mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 17:16:00 -05:00
Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files * remove useless comment * cleanup and silence warnings * add generic switch * removed delay on main thread startup as it served no purpose * clean up ultility.hpp * do not save switchStr to file as it could cause issues when scenes are renamed * rename sceneRoundTrip to sceneSequence * add option to switch if window is maximized to title tab
This commit is contained in:
527
src/switch-transitions.cpp
Normal file
527
src/switch-transitions.cpp
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@@ -0,0 +1,527 @@
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#include "headers/advanced-scene-switcher.hpp"
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void SceneSwitcher::on_transitionsAdd_clicked()
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{
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QString scene1Name = ui->transitionsScene1->currentText();
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QString scene2Name = ui->transitionsScene2->currentText();
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QString transitionName = ui->transitionsTransitions->currentText();
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if (scene1Name.isEmpty() || scene2Name.isEmpty())
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return;
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if (scene1Name == scene2Name)
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return;
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OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
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OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
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OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
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QString text =
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MakeSceneTransitionName(scene1Name, scene2Name, transitionName);
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QVariant v = QVariant::fromValue(text);
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int idx = SceneTransitionsFindByData(scene1Name, scene2Name);
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if (idx == -1) {
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QListWidgetItem *item =
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new QListWidgetItem(text, ui->sceneTransitions);
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item->setData(Qt::UserRole, v);
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->sceneTransitions.emplace_back(
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source1, source2, transition,
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text.toUtf8().constData());
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} else {
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QListWidgetItem *item = ui->sceneTransitions->item(idx);
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item->setText(text);
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->sceneTransitions) {
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if (s.scene == source1 && s.scene2 == source2) {
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s.transition = transition;
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s.sceneTransitionStr =
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text.toUtf8().constData();
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break;
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}
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}
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}
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ui->sceneTransitions->sortItems();
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}
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}
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void SceneSwitcher::on_transitionsRemove_clicked()
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{
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QListWidgetItem *item = ui->sceneTransitions->currentItem();
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if (!item)
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return;
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std::string text =
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item->data(Qt::UserRole).toString().toUtf8().constData();
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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auto &switches = switcher->sceneTransitions;
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for (auto it = switches.begin(); it != switches.end(); ++it) {
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auto &s = *it;
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if (s.sceneTransitionStr == text) {
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switches.erase(it);
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break;
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}
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}
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}
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delete item;
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}
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void SceneSwitcher::on_defaultTransitionsAdd_clicked()
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{
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QString sceneName = ui->defaultTransitionsScene->currentText();
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QString transitionName =
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ui->defaultTransitionsTransitions->currentText();
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if (sceneName.isEmpty() || transitionName.isEmpty())
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return;
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OBSWeakSource source = GetWeakSourceByQString(sceneName);
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OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
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QString text =
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MakeDefaultSceneTransitionName(sceneName, transitionName);
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QVariant v = QVariant::fromValue(text);
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int idx = DefaultTransitionsFindByData(sceneName);
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if (idx == -1) {
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QListWidgetItem *item =
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new QListWidgetItem(text, ui->defaultTransitions);
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item->setData(Qt::UserRole, v);
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->defaultSceneTransitions.emplace_back(
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source, transition, text.toUtf8().constData());
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} else {
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QListWidgetItem *item = ui->defaultTransitions->item(idx);
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item->setText(text);
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->defaultSceneTransitions) {
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if (s.scene == source) {
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s.transition = transition;
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s.sceneTransitionStr =
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text.toUtf8().constData();
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break;
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}
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}
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}
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ui->defaultTransitions->sortItems();
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}
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}
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void SceneSwitcher::on_defaultTransitionsRemove_clicked()
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{
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QListWidgetItem *item = ui->defaultTransitions->currentItem();
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if (!item)
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return;
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std::string text =
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item->data(Qt::UserRole).toString().toUtf8().constData();
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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auto &switches = switcher->defaultSceneTransitions;
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for (auto it = switches.begin(); it != switches.end(); ++it) {
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auto &s = *it;
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if (s.sceneTransitionStr == text) {
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switches.erase(it);
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break;
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}
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}
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}
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delete item;
