mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
Remove legacy tab "Network"
This commit is contained in:
parent
7836298076
commit
e729d15e97
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@ -66,8 +66,6 @@ target_sources(
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lib/legacy/switch-idle.hpp
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lib/legacy/switch-media.cpp
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lib/legacy/switch-media.hpp
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lib/legacy/switch-network.cpp
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lib/legacy/switch-network.hpp
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lib/legacy/switch-pause.cpp
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lib/legacy/switch-pause.hpp
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lib/legacy/switch-random.cpp
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@ -328,13 +326,9 @@ set_target_properties(${LIB_NAME} PROPERTIES CXX_VISIBILITY_PRESET hidden)
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target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17)
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target_compile_features(${LIB_NAME} PUBLIC cxx_std_17)
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add_definitions(-DASIO_STANDALONE)
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target_include_directories(
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${LIB_NAME}
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PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include"
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"${CMAKE_CURRENT_SOURCE_DIR}/deps/websocketpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/deps/obs-websocket/lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/deps/exprtk")
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${LIB_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/deps/obs-websocket/lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/deps/exprtk")
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if(NOT nlohmann_json_DIR
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AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/deps/json/CMakeLists.txt")
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@ -730,31 +730,6 @@ AdvSceneSwitcher.videoTab.ignoreInactiveSource="außer Video Quelle ist inaktiv"
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AdvSceneSwitcher.videoTab.entry="Wenn {{videoSources}} {{condition}} {{filePath}} {{browseButton}} für {{duration}} wechsle zu {{scenes}} mit {{transitions}} {{ignoreInactiveSource}}"
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AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Dieser Tab ermöglicht es basierend auf der Videoausgabe von Quellen scenen zu wechseln.<br/>Für eine noch bessere Implementierung dieser Funktionalität siehe <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a>.<br/><br/>Klicke auf das markierte Plus Symbol, um einen neuen Eintrag hinzuzufügen..</p></body></html>"
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; Network Tab
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AdvSceneSwitcher.networkTab.title="Netzwerk"
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AdvSceneSwitcher.networkTab.description="Über diesen Tab kann die aktive Szene einer anderen OBS-Instanz ferngesteuert werden.\nBitte beachten, dass die Szenennamen auf allen OBS-Instanzen exakt übereinstimmen müssen."
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AdvSceneSwitcher.networkTab.warning="Die Verwendung des Servers außerhalb eines lokalen Netzwerks kann dazu führen, dass die aktive Szene von dritten Personen ausgelesen werden kann."
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AdvSceneSwitcher.networkTab.server="Server starten (Sendet Szenenwechselnachrichten zu allen verbundenen Clients)"
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AdvSceneSwitcher.networkTab.server.port="Port"
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AdvSceneSwitcher.networkTab.server.lockToIPv4="Nur IPv4 verwenden (deaktiviert IPv6)"
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AdvSceneSwitcher.networkTab.server.sendSceneChange="Sende Nachrichten für Szenenwechsel"
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AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Sende nur Szenenwechselnachrichten für automatisierte Szenenwechsel"
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AdvSceneSwitcher.networkTab.server.sendPreview="Sende Nachrichten für Vorschau Szenenwechsel im Studio-Modus"
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AdvSceneSwitcher.networkTab.startFailed.message="Der WebSocket-Server konnte nicht gestartet werden, mögliche Gründe:\n - Der TCP-Port %1 wird möglicherweise gerade von einem anderen Programm verwendet. Versuchen Sie einen anderen Port in den Websocket-Servereinstellungen zu setzen oder alle Programme zu beenden, die den Port möglicherweise verwenden.\n - Fehler: %2"
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AdvSceneSwitcher.networkTab.server.status.currentStatus="Aktueller Status"
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AdvSceneSwitcher.networkTab.server.status.notRunning="Nicht gestartet"
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AdvSceneSwitcher.networkTab.server.status.starting="Startet"
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AdvSceneSwitcher.networkTab.server.status.running="Server läuft"
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AdvSceneSwitcher.networkTab.server.restart="Server neu starten"
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AdvSceneSwitcher.networkTab.client="Client starten (Empfängt Szenenwechselnachrichten )"
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AdvSceneSwitcher.networkTab.client.address="Hostname oder IP-Adresse"
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AdvSceneSwitcher.networkTab.client.port="Port"
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AdvSceneSwitcher.networkTab.client.status.currentStatus="Aktueller status"
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AdvSceneSwitcher.networkTab.client.status.disconnected="Verbindung getrennt"
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AdvSceneSwitcher.networkTab.client.status.connecting="Verbinde"
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AdvSceneSwitcher.networkTab.client.status.connected="Verbunden"
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AdvSceneSwitcher.networkTab.client.reconnect="Erneutes Verbinden erzwingen"
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; Scene Group Tab
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AdvSceneSwitcher.sceneGroupTab.title="Szenengruppe"
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AdvSceneSwitcher.sceneGroupTab.list="Szenengruppen"
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@ -2182,31 +2182,6 @@ AdvSceneSwitcher.videoTab.ignoreInactiveSource="unless source is inactive"
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AdvSceneSwitcher.videoTab.entry="When{{videoSources}}{{condition}}{{filePath}}{{browseButton}}for{{duration}}switch to{{scenes}}using{{transitions}}{{ignoreInactiveSource}}"
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AdvSceneSwitcher.videoTab.help="<html><head/><body><p>This tab will allow you to switch scenes based on the current video output of selected sources.<br/>Make sure to check out <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> for an even better implementation of this functionality.<br/><br/> Click on the highlighted plus symbol to continue.</p></body></html>"
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# Network Tab
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AdvSceneSwitcher.networkTab.title="Network"
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AdvSceneSwitcher.networkTab.description="This tab will allow you to remotely control the active scene of another OBS instance.\nPlease note that the scene names have to match exactly on all OBS instances."
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AdvSceneSwitcher.networkTab.warning="Running the server outside of a local network will allow third parties to read the active scene."
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AdvSceneSwitcher.networkTab.server="Start server (Sends scene switch messages to all connected clients)"
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AdvSceneSwitcher.networkTab.server.port="Port"
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AdvSceneSwitcher.networkTab.server.lockToIPv4="Lock server to only using IPv4"
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AdvSceneSwitcher.networkTab.server.sendSceneChange="Send messages for scene changes"
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AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Only send messages for automated scene switches"
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AdvSceneSwitcher.networkTab.server.sendPreview="Send messages for preview scene change when running in Studio mode"
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AdvSceneSwitcher.networkTab.startFailed.message="The WebSockets server failed to start, maybe because:\n - TCP port %1 may currently be in use elsewhere on this system, possibly by another application. Try setting a different TCP port in the WebSocket server settings, or stop any application that could be using this port.\n - Error message: %2"
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AdvSceneSwitcher.networkTab.server.status.currentStatus="Current status"
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AdvSceneSwitcher.networkTab.server.status.notRunning="Not running"
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AdvSceneSwitcher.networkTab.server.status.starting="Starting"
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AdvSceneSwitcher.networkTab.server.status.running="Running"
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AdvSceneSwitcher.networkTab.server.restart="Restart server"
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AdvSceneSwitcher.networkTab.client="Start client (Receives scene switches messages)"
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AdvSceneSwitcher.networkTab.client.address="Hostname or IP address"
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AdvSceneSwitcher.networkTab.client.port="Port"
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AdvSceneSwitcher.networkTab.client.status.currentStatus="Current status"
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AdvSceneSwitcher.networkTab.client.status.disconnected="Disconnected"
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AdvSceneSwitcher.networkTab.client.status.connecting="Connecting"
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AdvSceneSwitcher.networkTab.client.status.connected="Connected"
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AdvSceneSwitcher.networkTab.client.reconnect="Force reconnect"
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# Scene Group Tab
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AdvSceneSwitcher.sceneGroupTab.title="Scene Group"
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AdvSceneSwitcher.sceneGroupTab.list="Scene Groups"
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@ -618,31 +618,6 @@ AdvSceneSwitcher.videoTab.ignoreInactiveSource="a menos que la fuente esté inac
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AdvSceneSwitcher.videoTab.entry="Cuando {{videoSources}} {{condition}} {{filePath}} {{browseButton}} durante {{duration}} cambiar a {{scenes}} usando {{transitions}} {{ignoreInactiveSource}}"
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AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Esta pestaña te permitirá cambiar escenas según la salida de vídeo actual de las fuentes seleccionadas.<br/>Asegúrate de revisar <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> para una implementación aún mejor de esta funcionalidad.<br/><br/> Haz clic en el símbolo más resaltado para continuar.</p></body></html>"
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; Network Tab
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AdvSceneSwitcher.networkTab.title="Red"
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AdvSceneSwitcher.networkTab.description="Esta pestaña le permitirá controlar de forma remota la escena activa de otra instancia de OBS.\nTenga en cuenta que los nombres de las escenas deben coincidir exactamente en todas las instancias de OBS".
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AdvSceneSwitcher.networkTab.warning="Ejecutar el servidor fuera de una red local permitirá que terceros lean la escena activa".
