Add action to switch preview scene

This commit is contained in:
WarmUpTill
2021-09-01 20:07:46 +02:00
committed by WarmUpTill
parent ccc147a1b3
commit eee3e05c10
4 changed files with 146 additions and 0 deletions

View File

@@ -0,0 +1,88 @@
#include "headers/macro-action-preview-scene.hpp"
#include "headers/advanced-scene-switcher.hpp"
#include "headers/utility.hpp"
const std::string MacroActionPreviewScene::id = "preview_scene";
bool MacroActionPreviewScene::_registered = MacroActionFactory::Register(
MacroActionPreviewScene::id,
{MacroActionPreviewScene::Create, MacroActionPreviewSceneEdit::Create,
"AdvSceneSwitcher.action.previewScene"});
bool MacroActionPreviewScene::PerformAction()
{
auto s = obs_weak_source_get_source(_scene.GetScene());
obs_frontend_set_current_preview_scene(s);
obs_source_release(s);
return true;
}
void MacroActionPreviewScene::LogAction()
{
vblog(LOG_INFO, "set preview scene to \"%s\"",
_scene.ToString().c_str());
}
bool MacroActionPreviewScene::Save(obs_data_t *obj)
{
MacroAction::Save(obj);
_scene.Save(obj);
return true;
}
bool MacroActionPreviewScene::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_scene.Load(obj);
const char *sourceName = obs_data_get_string(obj, "source");
return true;
}
std::string MacroActionPreviewScene::GetShortDesc()
{
return _scene.ToString();
}
MacroActionPreviewSceneEdit::MacroActionPreviewSceneEdit(
QWidget *parent, std::shared_ptr<MacroActionPreviewScene> entryData)
: QWidget(parent)
{
_scenes = new SceneSelectionWidget(window(), false, false, false);
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
};
placeWidgets(
obs_module_text("AdvSceneSwitcher.action.previewScene.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionPreviewSceneEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_scenes->SetScene(_entryData->_scene);
}
void MacroActionPreviewSceneEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
_entryData->_scene = s;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}