Add macro action scene swap

This commit is contained in:
WarmUpTill
2021-09-10 22:20:21 +02:00
committed by WarmUpTill
parent eee3e05c10
commit fb457f723a
4 changed files with 88 additions and 0 deletions

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#pragma once
#include "macro-action-edit.hpp"
class MacroActionSceneSwap : public MacroAction {
public:
bool PerformAction();
void LogAction();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroAction> Create()
{
return std::make_shared<MacroActionSceneSwap>();
}
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneSwapEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneSwapEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneSwap> entryData = nullptr);
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneSwapEdit(
parent, std::dynamic_pointer_cast<MacroActionSceneSwap>(
action));
}
protected:
std::shared_ptr<MacroActionSceneSwap> _entryData;
};

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#include "headers/macro-action-scene-swap.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionSceneSwap::id = "scene_swap";
bool MacroActionSceneSwap::_registered = MacroActionFactory::Register(
MacroActionSceneSwap::id,
{MacroActionSceneSwap::Create, MacroActionSceneSwapEdit::Create,
"AdvSceneSwitcher.action.sceneSwap"});
bool MacroActionSceneSwap::PerformAction()
{
obs_frontend_preview_program_trigger_transition();
return true;
}
void MacroActionSceneSwap::LogAction()
{
vblog(LOG_INFO, "trigger preview to active scene transition");
}
bool MacroActionSceneSwap::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
return true;
}
bool MacroActionSceneSwap::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
return true;
}
MacroActionSceneSwapEdit::MacroActionSceneSwapEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneSwap> entryData)
: QWidget(parent)
{
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {};
placeWidgets(obs_module_text("AdvSceneSwitcher.action.SceneSwap.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
}