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AdvSceneSwitcher.networkTab.server="Iniciar servidor (envía mensajes de cambio de escena a todos los clientes conectados)"
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AdvSceneSwitcher.networkTab.server.port="Puerto"
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AdvSceneSwitcher.networkTab.server.lockToIPv4="Bloquear servidor para usar solo IPv4"
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AdvSceneSwitcher.networkTab.server.sendSceneChange="Enviar mensajes para cambios de escena"
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AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Solo enviar mensajes para cambios de escena automatizados"
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AdvSceneSwitcher.networkTab.server.sendPreview="Enviar mensajes para obtener una vista previa del cambio de escena cuando se ejecuta en Modo Estudio"
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AdvSceneSwitcher.networkTab.startFailed.message="El servidor WebSockets no pudo iniciarse, tal vez porque:\n - El puerto TCP %1 puede estar actualmente en uso en otro lugar de este sistema, posiblemente por otra aplicación. Intente configurar un puerto TCP diferente en el WebSocket configuración del servidor o detenga cualquier aplicación que pueda estar usando este puerto.\n - Mensaje de error: %2"
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AdvSceneSwitcher.networkTab.server.status.currentStatus="Estado actual"
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AdvSceneSwitcher.networkTab.server.status.notRunning="Desconectado"
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AdvSceneSwitcher.networkTab.server.status.starting="Iniciando"
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AdvSceneSwitcher.networkTab.server.status.running="En ejecución"
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AdvSceneSwitcher.networkTab.server.restart="Reiniciar servidor"
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AdvSceneSwitcher.networkTab.client="Iniciar cliente (Recibe mensajes de cambios de escena)"
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AdvSceneSwitcher.networkTab.client.address="Nombre de host o dirección IP"
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AdvSceneSwitcher.networkTab.client.port="Puerto"
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AdvSceneSwitcher.networkTab.client.status.currentStatus="Estado actual"
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AdvSceneSwitcher.networkTab.client.status.disconnected="Desconectado"
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AdvSceneSwitcher.networkTab.client.status.connecting="Conectando"
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AdvSceneSwitcher.networkTab.client.status.connected="Conectado"
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AdvSceneSwitcher.networkTab.client.reconnect="Forzar reconexión"
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; Scene Group Tab
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AdvSceneSwitcher.sceneGroupTab.title="Grupo de escenas"
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AdvSceneSwitcher.sceneGroupTab.list="Grupos de escenas"
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@ -897,31 +897,6 @@ AdvSceneSwitcher.videoTab.ignoreInactiveSource="sauf si la source est inactive"
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AdvSceneSwitcher.videoTab.entry="Lorsque{{videoSources}}{{condition}}{{filePath}}{{browseButton}}pendant{{duration}}, passez à{{scenes}}en utilisant{{transitions}}{{ignoreInactiveSource}}"
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AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Cet onglet vous permettra de basculer entre les scènes en fonction de la sortie vidéo actuelle des sources sélectionnées.<br/>Assurez-vous de consulter <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> pour une implémentation encore meilleure de cette fonctionnalité.<br/><br/> Cliquez sur le symbole plus en surbrillance pour continuer.</p></body></html>"
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; Network Tab
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AdvSceneSwitcher.networkTab.title="Réseau"
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AdvSceneSwitcher.networkTab.description="Cet onglet vous permettra de contrôler à distance la scène active d'une autre instance OBS.\nVeuillez noter que les noms de scènes doivent correspondre exactement sur toutes les instances OBS."
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AdvSceneSwitcher.networkTab.warning="Exécuter le serveur en dehors d'un réseau local permettra à des tiers de lire la scène active."
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AdvSceneSwitcher.networkTab.server="Démarrer le serveur (Envoie des messages de changement de scène à tous les clients connectés)"
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AdvSceneSwitcher.networkTab.server.port="Port"
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AdvSceneSwitcher.networkTab.server.lockToIPv4="Verrouiller le serveur pour n'utiliser que IPv4"
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AdvSceneSwitcher.networkTab.server.sendSceneChange="Envoyer des messages pour les changements de scène"
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AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Envoyer uniquement des messages pour les changements de scène automatisés"
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AdvSceneSwitcher.networkTab.server.sendPreview="Envoyer des messages pour le changement de prévisualisation de scène lors de l'exécution en mode Studio"
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AdvSceneSwitcher.networkTab.startFailed.message="Le serveur WebSocket n'a pas pu démarrer, peut-être parce que :\n - Le port TCP %1 est peut-être déjà utilisé ailleurs sur ce système, éventuellement par une autre application. Essayez de définir un port TCP différent dans les paramètres du serveur WebSocket, ou arrêtez toute application qui pourrait utiliser ce port.\n - Message d'erreur : %2"
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AdvSceneSwitcher.networkTab.server.status.currentStatus="État actuel"
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AdvSceneSwitcher.networkTab.server.status.notRunning="Non démarré"
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AdvSceneSwitcher.networkTab.server.status.starting="Démarrage"
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AdvSceneSwitcher.networkTab.server.status.running="En cours d'exécution"
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AdvSceneSwitcher.networkTab.server.restart="Redémarrer le serveur"
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AdvSceneSwitcher.networkTab.client="Démarrer le client (Reçoit des messages de changement de scène)"
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AdvSceneSwitcher.networkTab.client.address="Nom d'hôte ou adresse IP"
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AdvSceneSwitcher.networkTab.client.port="Port"
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AdvSceneSwitcher.networkTab.client.status.currentStatus="État actuel"
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AdvSceneSwitcher.networkTab.client.status.disconnected="Déconnecté"
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AdvSceneSwitcher.networkTab.client.status.connecting="Connexion"
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AdvSceneSwitcher.networkTab.client.status.connected="Connecté"
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AdvSceneSwitcher.networkTab.client.reconnect="Forcer la reconnexion"
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; Scene Group Tab
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AdvSceneSwitcher.sceneGroupTab.title="Groupe de Scènes"
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AdvSceneSwitcher.sceneGroupTab.list="Groupes de Scènes"
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@ -2136,32 +2136,7 @@ AdvSceneSwitcher.videoTab.ignoreInactiveSource="ソースが非アクティブ
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AdvSceneSwitcher.videoTab.entry="{{videoSources}}{{condition}}{{filePath}}{{browseButton}}が{{duration}}の間、{{transitions}}{{ignoreInactiveSource}}を使用して{{scenes}}に切り替わるとき"
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AdvSceneSwitcher.videoTab.help="<html><head/><body><p>このタブでは、選択したソースの現在のビデオ出力に基づいてシーンを切り替えることができます。<br/>この機能のさらに優れた実装については、<a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a>を確認してください。<br/><br/> このタブでは、選択したソースの現在のビデオ出力に基づいてシーンを切り替えることができます。</p></body></html>"
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# Network Tab
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AdvSceneSwitcher.networkTab.title="Network"
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AdvSceneSwitcher.networkTab.description="このタブを使用すると、別の OBS インスタンスのアクティブなシーンをリモートで制御できます。\nシーン名はすべての OBS インスタンスで正確に一致する必要があることに注意してください。"
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AdvSceneSwitcher.networkTab.warning="ローカルネットワーク外でサーバーを実行すると、第三者がアクティブシーンを読み取ることができます。"
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AdvSceneSwitcher.networkTab.server="サーバー起動(接続中の全クライアントにシーン切り替えメッセージを送信)"
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AdvSceneSwitcher.networkTab.server.port="港"
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AdvSceneSwitcher.networkTab.server.lockToIPv4="サーバーをIPv4のみにロックする"
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AdvSceneSwitcher.networkTab.server.sendSceneChange="場面転換時のメッセージ送信"
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AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="自動シーン切り替えのメッセージのみ送信"
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AdvSceneSwitcher.networkTab.server.sendPreview="スタジオモード実行時のプレビューシーン変更メッセージ送信"
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AdvSceneSwitcher.networkTab.startFailed.message="WebSocket サーバーの起動に失敗しました。おそらく次の理由が考えられます:\n - TCP ポート %1 は現在、このシステム上の別の場所 (おそらく別のアプリケーション) で使用されている可能性があります。 WebSocket サーバー設定で別の TCP ポートを設定してみるか、このポートを使用している可能性のあるアプリケーションを停止してください。\n - エラー メッセージ: %2"
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; AdvSceneSwitcher.networkTab.server.status.currentStatus="Current status"
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AdvSceneSwitcher.networkTab.server.status.notRunning="動いていない"
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; AdvSceneSwitcher.networkTab.server.status.starting="Starting"
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; AdvSceneSwitcher.networkTab.server.status.running="Running"
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AdvSceneSwitcher.networkTab.server.restart="サーバーの再起動"
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AdvSceneSwitcher.networkTab.client="クライアント起動(シーン切り替えメッセージ受信)"
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AdvSceneSwitcher.networkTab.client.address="ホスト名またはIPアドレス"
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; AdvSceneSwitcher.networkTab.client.port="Port"
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; AdvSceneSwitcher.networkTab.client.status.currentStatus="Current status"
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AdvSceneSwitcher.networkTab.client.status.disconnected="切断されました"
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AdvSceneSwitcher.networkTab.client.status.connecting="接続中"
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AdvSceneSwitcher.networkTab.client.status.connected="接続した"
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AdvSceneSwitcher.networkTab.client.reconnect="強制再接続"
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# Scene Group Tab
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; Scene Group Tab
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AdvSceneSwitcher.sceneGroupTab.title="シーンのグループ化"
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AdvSceneSwitcher.sceneGroupTab.list="シーングループ集"
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AdvSceneSwitcher.sceneGroupTab.edit="シーングループの編集"
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@ -2066,30 +2066,6 @@ AdvSceneSwitcher.videoTab.condition.hasChanged="mudou"
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AdvSceneSwitcher.videoTab.ignoreInactiveSource="a menos que a fonte esteja inativa"
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AdvSceneSwitcher.videoTab.entry="Quando{{videoSources}}{{condition}}{{filePath}}{{browseButton}}por{{duration}}trocar para{{scenes}}usando{{transitions}}{{ignoreInactiveSource}}"
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AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Esta aba permitirá que você troque cenas com base na saída de vídeo atual das fontes selecionadas.<br/>Certifique-se de conferir <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> para uma implementação ainda melhor dessa funcionalidade.<br/><br/> Clique no símbolo de mais destacado para continuar.</p></body></html>"
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; Network Tab
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AdvSceneSwitcher.networkTab.title="Rede"
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AdvSceneSwitcher.networkTab.description="Esta aba permitirá que você controle remotamente a cena ativa de outra instância do OBS.\nObserve que os nomes das cenas devem corresponder exatamente em todas as instâncias do OBS."
