Add option to use transition overrides for transition changes (#164)

* Adjust switchScene() signature to support adjustActiveTransitionType and verbose parameters and only change the transition type if adjustActiveTransitionType, otherwise rely on transition overrides

* Add new adjustActiveTransitionType checkbox

* save and load adjustActiveTransitionType

* Add check to either enable transition type change or use of transition
overrides

* Add locale

* Adjust layout and locale
This commit is contained in:
WarmUpTill
2021-04-10 10:58:17 -07:00
committed by GitHub
parent eb346da6f4
commit e4bf5fa749
8 changed files with 93 additions and 29 deletions

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@@ -54,7 +54,10 @@ AdvSceneSwitcher.generalTab.priority.video="Video"
; Transition Tab ; Transition Tab
AdvSceneSwitcher.transitionTab.title="Szenenübergänge" AdvSceneSwitcher.transitionTab.title="Szenenübergänge"
AdvSceneSwitcher.transitionTab.transitionOverride="Szenenübergänge, die im Szenenwechsler konfiguriert werden, haben Vorrang vor Übergangsüberschreibung" AdvSceneSwitcher.transitionTab.setTransitionBy="Beim Ändern des Szenenübergangs:"
AdvSceneSwitcher.transitionTab.transitionOverride="Verwende Übergangsüberschreibungen"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="Mindestens eine Option muss aktiv sein:\n\n - Verwende Übergangsüberschreibungen\n\n - Wechsle den aktiven Szenenübergangtyp"
AdvSceneSwitcher.transitionTab.transitionForAToB="Szenenübergänge für automatisierte Szenenwechsel von Szene A zu Szene B" AdvSceneSwitcher.transitionTab.transitionForAToB="Szenenübergänge für automatisierte Szenenwechsel von Szene A zu Szene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Diese Einstellungen beeinflussen <span style=\"font-style:italic;\">nur</span> vom Szenenwechsler ausgelöste Szenenübergänge - Siehe <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> um auch manuelle Szenenübergänge zu konfigurieren.<br/>Einstellungen auf diesem Tab haben Vorrang, vor denen welche auf den übrigen Tabs konfiguriert wurden.<br/><br/>Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen.</p></body></html>" AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>Diese Einstellungen beeinflussen <span style=\"font-style:italic;\">nur</span> vom Szenenwechsler ausgelöste Szenenübergänge - Siehe <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> um auch manuelle Szenenübergänge zu konfigurieren.<br/>Einstellungen auf diesem Tab haben Vorrang, vor denen welche auf den übrigen Tabs konfiguriert wurden.<br/><br/>Klicke auf das Plus Symbol, um einen neuen Eintrag hinzuzufügen.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Ändere den Szenenübergang wenn eine Szene aktiv ist" AdvSceneSwitcher.transitionTab.defaultTransition="Ändere den Szenenübergang wenn eine Szene aktiv ist"

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@@ -54,7 +54,10 @@ AdvSceneSwitcher.generalTab.priority.video="Video"
; Transition Tab ; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition" AdvSceneSwitcher.transitionTab.title="Transition"
AdvSceneSwitcher.transitionTab.transitionOverride="Scene transitions defined in the scene switcher take priority over Transition Overrides defined per scene" AdvSceneSwitcher.transitionTab.setTransitionBy="When changing transitions:"
AdvSceneSwitcher.transitionTab.transitionOverride="Set transition overrides"
AdvSceneSwitcher.transitionTab.adjustActiveTransitionType="Change active transition type"
AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError="At least one option must be enabled:\n\n - Use transition overrides\n\n - Change active transition type"
AdvSceneSwitcher.transitionTab.transitionForAToB="Use transition for automated scene switch from scene A to scene B" AdvSceneSwitcher.transitionTab.transitionForAToB="Use transition for automated scene switch from scene A to scene B"
AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>These settings <span style=\"font-style:italic;\">only</span> affect transitions caused by the scene switcher - Check out <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> if you want to configure this for manual scene changes.<br/>Settings defined here take priority over transition settings configured elsewhere in the scene switcher.<br/><br/>Click the plus symbol below to add a new entry.</p></body></html>" AdvSceneSwitcher.transitionTab.transitionsHelp="<html><head/><body><p>These settings <span style=\"font-style:italic;\">only</span> affect transitions caused by the scene switcher - Check out <a href=\"https://obsproject.com/forum/resources/transition-table.1174/\"><span style=\" text-decoration: underline; color:#268bd2;\">Transition Table</span></a> if you want to configure this for manual scene changes.<br/>Settings defined here take priority over transition settings configured elsewhere in the scene switcher.<br/><br/>Click the plus symbol below to add a new entry.</p></body></html>"
AdvSceneSwitcher.transitionTab.defaultTransition="Change transition if scene is active" AdvSceneSwitcher.transitionTab.defaultTransition="Change transition if scene is active"

