#pragma once #include "macro-action-edit.hpp" #include "scene-selection.hpp" #include "transition-selection.hpp" #include "duration-control.hpp" #include namespace advss { class MacroActionSwitchScene : public MacroAction { public: MacroActionSwitchScene(Macro *m) : MacroAction(m) {} bool PerformAction(); void LogAction() const; bool Save(obs_data_t *obj) const; bool Load(obs_data_t *obj); std::string GetShortDesc() const; std::string GetId() const { return id; }; static std::shared_ptr Create(Macro *m); std::shared_ptr Copy() const; void ResolveVariablesToFixedValues(); enum class SceneType { PROGRAM, PREVIEW }; SceneType _sceneType = SceneType::PROGRAM; SceneSelection _scene; TransitionSelection _transition; Duration _duration; bool _blockUntilTransitionDone = true; private: bool WaitForTransition(OBSWeakSource &scene, OBSWeakSource &transition); static bool _registered; static const std::string id; }; class MacroActionSwitchSceneEdit : public QWidget { Q_OBJECT public: MacroActionSwitchSceneEdit( QWidget *parent, std::shared_ptr entryData = nullptr); static QWidget *Create(QWidget *parent, std::shared_ptr action) { return new MacroActionSwitchSceneEdit( parent, std::dynamic_pointer_cast( action)); } private slots: void SceneChanged(const SceneSelection &); void TransitionChanged(const TransitionSelection &); void DurationChanged(const Duration &seconds); void BlockUntilTransitionDoneChanged(int state); void SceneTypeChanged(int); signals: void HeaderInfoChanged(const QString &); private: void SetWidgetVisibility(); SceneSelectionWidget *_scenes; TransitionSelectionWidget *_transitions; DurationSelection *_duration; QCheckBox *_blockUntilTransitionDone; QComboBox *_sceneTypes; QHBoxLayout *_entryLayout; std::shared_ptr _entryData; bool _loading = true; }; } // namespace advss