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AdvSceneSwitcher.networkTab.warning="Executar o servidor fora de uma rede local permitirá que terceiros leiam a cena ativa."
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AdvSceneSwitcher.networkTab.server="Iniciar servidor (Envia mensagens de troca de cena para todos os clientes conectados)"
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AdvSceneSwitcher.networkTab.server.port="Porta"
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AdvSceneSwitcher.networkTab.server.lockToIPv4="Bloquear servidor para usar apenas IPv4"
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AdvSceneSwitcher.networkTab.server.sendSceneChange="Enviar mensagens para mudanças de cena"
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AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Enviar mensagens apenas para trocas de cena automatizadas"
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AdvSceneSwitcher.networkTab.server.sendPreview="Enviar mensagens para mudança de cena de pré-visualização ao executar no modo Studio"
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AdvSceneSwitcher.networkTab.startFailed.message="O servidor WebSockets falhou ao iniciar, talvez porque:\n - A porta TCP %1 pode estar atualmente em uso em outro lugar neste sistema, possivelmente por outro aplicativo. Tente definir uma porta TCP diferente nas configurações do servidor WebSocket, ou pare qualquer aplicativo que possa estar usando esta porta.\n - Mensagem de erro: %2"
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AdvSceneSwitcher.networkTab.server.status.currentStatus="Status atual"
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AdvSceneSwitcher.networkTab.server.status.notRunning="Não está em execução"
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AdvSceneSwitcher.networkTab.server.status.starting="Iniciando"
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AdvSceneSwitcher.networkTab.server.status.running="Em execução"
|
||||
AdvSceneSwitcher.networkTab.server.restart="Reiniciar servidor"
|
||||
AdvSceneSwitcher.networkTab.client="Iniciar cliente (Recebe mensagens de trocas de cena)"
|
||||
AdvSceneSwitcher.networkTab.client.address="Nome do host ou endereço IP"
|
||||
AdvSceneSwitcher.networkTab.client.port="Porta"
|
||||
AdvSceneSwitcher.networkTab.client.status.currentStatus="Status atual"
|
||||
AdvSceneSwitcher.networkTab.client.status.disconnected="Desconectado"
|
||||
AdvSceneSwitcher.networkTab.client.status.connecting="Conectando"
|
||||
AdvSceneSwitcher.networkTab.client.status.connected="Conectado"
|
||||
AdvSceneSwitcher.networkTab.client.reconnect="Forçar reconexão"
|
||||
|
||||
; Scene Group Tab
|
||||
AdvSceneSwitcher.sceneGroupTab.title="Grupo de Cenas"
|
||||
|
|
|
|||
|
|
@ -307,28 +307,6 @@ AdvSceneSwitcher.videoTab.ignoreInactiveSource="если источник неа
|
|||
AdvSceneSwitcher.videoTab.entry="Когда {{videoSources}} {{condition}} {{filePath}} {{browseButton}} для {{duration}} переключиться на {{scenes}} используя {{transitions}} {{ignoreInactiveSource}}"
|
||||
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Эта вкладка позволит вам переключать сцены на основе текущего видеовыхода выбранных источников.<br/>Обязательно проверьте <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> для еще лучшей реализации этой функциональности.<br/><br/> Нажмите на выделенный символ плюса, чтобы продолжить.</p></body></html>"
|
||||
|
||||
; Network Tab
|
||||
AdvSceneSwitcher.networkTab.title="Сеть"
|
||||
AdvSceneSwitcher.networkTab.warning="Запуск сервера вне локальной сети позволит третьим лицам читать активную сцену."
|
||||
AdvSceneSwitcher.networkTab.server="Запустить сервер (отправляет сообщения о переключении сцены всем подключенным клиентам)"
|
||||
AdvSceneSwitcher.networkTab.server.port="Порт"
|
||||
AdvSceneSwitcher.networkTab.server.lockToIPv4="Заблокировать сервер на использование только IPv4"
|
||||
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Отправлять сообщения только для автоматических переключателей сцен"
|
||||
AdvSceneSwitcher.networkTab.startFailed.message="Сервер WebSockets не удалось запустить, возможно потому, что:\n - TCP порт %1 может в настоящее время использоваться в другом месте в этой системе, возможно, другим приложением. Попробуйте установить другой TCP порт в настройках сервера WebSocket, или остановите любое приложение, которое может использовать этот порт.\n - Сообщение об ошибке: %2"
|
||||
AdvSceneSwitcher.networkTab.server.status.currentStatus="Текущий статус"
|
||||
AdvSceneSwitcher.networkTab.server.status.notRunning="Не запущен"
|
||||
AdvSceneSwitcher.networkTab.server.status.starting="Запуск"
|
||||
AdvSceneSwitcher.networkTab.server.status.running="Работает"
|
||||
AdvSceneSwitcher.networkTab.server.restart="Перезапустить сервер"
|
||||
AdvSceneSwitcher.networkTab.client="Запустить клиент (Получает сообщения о переключении сцен)"
|
||||
AdvSceneSwitcher.networkTab.client.address="Имя хоста или IP-адрес"
|
||||
AdvSceneSwitcher.networkTab.client.port="Порт"
|
||||
AdvSceneSwitcher.networkTab.client.status.currentStatus="Текущий статус"
|
||||
AdvSceneSwitcher.networkTab.client.status.disconnected="Отключено"
|
||||
AdvSceneSwitcher.networkTab.client.status.connecting="Подключение"
|
||||
AdvSceneSwitcher.networkTab.client.status.connected="Подключено"
|
||||
AdvSceneSwitcher.networkTab.client.reconnect="Принудительное переподключение"
|
||||
|
||||
; Scene Group Tab
|
||||
AdvSceneSwitcher.sceneGroupTab.title="Группа сцен"
|
||||
AdvSceneSwitcher.sceneGroupTab.list="Группы сцен"
|
||||
|
|
|
|||
|
|
@ -529,31 +529,6 @@ AdvSceneSwitcher.videoTab.ignoreInactiveSource="Kaynak etkin olmadığı sürece
|
|||
AdvSceneSwitcher.videoTab.entry="Zaman {{videoSources}} {{condition}} {{filePath}} {{browseButton}} için {{duration}} şuna dönüştür {{scenes}} kullan {{transitions}} {{ignoreInactiveSource}}"
|
||||
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>Bu sekme, seçilen kaynakların mevcut video çıkışına göre sahneler arasında geçiş yapmanızı sağlar.<br/><a href=\"https:// adresini kontrol ettiğinizden emin olun. obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> bu işlevin daha da iyi bir şekilde uygulanması için.<br/><br/> Devam etmek için vurgulanan artı simgesini tıklayın.</p></body></html>"
|
||||
|
||||
; Network Tab
|
||||
AdvSceneSwitcher.networkTab.title="Ağ"
|
||||
AdvSceneSwitcher.networkTab.description="Bu sekme, başka bir OBS örneğinin etkin sahnesini uzaktan kontrol etmenizi sağlar.\nSahne adlarının tüm OBS örneklerinde tam olarak eşleşmesi gerektiğini lütfen unutmayın."
|
||||
AdvSceneSwitcher.networkTab.warning="Sunucuyu yerel bir ağın dışında çalıştırmak, üçüncü tarafların aktif sahneyi okumasına izin verecektir."
|
||||
AdvSceneSwitcher.networkTab.server="Sunucuyu başlat (Bağlı tüm istemcilere sahne değiştirme mesajları gönderir)"
|
||||
AdvSceneSwitcher.networkTab.server.port="Port"
|
||||
AdvSceneSwitcher.networkTab.server.lockToIPv4="Sunucuyu yalnızca IPv4 kullanacak şekilde kilitleyin"
|
||||
AdvSceneSwitcher.networkTab.server.sendSceneChange="Sahne değişiklikleri için mesaj gönder"
|
||||
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="Yalnızca otomatik sahne anahtarları için mesaj gönder"
|
||||
AdvSceneSwitcher.networkTab.server.sendPreview="Stüdyo modunda çalışırken önizleme sahnesi değişikliği için mesajlar gönderin"
|
||||
AdvSceneSwitcher.networkTab.startFailed.message="WebSockets sunucusu başlatılamadı, bunun nedeni şunlar olabilir:\n - %1 TCP bağlantı noktası şu anda bu sistemde başka bir yerde, muhtemelen başka bir uygulama tarafından kullanılıyor olabilir. WebSocket sunucu ayarlarında farklı bir TCP bağlantı noktası ayarlamayı deneyin veya bu bağlantı noktasını kullanabilecek herhangi bir uygulamayı durdurun.\n - Hata mesajı: %2"
|
||||
AdvSceneSwitcher.networkTab.server.status.currentStatus="Şu anki durum"
|
||||
AdvSceneSwitcher.networkTab.server.status.notRunning="Çalışmıyor"
|
||||
AdvSceneSwitcher.networkTab.server.status.starting="Başlangıç"
|
||||
AdvSceneSwitcher.networkTab.server.status.running="Çalışıyor"
|
||||
AdvSceneSwitcher.networkTab.server.restart="Sunucuyu yeniden başlat"
|
||||
AdvSceneSwitcher.networkTab.client="İstemciyi başlat (Sahne değiştirme mesajlarını alır)"
|
||||
AdvSceneSwitcher.networkTab.client.address="Ana makine adı veya IP adresi"
|
||||
AdvSceneSwitcher.networkTab.client.port="Port"
|
||||
AdvSceneSwitcher.networkTab.client.status.currentStatus="Şu anki durum"
|
||||
AdvSceneSwitcher.networkTab.client.status.disconnected="Bağlantı kesildi"
|
||||
AdvSceneSwitcher.networkTab.client.status.connecting="Bağlanıyor"
|
||||
AdvSceneSwitcher.networkTab.client.status.connected="Bağlandı"
|
||||
AdvSceneSwitcher.networkTab.client.reconnect="Yeniden bağlanmaya zorla"
|
||||
|
||||
; Scene Group Tab
|
||||
AdvSceneSwitcher.sceneGroupTab.title="Sahne Grubu"
|
||||
AdvSceneSwitcher.sceneGroupTab.list="Sahne Grupları"
|
||||
|
|
|
|||
|
|
@ -820,31 +820,6 @@ AdvSceneSwitcher.videoTab.entry="当 {{videoSources}} {{condition}} {{filePath}}
|
|||
AdvSceneSwitcher.videoTab.ignoreInactiveSource="除非源处于非活动状态"
|
||||
AdvSceneSwitcher.videoTab.help="<html><head/><body><p>此选项卡将允许您根据选定源的当前视频输出切换场景。<br/>请确保退出 <a href=\"https://obsproject.com/forum/resources/pixel-match-switcher.1202/\"><span style=\" text-decoration: underline; color:#268bd2;\">Pixel Match Switcher</span></a> 以便更好地实现此功能.<br/><br/> 单击高亮显示的加号继续.</p></body></html>"
|
||||
|
||||
; Network Tab
|
||||
AdvSceneSwitcher.networkTab.title="网络"
|
||||
AdvSceneSwitcher.networkTab.description="此选项卡将允许您远程控制另一个OBS实例的活动场景。\n请注意,所有OBS实例上的场景名称必须完全匹配."