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@@ -566,18 +566,42 @@
</attribute> </attribute>
<layout class="QVBoxLayout" name="verticalLayout_15"> <layout class="QVBoxLayout" name="verticalLayout_15">
<item> <item>
<widget class="QCheckBox" name="transitionOverridecheckBox"> <layout class="QGridLayout" name="gridLayout_5">
<property name="text"> <item row="1" column="1">
<string>AdvSceneSwitcher.transitionTab.transitionOverride</string> <widget class="QCheckBox" name="adjustActiveTransitionType">
</property> <property name="text">
</widget> <string>AdvSceneSwitcher.transitionTab.adjustActiveTransitionType</string>
</item> </property>
<item> </widget>
<widget class="Line" name="line_17"> </item>
<property name="orientation"> <item row="0" column="0">
<enum>Qt::Horizontal</enum> <widget class="QLabel" name="label_12">
</property> <property name="text">
</widget> <string>AdvSceneSwitcher.transitionTab.setTransitionBy</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="transitionOverridecheckBox">
<property name="text">
<string>AdvSceneSwitcher.transitionTab.transitionOverride</string>
</property>
</widget>
</item>
<item row="0" column="2">
<spacer name="horizontalSpacer_9">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item> </item>
<item> <item>
<widget class="QGroupBox" name="transitionsGroup"> <widget class="QGroupBox" name="transitionsGroup">

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@@ -552,7 +552,8 @@ void SwitcherData::Thread()
server.sendMessage(scene, transition); server.sendMessage(scene, transition);
} }
switchScene(scene, transition, switchScene(scene, transition,
tansitionOverrideOverride); tansitionOverrideOverride,
adjustActiveTransitionType, verbose);
} }
writeSceneInfoToFile(); writeSceneInfoToFile();
@@ -619,9 +620,10 @@ bool SwitcherData::checkForMatch(OBSWeakSource &scene,
} }
void switchScene(OBSWeakSource &scene, OBSWeakSource &transition, void switchScene(OBSWeakSource &scene, OBSWeakSource &transition,
bool &transitionOverrideOverride) bool transitionOverrideOverride,
bool adjustActiveTransitionType, bool verbose)
{ {
if (!scene && switcher->verbose) { if (!scene && verbose) {
blog(LOG_INFO, "nothing to switch to"); blog(LOG_INFO, "nothing to switch to");
return; return;
} }
@@ -632,13 +634,14 @@ void switchScene(OBSWeakSource &scene, OBSWeakSource &transition,
if (source && source != currentSource) { if (source && source != currentSource) {
transitionData td; transitionData td;
setNextTransition(scene, currentSource, transition, setNextTransition(scene, currentSource, transition,
transitionOverrideOverride, td); transitionOverrideOverride,
adjustActiveTransitionType, td);
obs_frontend_set_current_scene(source); obs_frontend_set_current_scene(source);
if (transitionOverrideOverride) { if (transitionOverrideOverride) {
restoreTransitionOverride(source, td); restoreTransitionOverride(source, td);
} }
if (switcher->verbose) { if (verbose) {
blog(LOG_INFO, "switched scene"); blog(LOG_INFO, "switched scene");
} }
} }

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@@ -166,6 +166,7 @@ public slots:
void on_defaultTransitionsUp_clicked(); void on_defaultTransitionsUp_clicked();
void on_defaultTransitionsDown_clicked(); void on_defaultTransitionsDown_clicked();
void on_transitionOverridecheckBox_stateChanged(int state); void on_transitionOverridecheckBox_stateChanged(int state);
void on_adjustActiveTransitionType_stateChanged(int state);
void defTransitionDelayValueChanged(int value); void defTransitionDelayValueChanged(int value);
void on_browseButton_clicked(); void on_browseButton_clicked();
@@ -287,12 +288,14 @@ bool isInFocus(const QString &executable);
void setNextTransition(OBSWeakSource &targetScene, obs_source_t *currentSource, void setNextTransition(OBSWeakSource &targetScene, obs_source_t *currentSource,
OBSWeakSource &transition, OBSWeakSource &transition,
bool &transitionOverrideOverride, transitionData &td); bool transitionOverrideOverride,
bool adjustActiveTransitionType, transitionData &td);
void overwriteTransitionOverride(obs_weak_source_t *sceneWs, void overwriteTransitionOverride(obs_weak_source_t *sceneWs,
obs_source_t *transition, transitionData &td); obs_source_t *transition, transitionData &td);
void restoreTransitionOverride(obs_source_t *scene, transitionData td); void restoreTransitionOverride(obs_source_t *scene, transitionData td);
void switchScene(OBSWeakSource &scene, OBSWeakSource &transition, void switchScene(OBSWeakSource &scene, OBSWeakSource &transition,
bool &transitionOverrideOverride); bool transitionOverrideOverride,
bool adjustActiveTransitionType, bool verbose);
/****************************************************************************** /******************************************************************************
* Main SwitcherData * Main SwitcherData

