) { MacroSegment::Load(obj); return true; } void MacroAction::LogAction() const { vblog(LOG_INFO, "performed action %s", GetId().c_str()); } MacroRefAction::MacroRefAction(Macro *m, bool supportsVariableValue) : MacroAction(m, supportsVariableValue) { } void MacroRefAction::ResolveMacroRef() { _macro.UpdateRef(); } MultiMacroRefAction::MultiMacroRefAction(Macro *m, bool supportsVariableValue) : MacroAction(m, supportsVariableValue) { } void MultiMacroRefAction::ResolveMacroRef() { for (auto &m : _macros) { m.UpdateRef(); } }