|
||||
AdvSceneSwitcher.networkTab.warning="在本地网络之外运行服务器将允许第三方读取活动场景."
|
||||
AdvSceneSwitcher.networkTab.server="启动服务器(向所有连接的客户端发送场景切换消息)"
|
||||
AdvSceneSwitcher.networkTab.server.port="端口"
|
||||
AdvSceneSwitcher.networkTab.server.lockToIPv4="锁定为仅使用IPv4将服务器"
|
||||
AdvSceneSwitcher.networkTab.server.sendSceneChange="发送更改场景的消息"
|
||||
AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches="仅为自动场景切换发送消息"
|
||||
AdvSceneSwitcher.networkTab.server.sendPreview="在Studio模式下运行时发送预览场景更改消息"
|
||||
AdvSceneSwitcher.networkTab.startFailed.message="WebSockets服务器无法启动,可能是因为:\n-TCP端口%1当前可能正在该系统的其他位置使用,可能是由其他应用程序使用。请尝试在WebSocket服务器设置中设置其他TCP端口,或停止可能正在使用此端口的任何应用程序。\n-错误消息: %2"
|
||||
AdvSceneSwitcher.networkTab.server.status.currentStatus="状态"
|
||||
AdvSceneSwitcher.networkTab.server.status.notRunning="未运行"
|
||||
AdvSceneSwitcher.networkTab.server.status.starting="启动中"
|
||||
AdvSceneSwitcher.networkTab.server.status.running="运行中"
|
||||
AdvSceneSwitcher.networkTab.server.restart="重新启动服务"
|
||||
AdvSceneSwitcher.networkTab.client="启动客户端(接收场景切换消息)"
|
||||
AdvSceneSwitcher.networkTab.client.address="主机名或IP地址"
|
||||
AdvSceneSwitcher.networkTab.client.port="端口"
|
||||
AdvSceneSwitcher.networkTab.client.status.currentStatus="状态"
|
||||
AdvSceneSwitcher.networkTab.client.status.disconnected="未连接"
|
||||
AdvSceneSwitcher.networkTab.client.status.connecting="连接中"
|
||||
AdvSceneSwitcher.networkTab.client.status.connected="已连接"
|
||||
AdvSceneSwitcher.networkTab.client.reconnect="强制重新连接"
|
||||
|
||||
; Scene Group Tab
|
||||
AdvSceneSwitcher.sceneGroupTab.title="场景组"
|
||||
AdvSceneSwitcher.sceneGroupTab.list="场景组"
|
||||
|
|
|
|||
|
|
@ -178,7 +178,12 @@
|
|||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.generalTab.generalBehavior.logLevel.printActions</string>
|
||||
<string>AdvSceneSwitcher.generalTab.generalBehavior.logLevel.logMacro</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.generalTab.generalBehavior.logLevel.logAction</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
|
|
@ -1173,205 +1178,6 @@
|
|||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="networkTab">
|
||||
<attribute name="title">
|
||||
<string>AdvSceneSwitcher.networkTab.title</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_30">
|
||||
<item>
|
||||
<widget class="QLabel" name="networkTabDescription">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.description</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="networkTabWarningLabel">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.warning</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="serverSettings">
|
||||
<property name="title">
|
||||
<string>AdvSceneSwitcher.networkTab.server</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_31">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout_24">
|
||||
<item row="3" column="1">
|
||||
<widget class="QCheckBox" name="restrictSend">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.restrictSendToAutomatedSwitches</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_19">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.status.currentStatus</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QLabel" name="serverStatus">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.status.notRunning</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QSpinBox" name="serverPort">
|
||||
<property name="minimum">
|
||||
<number>1024</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>65535</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>55555</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_17">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.port</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="lockToIPv4">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.lockToIPv4</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QCheckBox" name="sendPreview">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.sendPreview</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="sendSceneChange">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.sendSceneChange</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="serverRestart">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.server.restart</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="clientSettings">
|
||||
<property name="title">
|
||||
<string>AdvSceneSwitcher.networkTab.client</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_23">
|
||||
<item row="0" column="0">
|
||||
<layout class="QGridLayout" name="gridLayout_21">
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_11">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.client.port</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.client.address</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="clientHostname">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QSpinBox" name="clientPort">
|
||||
<property name="minimum">
|
||||
<number>1024</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>65535</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>55555</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLabel" name="clientStatus">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.client.status.disconnected</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_14">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.client.status.currentStatus</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QPushButton" name="clientReconnect">
|
||||
<property name="text">
|
||||
<string>AdvSceneSwitcher.networkTab.client.reconnect</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="sceneGroupTab">
|
||||
<attribute name="title">
|
||||
<string>AdvSceneSwitcher.sceneGroupTab.title</string>
|
||||
|
|
@ -4627,17 +4433,6 @@
|
|||
<tabstop>elseActionUp</tabstop>
|
||||
<tabstop>elseActionDown</tabstop>
|
||||
<tabstop>elseActionBottom</tabstop>
|
||||
<tabstop>serverSettings</tabstop>
|
||||
<tabstop>restrictSend</tabstop>
|
||||
<tabstop>serverPort</tabstop>
|
||||
<tabstop>lockToIPv4</tabstop>
|
||||
<tabstop>sendPreview</tabstop>
|
||||
<tabstop>sendSceneChange</tabstop>
|
||||
<tabstop>serverRestart</tabstop>
|
||||
<tabstop>clientSettings</tabstop>
|
||||
<tabstop>clientHostname</tabstop>
|
||||
<tabstop>clientPort</tabstop>
|
||||
<tabstop>clientReconnect</tabstop>
|
||||
<tabstop>sceneGroups</tabstop>
|
||||
<tabstop>sceneGroupAdd</tabstop>
|
||||
<tabstop>sceneGroupRemove</tabstop>
|
||||
|
|
|
|||
|
|
@ -126,7 +126,6 @@ void AdvSceneSwitcher::LoadUI()
|
|||
SetupTimeTab();
|
||||
SetupAudioTab();
|
||||
SetupVideoTab();
|
||||
SetupNetworkTab();
|
||||
SetupSceneGroupTab();
|
||||
SetupTriggerTab();
|
||||
SetupMacroTab();
|
||||
|
|
@ -459,15 +458,6 @@ void SwitcherData::Start()
|
|||
writeToStatusFile("Advanced Scene Switcher running");
|
||||
}
|
||||
|
||||
if (networkConfig.ServerEnabled) {
|
||||
server.start(networkConfig.ServerPort,
|
||||
networkConfig.LockToIPv4);
|
||||
}
|
||||
|
||||
if (networkConfig.ClientEnabled) {
|
||||
client.connect(networkConfig.GetClientUri());
|
||||
}
|
||||
|
||||
if (showSystemTrayNotifications) {
|
||||
DisplayTrayMessage(
|
||||
obs_module_text("AdvSceneSwitcher.pluginName"),
|
||||
|
|
@ -495,9 +485,6 @@ void SwitcherData::Stop()
|
|||
writeToStatusFile("Advanced Scene Switcher stopped");
|
||||
}
|
||||
|
||||
server.stop();
|
||||
client.disconnect();
|
||||
|
||||
if (showSystemTrayNotifications) {
|
||||
DisplayTrayMessage(
|
||||
obs_module_text("AdvSceneSwitcher.pluginName"),
|
||||
|
|
@ -567,10 +554,6 @@ static void handleSceneChange()
|
|||
|
||||
switcher->checkTriggers();
|
||||
switcher->checkDefaultSceneTransitions();
|
||||
|
||||
if (switcher->networkConfig.ShouldSendFrontendSceneChange()) {
|
||||
switcher->server.sendMessage({ws.Get(), nullptr, 0});
|
||||
}
|
||||
}
|
||||
|
||||
static void setLiveTime()
|
||||
|
|
@ -599,17 +582,6 @@ static void checkAutoStartStreaming()
|
|||
switcher->Start();
|
||||
}
|
||||
|
||||
static void handlePeviewSceneChange()
|
||||
{
|
||||
if (switcher->networkConfig.ShouldSendPrviewSceneChange()) {
