Fix transition signals not being connected on scene selection change

This would be the case if a new transition condition was created, which
immediately is changed to "transitioning from ..." or "transitioning to
..." type.
This commit is contained in:
WarmUpTill 2026-05-07 22:13:40 +02:00
parent 4f3d9e3a00
commit e7efd95050

View File

@ -357,6 +357,7 @@ void MacroConditionTransitionEdit::SceneChanged(const SceneSelection &s)
{
GUARD_LOADING_AND_LOCK();
_entryData->_scene = s;
_entryData->ConnectToTransitionSignals();
}
void MacroConditionTransitionEdit::DurationChanged(const Duration &dur)