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Fix transition signals not being connected on scene selection change
This would be the case if a new transition condition was created, which immediately is changed to "transitioning from ..." or "transitioning to ..." type.
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@ -357,6 +357,7 @@ void MacroConditionTransitionEdit::SceneChanged(const SceneSelection &s)
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{
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GUARD_LOADING_AND_LOCK();
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_entryData->_scene = s;
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_entryData->ConnectToTransitionSignals();
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}
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void MacroConditionTransitionEdit::DurationChanged(const Duration &dur)
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