|
||||
OBSSourceAutoRelease source =
|
||||
obs_frontend_get_current_preview_scene();
|
||||
OBSWeakSourceAutoRelease weak =
|
||||
obs_source_get_weak_source(source);
|
||||
switcher->server.sendMessage({weak.Get(), nullptr, 0}, true);
|
||||
}
|
||||
}
|
||||
|
||||
static void handleTransitionEnd()
|
||||
{
|
||||
GetMacroTransitionCV().notify_all();
|
||||
|
|
@ -687,9 +659,6 @@ static void OBSEvent(enum obs_frontend_event event, void *switcher)
|
|||
case OBS_FRONTEND_EVENT_SCENE_CHANGED:
|
||||
handleSceneChange();
|
||||
break;
|
||||
case OBS_FRONTEND_EVENT_PREVIEW_SCENE_CHANGED:
|
||||
handlePeviewSceneChange();
|
||||
break;
|
||||
case OBS_FRONTEND_EVENT_RECORDING_STARTED:
|
||||
setLiveTime();
|
||||
checkAutoStartRecording();
|
||||
|
|
|
|||
|
|
@ -359,24 +359,6 @@ public slots:
|
|||
void on_videoDown_clicked();
|
||||
void on_getScreenshot_clicked();
|
||||
|
||||
// Scene group tab
|
||||
public:
|
||||
void SetupNetworkTab();
|
||||
public slots:
|
||||
void on_serverSettings_toggled(bool on);
|
||||
void on_serverPort_valueChanged(int value);
|
||||
void on_lockToIPv4_stateChanged(int state);
|
||||
void on_serverRestart_clicked();
|
||||
void UpdateServerStatus();
|
||||
void on_clientSettings_toggled(bool on);
|
||||
void on_clientHostname_textChanged(const QString &text);
|
||||
void on_clientPort_valueChanged(int value);
|
||||
void on_sendSceneChange_stateChanged(int state);
|
||||
void on_restrictSend_stateChanged(int state);
|
||||
void on_sendPreview_stateChanged(int state);
|
||||
void on_clientReconnect_clicked();
|
||||
void UpdateClientStatus();
|
||||
|
||||
// Scene group tab
|
||||
public:
|
||||
void SetupSceneGroupTab();
|
||||
|
|
|
|||
|
|
@ -216,7 +216,6 @@ static bool isLegacyTab(const QString &name)
|
|||
{
|
||||
return name == obs_module_text(
|
||||
"AdvSceneSwitcher.sceneGroupTab.title") ||
|
||||
name == obs_module_text("AdvSceneSwitcher.networkTab.title") ||
|
||||
name == obs_module_text(
|
||||
"AdvSceneSwitcher.transitionTab.title") ||
|
||||
name == obs_module_text(
|
||||
|
|
@ -456,7 +455,6 @@ void SwitcherData::LoadSettings(obs_data_t *obj)
|
|||
loadTimeSwitches(obj);
|
||||
loadAudioSwitches(obj);
|
||||
loadVideoSwitches(obj);
|
||||
loadNetworkSettings(obj);
|
||||
loadSceneTriggers(obj);
|
||||
LoadGeneralSettings(obj);
|
||||
LoadHotkeys(obj);
|
||||
|
|
@ -492,7 +490,6 @@ void SwitcherData::SaveSettings(obs_data_t *obj)
|
|||
saveTimeSwitches(obj);
|
||||
saveAudioSwitches(obj);
|
||||
saveVideoSwitches(obj);
|
||||
saveNetworkSwitches(obj);
|
||||
saveSceneTriggers(obj);
|
||||
SaveGeneralSettings(obj);
|
||||
SaveHotkeys(obj);
|
||||
|
|
|
|||
|
|
@ -1,717 +0,0 @@
|
|||
/*
|
||||
Most of this code is based on https://github.com/Palakis/obs-websocket
|
||||
*/
|
||||
|
||||
#include "advanced-scene-switcher.hpp"
|
||||
#include "obs-module-helper.hpp"
|
||||
#include "scene-switch-helpers.hpp"
|
||||
#include "source-helpers.hpp"
|
||||
#include "switcher-data.hpp"
|
||||
|
||||
#include <obs-frontend-api.h>
|
||||
#include <QMessageBox>
|
||||
#include <QTime>
|
||||
#include <QMainWindow>
|
||||
|
||||
namespace advss {
|
||||
|
||||
#define PARAM_SERVER_ENABLE "ServerEnabled"
|
||||
#define PARAM_SERVER_PORT "ServerPort"
|
||||
#define PARAM_LOCKTOIPV4 "LockToIPv4"
|
||||
|
||||
#define PARAM_CLIENT_ENABLE "ClientEnabled"
|
||||
#define PARAM_CLIENT_PORT "ClientPort"
|
||||
#define PARAM_ADDRESS "Address"
|
||||
#define PARAM_CLIENT_SEND_SCENE_CHANGE "SendSceneChange"
|
||||
#define PARAM_CLIENT_SEND_SCENE_CHANGE_ALL "SendSceneChangeAll"
|
||||
#define PARAM_CLIENT_SENDPREVIEW "SendPreview"
|
||||
|
||||
#define RECONNECT_DELAY 10
|
||||
|
||||
#define SCENE_ENTRY "scene"
|
||||
#define TRANSITION_ENTRY "transition"
|
||||
#define TRANSITION_DURATION "duration"
|
||||
#define SET_PREVIEW "preview"
|
||||
|
||||
using websocketpp::lib::placeholders::_1;
|
||||
using websocketpp::lib::placeholders::_2;
|
||||
using websocketpp::lib::bind;
|
||||
|
||||
NetworkConfig::NetworkConfig()
|
||||
: ServerEnabled(false),
|
||||
ServerPort(55555),
|
||||
LockToIPv4(false),
|
||||
ClientEnabled(false),
|
||||
Address(""),
|
||||
ClientPort(55555),
|
||||
SendSceneChange(true),
|
||||
SendSceneChangeAll(true),
|
||||
SendPreview(true)
|
||||
{
|
||||
}
|
||||
|
||||
void NetworkConfig::Load(obs_data_t *obj)
|
||||
{
|
||||
SetDefaults(obj);
|
||||
|
||||
ServerEnabled = obs_data_get_bool(obj, PARAM_SERVER_ENABLE);
|
||||
ServerPort = obs_data_get_int(obj, PARAM_SERVER_PORT);
|
||||
LockToIPv4 = obs_data_get_bool(obj, PARAM_LOCKTOIPV4);
|
||||
|
||||
ClientEnabled = obs_data_get_bool(obj, PARAM_CLIENT_ENABLE);
|
||||
Address = obs_data_get_string(obj, PARAM_ADDRESS);
|
||||
ClientPort = obs_data_get_int(obj, PARAM_CLIENT_PORT);
|
||||
SendSceneChange =
|
||||
obs_data_get_bool(obj, PARAM_CLIENT_SEND_SCENE_CHANGE);
|
||||
SendSceneChangeAll =
|
||||
obs_data_get_bool(obj, PARAM_CLIENT_SEND_SCENE_CHANGE_ALL);
|
||||
SendPreview = obs_data_get_bool(obj, PARAM_CLIENT_SENDPREVIEW);
|
||||
}
|
||||
|
||||
void NetworkConfig::Save(obs_data_t *obj)
|
||||
{
|
||||
obs_data_set_bool(obj, PARAM_SERVER_ENABLE, ServerEnabled);
|
||||
obs_data_set_int(obj, PARAM_SERVER_PORT, ServerPort);
|
||||
obs_data_set_bool(obj, PARAM_LOCKTOIPV4, LockToIPv4);
|
||||
|
||||
obs_data_set_bool(obj, PARAM_CLIENT_ENABLE, ClientEnabled);
|
||||
obs_data_set_string(obj, PARAM_ADDRESS, Address.c_str());
|
||||
obs_data_set_int(obj, PARAM_CLIENT_PORT, ClientPort);
|
||||
obs_data_set_bool(obj, PARAM_CLIENT_SEND_SCENE_CHANGE, SendSceneChange);
|
||||
obs_data_set_bool(obj, PARAM_CLIENT_SEND_SCENE_CHANGE_ALL,
|
||||
SendSceneChangeAll);
|
||||
obs_data_set_bool(obj, PARAM_CLIENT_SENDPREVIEW, SendPreview);
|
||||
}
|
||||
|
||||
void NetworkConfig::SetDefaults(obs_data_t *obj)
|
||||
{
|
||||
obs_data_set_default_bool(obj, PARAM_SERVER_ENABLE, false);
|
||||
obs_data_set_default_int(obj, PARAM_SERVER_PORT, ServerPort);
|
||||
obs_data_set_default_bool(obj, PARAM_LOCKTOIPV4, LockToIPv4);
|
||||
|
||||
obs_data_set_default_bool(obj, PARAM_CLIENT_ENABLE, false);
|
||||
obs_data_set_default_string(obj, PARAM_ADDRESS, Address.c_str());
|
||||
obs_data_set_default_int(obj, PARAM_CLIENT_PORT, ClientPort);
|
||||
obs_data_set_default_bool(obj, PARAM_CLIENT_SEND_SCENE_CHANGE,
|
||||
SendSceneChange);
|
||||
obs_data_set_default_bool(obj, PARAM_CLIENT_SEND_SCENE_CHANGE_ALL,
|
||||
SendSceneChangeAll);
|
||||
obs_data_set_default_bool(obj, PARAM_CLIENT_SENDPREVIEW, SendPreview);
|
||||
}
|
||||
|
||||
std::string NetworkConfig::GetClientUri()
|
||||
{
|
||||
return "ws://" + Address + ":" + std::to_string(ClientPort);
|
||||
}
|
||||
|
||||
bool NetworkConfig::ShouldSendSceneChange()
|
||||
{
|
||||
return ServerEnabled && SendSceneChange;
|
||||
}
|
||||
|
||||
bool NetworkConfig::ShouldSendFrontendSceneChange()
|
||||
{
|
||||
return ShouldSendSceneChange() && SendSceneChangeAll;
|
||||
}
|
||||
|
||||
bool NetworkConfig::ShouldSendPrviewSceneChange()
|
||||
{
|
||||
return ServerEnabled && SendPreview;
|
||||
}
|
||||
|
||||
WSServer::WSServer() : QObject(nullptr), _connections(), _clMutex()
|
||||
{
|
||||
_server.get_alog().clear_channels(
|
||||
websocketpp::log::alevel::frame_header |
|
||||
websocketpp::log::alevel::frame_payload |
|
||||
websocketpp::log::alevel::control);
|
||||
_server.init_asio();
|
||||
#ifndef _WIN32
|
||||
_server.set_reuse_addr(true);
|
||||
#endif
|
||||
|
||||
_server.set_open_handler(bind(&WSServer::onOpen, this, _1));
|
||||
_server.set_close_handler(bind(&WSServer::onClose, this, _1));
|
||||
_server.set_message_handler(bind(&WSServer::onMessage, this, _1, _2));
|
||||
}
|
||||
|
||||
WSServer::~WSServer()
|
||||
{
|
||||
stop();
|
||||
}
|
||||
|
||||
void WSServer::start(quint16 port, bool lockToIPv4)
|
||||
{
|
||||
if (_server.is_listening() &&
|
||||
(port == _serverPort && _lockToIPv4 == lockToIPv4)) {
|
||||
blog(LOG_INFO,
|
||||
