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https://github.com/WarmUpTill/SceneSwitcher.git
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Add scene-visibility macro condition
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182
src/macro-condition-scene-visibility.cpp
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182
src/macro-condition-scene-visibility.cpp
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#include "headers/macro-condition-edit.hpp"
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#include "headers/macro-condition-scene-visibility.hpp"
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#include "headers/utility.hpp"
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#include "headers/advanced-scene-switcher.hpp"
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#include <regex>
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const std::string MacroConditionSceneVisibility::id = "scene_visibility";
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bool MacroConditionSceneVisibility::_registered =
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MacroConditionFactory::Register(
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MacroConditionSceneVisibility::id,
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{MacroConditionSceneVisibility::Create,
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MacroConditionSceneVisibilityEdit::Create,
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"AdvSceneSwitcher.condition.sceneVisibility"});
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static std::map<SceneVisibilityCondition, std::string>
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SceneVisibilityConditionTypes = {
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{SceneVisibilityCondition::SHOWN,
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"AdvSceneSwitcher.condition.sceneVisibility.type.shown"},
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{SceneVisibilityCondition::HIDDEN,
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"AdvSceneSwitcher.condition.sceneVisibility.type.hidden"},
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};
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struct VisibilityData {
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std::string name;
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bool visible;
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bool result;
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};
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static bool visibilityEnum(obs_scene_t *, obs_sceneitem_t *item, void *ptr)
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{
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VisibilityData *vInfo = reinterpret_cast<VisibilityData *>(ptr);
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auto sourceName = obs_source_get_name(obs_sceneitem_get_source(item));
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if (vInfo->name == sourceName &&
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obs_sceneitem_visible(item) == vInfo->visible) {
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vInfo->result = true;
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return false;
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}
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if (obs_sceneitem_is_group(item)) {
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obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
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obs_scene_enum_items(scene, visibilityEnum, ptr);
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}
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return true;
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}
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bool MacroConditionSceneVisibility::CheckCondition()
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{
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if (!_source) {
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return false;
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}
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auto s = obs_weak_source_get_source(_scene.GetScene());
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auto scene = obs_scene_from_source(s);
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auto sourceName = GetWeakSourceName(_source);
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VisibilityData data = {sourceName,
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_condition == SceneVisibilityCondition::SHOWN,
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false};
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obs_scene_enum_items(scene, visibilityEnum, &data);
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obs_source_release(s);
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return data.result;
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}
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bool MacroConditionSceneVisibility::Save(obs_data_t *obj)
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{
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MacroCondition::Save(obj);
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_scene.Save(obj);
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obs_data_set_string(obj, "source", GetWeakSourceName(_source).c_str());
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obs_data_set_int(obj, "condition", static_cast<int>(_condition));
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return true;
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}
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bool MacroConditionSceneVisibility::Load(obs_data_t *obj)
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{
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MacroCondition::Load(obj);
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_scene.Load(obj);
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const char *sourceName = obs_data_get_string(obj, "source");
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_source = GetWeakSourceByName(sourceName);
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_condition = static_cast<SceneVisibilityCondition>(
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obs_data_get_int(obj, "condition"));
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return true;
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}
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std::string MacroConditionSceneVisibility::GetShortDesc()
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{
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if (_source) {
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return _scene.ToString() + " - " + GetWeakSourceName(_source);
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}
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return "";
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}
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static inline void populateConditionSelection(QComboBox *list)
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{
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for (auto entry : SceneVisibilityConditionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroConditionSceneVisibilityEdit::MacroConditionSceneVisibilityEdit(
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QWidget *parent,
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std::shared_ptr<MacroConditionSceneVisibility> entryData)
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: QWidget(parent)
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{
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_scenes = new SceneSelectionWidget(window(), false, true, true);
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_sources = new QComboBox();
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_conditions = new QComboBox();
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populateConditionSelection(_conditions);
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sources, SIGNAL(currentTextChanged(const QString &)),
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this, SLOT(SourceChanged(const QString &)));
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QWidget::connect(_conditions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ConditionChanged(int)));
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{sources}}", _sources},
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{"{{scenes}}", _scenes},
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{"{{conditions}}", _conditions},
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};
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QHBoxLayout *mainLayout = new QHBoxLayout;
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placeWidgets(
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obs_module_text(
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"AdvSceneSwitcher.condition.sceneVisibility.entry"),
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mainLayout, widgetPlaceholders);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroConditionSceneVisibilityEdit::SourceChanged(const QString &text)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_source = GetWeakSourceByQString(text);
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}
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void MacroConditionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
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{
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if (_loading || !_entryData) {
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return;
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}
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_scene = s;
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}
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_sources->clear();
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populateSceneItemSelection(_sources, _entryData->_scene);
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}
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void MacroConditionSceneVisibilityEdit::ConditionChanged(int index)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_condition = static_cast<SceneVisibilityCondition>(index);
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}
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void MacroConditionSceneVisibilityEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_conditions->setCurrentIndex(static_cast<int>(_entryData->_condition));
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_scenes->SetScene(_entryData->_scene);
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populateSceneItemSelection(_sources, _entryData->_scene);
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_sources->setCurrentText(
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GetWeakSourceName(_entryData->_source).c_str());
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}
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