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@@ -62,6 +62,7 @@ struct SwitcherData {
bool disableHints = false; bool disableHints = false;
bool showFrame = false; bool showFrame = false;
bool tansitionOverrideOverride = false; bool tansitionOverrideOverride = false;
bool adjustActiveTransitionType = true;
int interval = default_interval; int interval = default_interval;

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@@ -268,7 +268,8 @@ std::string processMessage(std::string payload)
"'"; "'";
} }
switchScene(scene, transition, switcher->tansitionOverrideOverride); switchScene(scene, transition, switcher->tansitionOverrideOverride,
switcher->adjustActiveTransitionType, switcher->verbose);
return ret; return ret;
} }

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@@ -182,12 +182,31 @@ void AdvSceneSwitcher::on_transitionOverridecheckBox_stateChanged(int state)
return; return;
} }
std::lock_guard<std::mutex> lock(switcher->m); if (!state && !switcher->adjustActiveTransitionType) {
if (!state) { DisplayMessage(obs_module_text(
switcher->tansitionOverrideOverride = false; "AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError"));
} else { ui->adjustActiveTransitionType->setChecked(true);
switcher->tansitionOverrideOverride = true;
} }
std::lock_guard<std::mutex> lock(switcher->m);
switcher->tansitionOverrideOverride = state;
}
void AdvSceneSwitcher::on_adjustActiveTransitionType_stateChanged(int state)
{
if (loading) {
return;
}
// This option only makes sense if we are allowed to use transition overrides
if (!state && !switcher->tansitionOverrideOverride) {
DisplayMessage(obs_module_text(
"AdvSceneSwitcher.transitionTab.transitionBehaviorSelectionError"));
ui->transitionOverridecheckBox->setChecked(true);
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->adjustActiveTransitionType = state;
} }
void AdvSceneSwitcher::defTransitionDelayValueChanged(int value) void AdvSceneSwitcher::defTransitionDelayValueChanged(int value)
@@ -251,7 +270,8 @@ void restoreTransitionOverride(obs_source_t *scene, transitionData td)
void setNextTransition(OBSWeakSource &targetScene, obs_source_t *currentSource, void setNextTransition(OBSWeakSource &targetScene, obs_source_t *currentSource,
OBSWeakSource &transition, OBSWeakSource &transition,
bool &transitionOverrideOverride, transitionData &td) bool transitionOverrideOverride,
bool adjustActiveTransitionType, transitionData &td)
{ {
obs_weak_source_t *currentScene = obs_weak_source_t *currentScene =
obs_source_get_weak_source(currentSource); obs_source_get_weak_source(currentSource);
@@ -266,7 +286,7 @@ void setNextTransition(OBSWeakSource &targetScene, obs_source_t *currentSource,
nextTransition = obs_weak_source_get_source(transition); nextTransition = obs_weak_source_get_source(transition);
} }
if (nextTransition) { if (nextTransition && adjustActiveTransitionType) {
obs_frontend_set_current_transition(nextTransition); obs_frontend_set_current_transition(nextTransition);
} }
@@ -334,6 +354,8 @@ void SwitcherData::saveSceneTransitions(obs_data_t *obj)
obs_data_set_bool(obj, "tansitionOverrideOverride", obs_data_set_bool(obj, "tansitionOverrideOverride",
switcher->tansitionOverrideOverride); switcher->tansitionOverrideOverride);
obs_data_set_bool(obj, "adjustActiveTransitionType",
switcher->adjustActiveTransitionType);
obs_data_set_default_int(obj, "defTransitionDelay", obs_data_set_default_int(obj, "defTransitionDelay",
default_def_transition_dealy); default_def_transition_dealy);
obs_data_set_int(obj, "defTransitionDelay", obs_data_set_int(obj, "defTransitionDelay",
@@ -390,6 +412,8 @@ void SwitcherData::loadSceneTransitions(obs_data_t *obj)
switcher->tansitionOverrideOverride = switcher->tansitionOverrideOverride =
obs_data_get_bool(obj, "tansitionOverrideOverride"); obs_data_get_bool(obj, "tansitionOverrideOverride");
switcher->adjustActiveTransitionType =
obs_data_get_bool(obj, "adjustActiveTransitionType");
DefaultSceneTransition::delay = DefaultSceneTransition::delay =
obs_data_get_int(obj, "defTransitionDelay"); obs_data_get_int(obj, "defTransitionDelay");
} }
@@ -430,6 +454,8 @@ void AdvSceneSwitcher::setupTransitionsTab()
ui->transitionOverridecheckBox->setChecked( ui->transitionOverridecheckBox->setChecked(
switcher->tansitionOverrideOverride); switcher->tansitionOverrideOverride);
ui->adjustActiveTransitionType->setChecked(
switcher->adjustActiveTransitionType);
QSpinBox *defTransitionDelay = new QSpinBox(); QSpinBox *defTransitionDelay = new QSpinBox();
defTransitionDelay->setSuffix("ms"); defTransitionDelay->setSuffix("ms");