"WSServer::start: server already on this port and protocol mode. no restart needed");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_server.is_listening()) {
|
||||
stop();
|
||||
}
|
||||
|
||||
_server.reset();
|
||||
|
||||
_serverPort = port;
|
||||
_lockToIPv4 = lockToIPv4;
|
||||
|
||||
websocketpp::lib::error_code errorCode;
|
||||
if (lockToIPv4) {
|
||||
blog(LOG_INFO, "WSServer::start: Locked to IPv4 bindings");
|
||||
_server.listen(websocketpp::lib::asio::ip::tcp::v4(),
|
||||
_serverPort, errorCode);
|
||||
} else {
|
||||
blog(LOG_INFO, "WSServer::start: Not locked to IPv4 bindings");
|
||||
_server.listen(_serverPort, errorCode);
|
||||
}
|
||||
|
||||
if (errorCode) {
|
||||
std::string errorCodeMessage = errorCode.message();
|
||||
blog(LOG_INFO, "server: listen failed: %s",
|
||||
errorCodeMessage.c_str());
|
||||
|
||||
QString errorTitle =
|
||||
obs_module_text("AdvSceneSwitcher.windowTitle");
|
||||
QString errorMessage =
|
||||
QString(obs_module_text(
|
||||
"AdvSceneSwitcher.networkTab.startFailed.message"))
|
||||
.arg(_serverPort)
|
||||
.arg(errorCodeMessage.c_str());
|
||||
|
||||
QMainWindow *mainWindow = reinterpret_cast<QMainWindow *>(
|
||||
obs_frontend_get_main_window());
|
||||
QMessageBox::warning(mainWindow, errorTitle, errorMessage);
|
||||
|
||||
return;
|
||||
}
|
||||
switcher->serverStatus = ServerStatus::STARTING;
|
||||
|
||||
_server.start_accept();
|
||||
|
||||
_threadPool.start(Compatability::CreateFunctionRunnable([=]() {
|
||||
blog(LOG_INFO, "WSServer::start: io thread started");
|
||||
_server.run();
|
||||
blog(LOG_INFO, "WSServer::start: io thread exited");
|
||||
}));
|
||||
|
||||
switcher->serverStatus = ServerStatus::RUNNING;
|
||||
blog(LOG_INFO,
|
||||
"WSServer::start: server started successfully on port %d",
|
||||
_serverPort);
|
||||
}
|
||||
|
||||
void WSServer::stop()
|
||||
{
|
||||
if (!_server.is_listening()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_server.stop_listening();
|
||||
for (connection_hdl hdl : _connections) {
|
||||
websocketpp::lib::error_code ec;
|
||||
_server.close(hdl, websocketpp::close::status::going_away,
|
||||
"Server stopping", ec);
|
||||
}
|
||||
|
||||
_threadPool.waitForDone();
|
||||
|
||||
while (_connections.size() > 0) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
|
||||
switcher->serverStatus = ServerStatus::NOT_RUNNING;
|
||||
blog(LOG_INFO, "server stopped successfully");
|
||||
}
|
||||
|
||||
void WSServer::sendMessage(SceneSwitchInfo sceneSwitch, bool preview)
|
||||
{
|
||||
if (!sceneSwitch.scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
OBSData data = obs_data_create();
|
||||
obs_data_set_string(data, SCENE_ENTRY,
|
||||
GetWeakSourceName(sceneSwitch.scene).c_str());
|
||||
obs_data_set_string(data, TRANSITION_ENTRY,
|
||||
GetWeakSourceName(sceneSwitch.transition).c_str());
|
||||
obs_data_set_int(data, TRANSITION_DURATION, sceneSwitch.duration);
|
||||
obs_data_set_bool(data, SET_PREVIEW, preview);
|
||||
std::string message = obs_data_get_json(data);
|
||||
obs_data_release(data);
|
||||
|
||||
for (connection_hdl hdl : _connections) {
|
||||
websocketpp::lib::error_code ec;
|
||||
_server.send(hdl, message, websocketpp::frame::opcode::text,
|
||||
ec);
|
||||
if (ec) {
|
||||
std::string errorCodeMessage = ec.message();
|
||||
blog(LOG_INFO, "server: send failed: %s",
|
||||
errorCodeMessage.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (VerboseLoggingEnabled()) {
|
||||
blog(LOG_INFO, "server sent message:\n%s", message.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void WSServer::onOpen(connection_hdl hdl)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_clMutex);
|
||||
_connections.insert(hdl);
|
||||
}
|
||||
|
||||
QString clientIp = getRemoteEndpoint(hdl);
|
||||
blog(LOG_INFO, "new client connection from %s",
|
||||
clientIp.toUtf8().constData());
|
||||
}
|
||||
|
||||
std::string processMessage(std::string payload)
|
||||
{
|
||||
auto config = switcher->networkConfig;
|
||||
std::string msgContainer(payload);
|
||||
const char *msg = msgContainer.c_str();
|
||||
|
||||
OBSData data = obs_data_create_from_json(msg);
|
||||
if (!data) {
|
||||
blog(LOG_ERROR, "invalid JSON payload received for '%s'", msg);
|
||||
return "invalid JSON payload";
|
||||
}
|
||||
|
||||
if (!obs_data_has_user_value(data, SCENE_ENTRY) ||
|
||||
!obs_data_has_user_value(data, TRANSITION_ENTRY) ||
|
||||
!obs_data_has_user_value(data, TRANSITION_DURATION) ||
|
||||
!obs_data_has_user_value(data, SET_PREVIEW)) {
|
||||
return "missing request parameters";
|
||||
}
|
||||
|
||||
std::string sceneName = obs_data_get_string(data, SCENE_ENTRY);
|
||||
std::string transitionName =
|
||||
obs_data_get_string(data, TRANSITION_ENTRY);
|
||||
int duration = obs_data_get_int(data, TRANSITION_DURATION);
|
||||
bool preview = obs_data_get_bool(data, SET_PREVIEW);
|
||||
|
||||
obs_data_release(data);
|
||||
|
||||
auto scene = GetWeakSourceByName(sceneName.c_str());
|
||||
if (!scene) {
|
||||
return "ignoring request - unknown scene '" + sceneName + "'";
|
||||
}
|
||||
|
||||
std::string ret = "message ok";
|
||||
|
||||
auto transition = GetWeakTransitionByName(transitionName.c_str());
|
||||
if (VerboseLoggingEnabled() && !transition) {
|
||||
ret += " - ignoring invalid transition: '" + transitionName +
|
||||
"'";
|
||||
}
|
||||
if (preview) {
|
||||
SwitchPreviewScene(scene);
|
||||
} else {
|
||||
SwitchScene({scene, transition, duration});
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void WSServer::onMessage(connection_hdl, server::message_ptr message)
|
||||
{
|
||||
auto opcode = message->get_opcode();
|
||||
if (opcode != websocketpp::frame::opcode::text) {
|
||||
return;
|
||||
}
|
||||
|
||||
_threadPool.start(Compatability::CreateFunctionRunnable([=]() {
|
||||
if (message->get_payload() != "message ok") {
|
||||
blog(LOG_WARNING, "received response: %s",
|
||||
message->get_payload().c_str());
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
void WSServer::onClose(connection_hdl hdl)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(_clMutex);
|
||||
_connections.erase(hdl);
|
||||
}
|
||||
|
||||
auto conn = _server.get_con_from_hdl(hdl);
|
||||
auto localCloseCode = conn->get_local_close_code();
|
||||
|
||||
if (localCloseCode != websocketpp::close::status::going_away) {
|
||||
QString clientIp = getRemoteEndpoint(hdl);
|
||||
blog(LOG_INFO, "client %s disconnected",
|
||||
clientIp.toUtf8().constData());
|
||||
}
|
||||
}
|
||||
|
||||
QString WSServer::getRemoteEndpoint(connection_hdl hdl)
|
||||
{
|
||||
auto conn = _server.get_con_from_hdl(hdl);
|
||||
return QString::fromStdString(conn->get_remote_endpoint());
|
||||
}
|
||||
|
||||
WSClient::WSClient() : QObject(nullptr)
|
||||
{
|
||||
_client.get_alog().clear_channels(
|
||||
websocketpp::log::alevel::frame_header |
|
||||
websocketpp::log::alevel::frame_payload |
|
||||
websocketpp::log::alevel::control);
|
||||
_client.init_asio();
|
||||
#ifndef _WIN32
|
||||
_client.set_reuse_addr(true);
|
||||
#endif
|
||||
|
||||
_client.set_open_handler(bind(&WSClient::onOpen, this, _1));
|
||||
_client.set_fail_handler(bind(&WSClient::onFail, this, _1));
|
||||
_client.set_message_handler(bind(&WSClient::onMessage, this, _1, _2));
|
||||
_client.set_close_handler(bind(&WSClient::onClose, this, _1));
|
||||
}
|
||||
|
||||
WSClient::~WSClient()
|
||||
{
|
||||
disconnect();
|
||||
}
|
||||
|
||||
void WSClient::connectThread()
|
||||
{
|
||||
while (_retry) {
|
||||
_client.reset();
|
||||
switcher->clientStatus = ClientStatus::CONNECTING;
|
||||
// Create a connection to the given URI and queue it for connection once
|
||||
// the event loop starts
|
||||
websocketpp::lib::error_code ec;
|
||||
client::connection_ptr con = _client.get_connection(_uri, ec);
|
||||
if (ec) {
|
||||
_failMsg = ec.message();
|
||||
blog(LOG_INFO, "client: connect failed: %s",
|
||||
_failMsg.c_str());
|
||||
switcher->clientStatus = ClientStatus::FAIL;
|
||||
} else {
|
||||
_client.connect(con);
|
||||
_connection = connection_hdl(con);
|
||||
|
||||
