Fix crash when restoring scene item transition in parallel
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This commit is contained in:
WarmUpTill 2026-02-17 21:50:25 +01:00 committed by WarmUpTill
parent d7ff9088f8
commit f35ef558ee

View File

@ -1,7 +1,10 @@
#include "macro-action-scene-visibility.hpp"
#include "layout-helpers.hpp"
#include "plugin-state-helpers.hpp"
#include "transition-helpers.hpp"
#include <obs-frontend-api.h>
namespace advss {
const std::string MacroActionSceneVisibility::id = "scene_visibility";
@ -24,43 +27,137 @@ const static std::map<MacroActionSceneVisibility::Action, std::string>
namespace {
struct TransitionRestoreContext;
static std::unordered_map<obs_sceneitem_t *, TransitionRestoreContext *>
restoreContexts;
static std::mutex restoreMutex;
struct TransitionRestoreContext {
public:
obs_sceneitem_t *item;
bool wasVisible;
bool restoreTransition;
OBSSource originalTransition;
bool restoreDuration;
OBSSource originalTransition = nullptr;
uint32_t originalDuration;
obs_source_t *transition = nullptr;
signal_handler_t *sh = nullptr;
~TransitionRestoreContext()
{
if (!sh) {
return;
}
signal_handler_disconnect(
sh, "transition_stop",
&TransitionRestoreContext::ResetSceneItemTransition,
this);
}
static void ResetSceneItemTransition(void *param, calldata_t *)
{
auto *ctx = static_cast<TransitionRestoreContext *>(param);
SetSceneItemTransition(ctx->item, ctx->originalTransition,
!ctx->wasVisible);
obs_sceneitem_set_transition_duration(
ctx->item, !ctx->wasVisible, ctx->originalDuration);
delete ctx;
}
};
} // namespace
static void handleShutdown(enum obs_frontend_event event, void *private_data)
{
if (event != OBS_FRONTEND_EVENT_EXIT) {
return;
}
std::lock_guard<std::mutex> lock(restoreMutex);
for (const auto &[_, ctx] : restoreContexts) {
obs_source_release(ctx->transition);
}
restoreContexts.clear();
}
static bool setup()
{
obs_frontend_add_event_callback(handleShutdown, nullptr);
return true;
}
static bool setupDone = setup();
static void handleSourceDestroyed(void *param, calldata_t *)
{
if (OBSIsShuttingDown()) {
return;
}
auto ctx = static_cast<TransitionRestoreContext *>(param);
ctx->sh = nullptr;
ctx->originalTransition = nullptr;
delete ctx;
}
static void resetSceneItemTransition(void *param, calldata_t *)
{
if (OBSIsShuttingDown()) {
return;
}
auto ctx = static_cast<TransitionRestoreContext *>(param);
if (!ctx) {
return;
}
SetSceneItemTransition(ctx->item, ctx->originalTransition,
!ctx->wasVisible);
obs_sceneitem_set_transition_duration(ctx->item, !ctx->wasVisible,
ctx->originalDuration);
signal_handler_disconnect(ctx->sh, "transition_stop",
resetSceneItemTransition, ctx);
signal_handler_disconnect(ctx->sh, "destroy", handleSourceDestroyed,
ctx);
{
std::lock_guard<std::mutex> lock(restoreMutex);
restoreContexts.erase(ctx->item);
}
obs_source_release(ctx->transition);
delete ctx;
}
static void attachRestoreContext(obs_sceneitem_t *item,
obs_source_t *transition, bool itemWasVisible,
OBSSource originalTransition,
uint32_t originalDuration)
{
signal_handler_t *sh = obs_source_get_signal_handler(transition);
if (!sh) {
return;
}
std::lock_guard<std::mutex> lock(restoreMutex);
auto ctx = new TransitionRestoreContext{
item,
itemWasVisible,
originalTransition,
originalDuration,
obs_source_get_ref(transition),
sh,
};
auto it = restoreContexts.find(item);
if (it != restoreContexts.end()) {
auto *oldCtx = it->second;
signal_handler_disconnect(oldCtx->sh, "transition_stop",
resetSceneItemTransition, oldCtx);
signal_handler_disconnect(oldCtx->sh, "destroy",
handleSourceDestroyed, oldCtx);
ctx->originalTransition = oldCtx->originalTransition;
ctx->originalDuration = oldCtx->originalDuration;
obs_source_release(oldCtx->transition);
delete oldCtx;
restoreContexts.erase(it);
}
restoreContexts[item] = ctx;
signal_handler_connect(sh, "transition_stop", resetSceneItemTransition,
ctx);
signal_handler_connect(sh, "destroy", handleSourceDestroyed, ctx);
}
static void setSceneItemVisibility(obs_sceneitem_t *item,
const bool setTransition,
const OBSWeakSource &transitionWeak,
@ -76,7 +173,7 @@ static void setSceneItemVisibility(obs_sceneitem_t *item,
const uint32_t currentTransitionDuration =
obs_sceneitem_get_transition_duration(item, !itemIsVisible);
obs_source_t *privateTransitionSource = nullptr;
OBSSource privateTransitionSource = nullptr;
if (setTransition) {
privateTransitionSource = SetSceneItemTransition(
item, transition, !itemIsVisible);
@ -102,6 +199,10 @@ static void setSceneItemVisibility(obs_sceneitem_t *item,
break;
}
if (!setTransition && !setDuration) {
return;
}
if (!privateTransitionSource) {
if (setTransition) {
SetSceneItemTransition(item, currentTransition,
@ -120,17 +221,8 @@ static void setSceneItemVisibility(obs_sceneitem_t *item,
return;
}
auto ctx = new TransitionRestoreContext{item,
itemIsVisible,
setTransition,
currentTransition,
setDuration,
currentTransitionDuration,
sh};
signal_handler_connect(
sh, "transition_stop",
&TransitionRestoreContext::ResetSceneItemTransition, ctx);
attachRestoreContext(item, privateTransitionSource, itemIsVisible,
currentTransition, currentTransitionDuration);
}
bool MacroActionSceneVisibility::PerformAction()