#pragma once #include #include #include using namespace std; struct Data { string sceneName = ""; bool isFullscreen = false; }; class Settings { public: void load(); bool getStartMessageDisable(); map getMap(); pair, vector> getSceneRoundTrip(); vector getPauseScenes(); vector getIgnoreNames(); string getSettingsFilePath(); void setSettingsFilePath(string path); private: string settingsFilePath = ""; map settings; pair, vector> sceneRoundTrip; vector pauseScenes; vector ignoreNames; bool startMessageDisable = false; };