// Start the ASIO io_service run loop
|
||||
blog(LOG_INFO, "WSClient::connect: io thread started");
|
||||
_connected = true;
|
||||
_client.run();
|
||||
_connected = false;
|
||||
blog(LOG_INFO, "WSClient::connect: io thread exited");
|
||||
}
|
||||
|
||||
if (_retry) {
|
||||
std::unique_lock<std::mutex> lck(_waitMtx);
|
||||
blog(LOG_INFO,
|
||||
"trying to reconnect to %s in %d seconds.",
|
||||
_uri.c_str(), RECONNECT_DELAY);
|
||||
_cv.wait_for(lck,
|
||||
std::chrono::seconds(RECONNECT_DELAY));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WSClient::connect(std::string uri)
|
||||
{
|
||||
disconnect();
|
||||
_uri = uri;
|
||||
_retry = true;
|
||||
|
||||
_thread = std::thread(&WSClient::connectThread, this);
|
||||
|
||||
switcher->clientStatus = ClientStatus::DISCONNECTED;
|
||||
blog(LOG_INFO, "WSClient::connect: exited");
|
||||
}
|
||||
|
||||
void WSClient::disconnect()
|
||||
{
|
||||
_retry = false;
|
||||
websocketpp::lib::error_code ec;
|
||||
_client.close(_connection, websocketpp::close::status::normal,
|
||||
"Client stopping", ec);
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> waitLck(_waitMtx);
|
||||
blog(LOG_INFO, "trying to reconnect to %s in %d seconds.",
|
||||
_uri.c_str(), RECONNECT_DELAY);
|
||||
_cv.notify_all();
|
||||
}
|
||||
|
||||
while (_connected) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
_client.close(_connection, websocketpp::close::status::normal,
|
||||
"Client stopping", ec);
|
||||
}
|
||||
|
||||
if (_thread.joinable()) {
|
||||
_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void WSClient::onOpen(connection_hdl)
|
||||
{
|
||||
blog(LOG_INFO, "connection to %s opened", _uri.c_str());
|
||||
switcher->clientStatus = ClientStatus::CONNECTED;
|
||||
}
|
||||
|
||||
void WSClient::onFail(connection_hdl)
|
||||
{
|
||||
blog(LOG_INFO, "connection to %s failed", _uri.c_str());
|
||||
}
|
||||
|
||||
void WSClient::onMessage(connection_hdl hdl, client::message_ptr message)
|
||||
{
|
||||
auto opcode = message->get_opcode();
|
||||
if (opcode != websocketpp::frame::opcode::text) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string payload = message->get_payload();
|
||||
std::string response = processMessage(payload);
|
||||
websocketpp::lib::error_code errorCode;
|
||||
_client.send(hdl, response, websocketpp::frame::opcode::text,
|
||||
errorCode);
|
||||
|
||||
if (errorCode) {
|
||||
std::string errorCodeMessage = errorCode.message();
|
||||
blog(LOG_INFO, "client(response): send failed: %s",
|
||||
errorCodeMessage.c_str());
|
||||
}
|
||||
|
||||
if (VerboseLoggingEnabled()) {
|
||||
blog(LOG_INFO, "client sent message:\n%s", response.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void WSClient::onClose(connection_hdl)
|
||||
{
|
||||
blog(LOG_INFO, "client-connection to %s closed.", _uri.c_str());
|
||||
switcher->clientStatus = ClientStatus::DISCONNECTED;
|
||||
}
|
||||
|
||||
void SwitcherData::loadNetworkSettings(obs_data_t *obj)
|
||||
{
|
||||
networkConfig.Load(obj);
|
||||
}
|
||||
|
||||
void SwitcherData::saveNetworkSwitches(obs_data_t *obj)
|
||||
{
|
||||
networkConfig.Save(obj);
|
||||
if (!networkConfig.ServerEnabled) {
|
||||
server.stop();
|
||||
}
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::SetupNetworkTab()
|
||||
{
|
||||
ui->serverSettings->setChecked(switcher->networkConfig.ServerEnabled);
|
||||
ui->serverPort->setValue(switcher->networkConfig.ServerPort);
|
||||
ui->lockToIPv4->setChecked(switcher->networkConfig.LockToIPv4);
|
||||
|
||||
ui->clientSettings->setChecked(switcher->networkConfig.ClientEnabled);
|
||||
ui->clientHostname->setText(switcher->networkConfig.Address.c_str());
|
||||
ui->clientPort->setValue(switcher->networkConfig.ClientPort);
|
||||
ui->sendSceneChange->setChecked(
|
||||
switcher->networkConfig.SendSceneChange);
|
||||
ui->restrictSend->setChecked(
|
||||
!switcher->networkConfig.SendSceneChangeAll);
|
||||
ui->sendPreview->setChecked(switcher->networkConfig.SendPreview);
|
||||
ui->restrictSend->setDisabled(!switcher->networkConfig.SendSceneChange);
|
||||
|
||||
QTimer *statusTimer = new QTimer(this);
|
||||
connect(statusTimer, SIGNAL(timeout()), this,
|
||||
SLOT(UpdateClientStatus()));
|
||||
connect(statusTimer, SIGNAL(timeout()), this,
|
||||
SLOT(UpdateServerStatus()));
|
||||
statusTimer->start(500);
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_serverSettings_toggled(bool on)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.ServerEnabled = on;
|
||||
if (on) {
|
||||
switcher->server.start(switcher->networkConfig.ServerPort,
|
||||
switcher->networkConfig.LockToIPv4);
|
||||
} else {
|
||||
switcher->server.stop();
|
||||
}
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_serverPort_valueChanged(int value)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.ServerPort = value;
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_lockToIPv4_stateChanged(int state)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.LockToIPv4 = state;
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_serverRestart_clicked()
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->server.start(switcher->networkConfig.ServerPort,
|
||||
switcher->networkConfig.LockToIPv4);
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::UpdateServerStatus()
|
||||
{
|
||||
switch (switcher->serverStatus) {
|
||||
case ServerStatus::NOT_RUNNING:
|
||||
ui->serverStatus->setText(obs_module_text(
|
||||
"AdvSceneSwitcher.networkTab.server.status.notRunning"));
|
||||
break;
|
||||
case ServerStatus::STARTING:
|
||||
ui->serverStatus->setText(obs_module_text(
|
||||
"AdvSceneSwitcher.networkTab.server.status.starting"));
|
||||
break;
|
||||
case ServerStatus::RUNNING:
|
||||
ui->serverStatus->setText(obs_module_text(
|
||||
"AdvSceneSwitcher.networkTab.server.status.running"));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_clientSettings_toggled(bool on)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.ClientEnabled = on;
|
||||
|
||||
if (on) {
|
||||
switcher->client.connect(
|
||||
switcher->networkConfig.GetClientUri());
|
||||
} else {
|
||||
switcher->client.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_clientHostname_textChanged(const QString &text)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.Address = text.toUtf8().constData();
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_clientPort_valueChanged(int value)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.ClientPort = value;
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_sendSceneChange_stateChanged(int state)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.SendSceneChange = state;
|
||||
ui->restrictSend->setDisabled(!state);
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_restrictSend_stateChanged(int state)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.SendSceneChangeAll = !state;
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_sendPreview_stateChanged(int state)
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->networkConfig.SendPreview = state;
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::on_clientReconnect_clicked()
|
||||
{
|
||||
if (loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switcher->client.connect(switcher->networkConfig.GetClientUri());
|
||||
}
|
||||
|
||||
void AdvSceneSwitcher::UpdateClientStatus()
|
||||
{
|
||||
switch (switcher->clientStatus) {
|
||||
case ClientStatus::DISCONNECTED:
|
||||
ui->clientStatus->setText(obs_module_text(
|
||||
"AdvSceneSwitcher.networkTab.client.status.disconnected"));
|
||||
break;
|
||||
case ClientStatus::CONNECTING:
|
||||
ui->clientStatus->setText(obs_module_text(
|
||||
"AdvSceneSwitcher.networkTab.client.status.connecting"));
|
||||
break;
|
||||
case ClientStatus::CONNECTED:
|
||||
ui->clientStatus->setText(obs_module_text(
|
||||
"AdvSceneSwitcher.networkTab.client.status.connected"));
|
||||
break;
|
||||
case ClientStatus::FAIL:
|
||||
ui->clientStatus->setText(QString("Error: ") +
|
||||
