#pragma once #include "duration-control.hpp" #include "macro-action-edit.hpp" #include "scene-selection.hpp" #include "scene-item-selection.hpp" #include "transition-selection.hpp" namespace advss { class MacroActionSceneVisibility : public MacroAction { public: MacroActionSceneVisibility(Macro *m) : MacroAction(m) {} bool PerformAction(); void LogAction() const; bool Save(obs_data_t *obj) const; bool Load(obs_data_t *obj); std::string GetShortDesc() const; std::string GetId() const { return id; }; static std::shared_ptr Create(Macro *m); std::shared_ptr Copy() const; void ResolveVariablesToFixedValues(); SceneSelection _scene; SceneItemSelection _source; bool _updateTransition = false; TransitionSelection _transition; bool _updateDuration = false; Duration _duration; enum class Action { SHOW, HIDE, TOGGLE, }; Action _action = Action::SHOW; private: static bool _registered; static const std::string id; }; class MacroActionSceneVisibilityEdit : public QWidget { Q_OBJECT public: MacroActionSceneVisibilityEdit( QWidget *parent, std::shared_ptr entryData = nullptr); void UpdateEntryData(); static QWidget *Create(QWidget *parent, std::shared_ptr action) { return new MacroActionSceneVisibilityEdit( parent, std::dynamic_pointer_cast( action)); } private slots: void SceneChanged(const SceneSelection &); void SourceChanged(const SceneItemSelection &); void UpdateTransitionChanged(int); void TransitionChanged(const TransitionSelection &); void UpdateDurationChanged(int); void DurationChanged(const Duration &seconds); void ActionChanged(int value); signals: void HeaderInfoChanged(const QString &); private: void SetWidgetVisibility(); SceneSelectionWidget *_scenes; SceneItemSelectionWidget *_sources; QCheckBox *_updateTransition; TransitionSelectionWidget *_transitions; QCheckBox *_updateDuration; DurationSelection *_duration; QHBoxLayout *_durationLayout; QComboBox *_actions; std::shared_ptr _entryData; bool _loading = true; }; } // namespace advss