switcher->client.getFail().c_str());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Compatability::StdFunctionRunnable::run()
|
||||
{
|
||||
cb();
|
||||
}
|
||||
|
||||
QRunnable *Compatability::CreateFunctionRunnable(std::function<void()> func)
|
||||
{
|
||||
return new Compatability::StdFunctionRunnable(std::move(func));
|
||||
}
|
||||
|
||||
Compatability::StdFunctionRunnable::StdFunctionRunnable(
|
||||
std::function<void()> func)
|
||||
: cb(std::move(func))
|
||||
{
|
||||
}
|
||||
|
||||
} // namespace advss
|
||||
|
|
@ -1,137 +0,0 @@
|
|||
/*
|
||||
Most of this code is based on https://github.com/Palakis/obs-websocket
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <set>
|
||||
#include <QtCore/QObject>
|
||||
#include <QtCore/QSharedPointer>
|
||||
#include <QtCore/QVariantHash>
|
||||
#include <QtCore/QThreadPool>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <QRunnable>
|
||||
|
||||
#include <websocketpp/config/asio_no_tls_client.hpp>
|
||||
#include <websocketpp/config/asio_no_tls.hpp>
|
||||
#include <websocketpp/server.hpp>
|
||||
#include <websocketpp/client.hpp>
|
||||
|
||||
namespace advss {
|
||||
|
||||
using websocketpp::connection_hdl;
|
||||
typedef websocketpp::server<websocketpp::config::asio> server;
|
||||
typedef websocketpp::client<websocketpp::config::asio_client> client;
|
||||
|
||||
struct SceneSwitchInfo;
|
||||
|
||||
class NetworkConfig {
|
||||
public:
|
||||
NetworkConfig();
|
||||
void Load(obs_data_t *obj);
|
||||
void Save(obs_data_t *obj);
|
||||
void SetDefaults(obs_data_t *obj);
|
||||
|
||||
std::string GetClientUri();
|
||||
|
||||
bool ShouldSendSceneChange();
|
||||
bool ShouldSendFrontendSceneChange();
|
||||
bool ShouldSendPrviewSceneChange();
|
||||
|
||||
// Server
|
||||
bool ServerEnabled;
|
||||
uint64_t ServerPort;
|
||||
bool LockToIPv4;
|
||||
|
||||
// Client
|
||||
bool ClientEnabled;
|
||||
std::string Address;
|
||||
uint64_t ClientPort;
|
||||
bool SendSceneChange;
|
||||
bool SendSceneChangeAll;
|
||||
bool SendPreview;
|
||||
};
|
||||
|
||||
class WSServer : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit WSServer();
|
||||
virtual ~WSServer();
|
||||
void start(quint16 port, bool lockToIPv4);
|
||||
void stop();
|
||||
void sendMessage(SceneSwitchInfo sceneSwitch, bool preview = false);
|
||||
QThreadPool *threadPool() { return &_threadPool; }
|
||||
|
||||
private:
|
||||
void onOpen(connection_hdl hdl);
|
||||
void onMessage(connection_hdl hdl, server::message_ptr message);
|
||||
void onClose(connection_hdl hdl);
|
||||
|
||||
QString getRemoteEndpoint(connection_hdl hdl);
|
||||
|
||||
server _server;
|
||||
quint16 _serverPort = 55555;
|
||||
bool _lockToIPv4 = false;
|
||||
std::set<connection_hdl, std::owner_less<connection_hdl>> _connections;
|
||||
std::recursive_mutex _clMutex;
|
||||
QThreadPool _threadPool;
|
||||
};
|
||||
|
||||
enum class ServerStatus {
|
||||
NOT_RUNNING,
|
||||
STARTING,
|
||||
RUNNING,
|
||||
};
|
||||
|
||||
class WSClient : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit WSClient();
|
||||
virtual ~WSClient();
|
||||
void connect(std::string uri);
|
||||
void disconnect();
|
||||
std::string getFail() { return _failMsg; }
|
||||
|
||||
private:
|
||||
void onOpen(connection_hdl hdl);
|
||||
void onFail(connection_hdl hdl);
|
||||
void onMessage(connection_hdl hdl, client::message_ptr message);
|
||||
void onClose(connection_hdl hdl);
|
||||
void connectThread();
|
||||
|
||||
client _client;
|
||||
std::string _uri;
|
||||
connection_hdl _connection;
|
||||
std::thread _thread;
|
||||
bool _retry = false;
|
||||
std::atomic_bool _connected = {false};
|
||||
std::mutex _waitMtx;
|
||||
std::condition_variable _cv;
|
||||
std::string _failMsg;
|
||||
};
|
||||
|
||||
enum class ClientStatus {
|
||||
DISCONNECTED,
|
||||
CONNECTING,
|
||||
CONNECTED,
|
||||
FAIL,
|
||||
};
|
||||
|
||||
namespace Compatability {
|
||||
// Reimplement QRunnable for std::function. Retrocompatability for Qt < 5.15
|
||||
class StdFunctionRunnable : public QRunnable {
|
||||
std::function<void()> cb;
|
||||
|
||||
public:
|
||||
StdFunctionRunnable(std::function<void()> func);
|
||||
void run() override;
|
||||
};
|
||||
|
||||
QRunnable *CreateFunctionRunnable(std::function<void()> func);
|
||||
} // namespace Compatability
|
||||
|
||||
} // namespace advss
|
||||
|
|
@ -14,7 +14,6 @@
|
|||
#include "switch-window.hpp"
|
||||
#include "switch-sequence.hpp"
|
||||
#include "switch-video.hpp"
|
||||
#include "switch-network.hpp"
|
||||
|
||||
#include "macro-settings.hpp"
|
||||
#include "duration-control.hpp"
|
||||
|
|
@ -196,7 +195,6 @@ public:
|
|||
void saveSceneGroups(obs_data_t *obj);
|
||||
void saveSceneTriggers(obs_data_t *obj);
|
||||
void saveVideoSwitches(obs_data_t *obj);
|
||||
void saveNetworkSwitches(obs_data_t *obj);
|
||||
|
||||
void loadWindowTitleSwitches(obs_data_t *obj);
|
||||
void loadScreenRegionSwitches(obs_data_t *obj);
|
||||
|
|
@ -213,7 +211,6 @@ public:
|
|||
void loadSceneGroups(obs_data_t *obj);
|
||||
void loadSceneTriggers(obs_data_t *obj);
|
||||
void loadVideoSwitches(obs_data_t *obj);
|
||||
void loadNetworkSettings(obs_data_t *obj);
|
||||
|
||||
void Prune();
|
||||
|
||||
|
|
@ -265,11 +262,6 @@ public:
|
|||
QDateTime liveTime;
|
||||
std::deque<AudioSwitch> audioSwitches;
|
||||
AudioSwitchFallback audioFallback;
|
||||
WSServer server;
|
||||
ServerStatus serverStatus = ServerStatus::NOT_RUNNING;
|
||||
WSClient client;
|
||||
ClientStatus clientStatus = ClientStatus::DISCONNECTED;
|
||||
NetworkConfig networkConfig;
|
||||
std::deque<VideoSwitch> videoSwitches;
|
||||
std::deque<SceneGroup> sceneGroups;
|
||||
SceneGroup *lastRandomSceneGroup = nullptr;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@
|
|||
#include "switch-window.hpp"
|
||||
#include "switch-sequence.hpp"
|
||||
#include "switch-video.hpp"
|
||||
#include "switch-network.hpp"
|
||||
#include "macro.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
|
|
|||
|
|
@ -145,10 +145,6 @@ void SwitchScene(const SceneSwitchInfo &sceneSwitch, bool force)
|
|||
}
|
||||
|
||||
vblog(LOG_INFO, "switched scene");
|
||||
|
||||
if (switcher->networkConfig.ShouldSendSceneChange()) {
|
||||
switcher->server.sendMessage(sceneSwitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -11,12 +11,11 @@
|
|||
namespace advss {
|
||||
|
||||
static std::vector<std::string> tabNames = {
|
||||
"generalTab", "macroTab", "windowTitleTab",
|
||||
"executableTab", "screenRegionTab", "mediaTab",
|
||||
"fileTab", "randomTab", "timeTab",
|
||||
"idleTab", "sceneSequenceTab", "audioTab",
|
||||
"videoTab", "networkTab", "sceneGroupTab",
|
||||
"transitionsTab", "pauseTab", "sceneTriggerTab"};
|
||||
"generalTab", "macroTab", "windowTitleTab", "executableTab",
|
||||
"screenRegionTab", "mediaTab", "fileTab", "randomTab",
|
||||
"timeTab", "idleTab", "sceneSequenceTab", "audioTab",
|
||||
"videoTab", "sceneGroupTab", "transitionsTab", "pauseTab",
|
||||
"sceneTriggerTab"};
|
||||
|
||||
static std::vector<int> tabOrder = std::vector<int>(tabNames.size());
|
||||
|
||||
|
|
|
|||
|
|
@ -23,12 +23,20 @@ if(NOT OPENSSL_INCLUDE_DIR OR NOT OPENSSL_LIBRARIES)
|
|||
endif()
|
||||
|
||||
find_package(ZLIB)
|
||||
if(NOT ZLIB_FOUND)
|
||||
message(WARNING "zlib not found!\n" "Twitch support will be disabled!\n\n")
|
||||
return()
|
||||
endif()
|
||||
|
||||
# --- End of section ---
|
||||
|
||||
add_library(${PROJECT_NAME} MODULE)
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT=1
|
||||
ASIO_HAS_OPENSSSL=1)
|
||||
target_compile_definitions(
|
||||
${PROJECT_NAME} PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT=1 ASIO_STANDALONE=1
|
||||
ASIO_HAS_OPENSSSL=1)
|
||||
target_include_directories(
|
||||
${PROJECT_NAME} PUBLIC "${ADVSS_SOURCE_DIR}/deps/asio/asio/include"
|
||||
"${ADVSS_SOURCE_DIR}/deps/websocketpp")
|
||||
if(OS_MACOS)
|
||||
target_compile_definitions(
|
||||
${PROJECT_NAME} PRIVATE CPPHTTPLIB_USE_CERTS_FROM_MACOSX_KEYCHAIN=1)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user