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}
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void SwitcherData::setDefaultSceneTransitions()
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{
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obs_source_t *currentSource = obs_frontend_get_current_scene();
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obs_weak_source_t *ws = obs_source_get_weak_source(currentSource);
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for (DefaultSceneTransition &s : defaultSceneTransitions) {
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if (s.scene == ws) {
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obs_source_t *transition =
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obs_weak_source_get_source(s.transition);
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//This might cancel the current transition
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//There is no way to be sure when the previous transition finished
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obs_frontend_set_current_transition(transition);
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if (verbose)
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if (verbose)
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s.logMatch();
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obs_source_release(transition);
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break;
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}
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}
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obs_source_release(currentSource);
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obs_weak_source_release(ws);
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}
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int SceneSwitcher::SceneTransitionsFindByData(const QString &scene1,
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const QString &scene2)
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{
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QRegExp rx(scene1 + " --- .* --> " + scene2);
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int count = ui->sceneTransitions->count();
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int idx = -1;
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->sceneTransitions->item(i);
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QString itemString = item->data(Qt::UserRole).toString();
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if (rx.exactMatch(itemString)) {
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idx = i;
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break;
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}
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}
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return idx;
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}
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int SceneSwitcher::DefaultTransitionsFindByData(const QString &scene)
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{
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QRegExp rx(scene + " --> .*");
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int count = ui->defaultTransitions->count();
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int idx = -1;
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->defaultTransitions->item(i);
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QString itemString = item->data(Qt::UserRole).toString();
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if (rx.exactMatch(itemString)) {
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idx = i;
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break;
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}
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}
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return idx;
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}
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void SceneSwitcher::on_sceneTransitions_currentRowChanged(int idx)
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{
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if (loading)
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return;
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if (idx == -1)
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return;
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QListWidgetItem *item = ui->sceneTransitions->item(idx);
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QString sceneTransition = item->data(Qt::UserRole).toString();
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->sceneTransitions) {
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if (sceneTransition.compare(s.sceneTransitionStr.c_str()) ==
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0) {
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std::string scene1 = GetWeakSourceName(s.scene);
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std::string scene2 = GetWeakSourceName(s.scene2);
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std::string transitionName =
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GetWeakSourceName(s.transition);
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ui->transitionsScene1->setCurrentText(scene1.c_str());
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ui->transitionsScene2->setCurrentText(scene2.c_str());
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ui->transitionsTransitions->setCurrentText(
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transitionName.c_str());
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break;
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}
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}
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}
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void SceneSwitcher::on_defaultTransitions_currentRowChanged(int idx)
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{
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if (loading)
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return;
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if (idx == -1)
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return;
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QListWidgetItem *item = ui->defaultTransitions->item(idx);
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QString sceneTransition = item->data(Qt::UserRole).toString();
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->defaultSceneTransitions) {
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if (sceneTransition.compare(s.sceneTransitionStr.c_str()) ==
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0) {
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std::string scene = GetWeakSourceName(s.scene);
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std::string transitionName =
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GetWeakSourceName(s.transition);
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ui->defaultTransitionsScene->setCurrentText(
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scene.c_str());
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ui->defaultTransitionsTransitions->setCurrentText(
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transitionName.c_str());
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break;
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}
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}
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}
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void SceneSwitcher::on_transitionOverridecheckBox_stateChanged(int state)
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{
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if (loading)
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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if (!state) {
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switcher->tansitionOverrideOverride = false;
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} else {
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switcher->tansitionOverrideOverride = true;
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}
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}
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obs_weak_source_t *getNextTransition(obs_weak_source_t *scene1,
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obs_weak_source_t *scene2)
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{
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obs_weak_source_t *ws = nullptr;
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if (scene1 && scene2) {
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for (SceneTransition &t : switcher->sceneTransitions) {
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if (t.scene == scene1 && t.scene2 == scene2)
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ws = t.transition;
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}
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obs_weak_source_addref(ws);
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}
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return ws;
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}
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void overwriteTransitionOverride(obs_weak_source_t *sceneWs,
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obs_source_t *transition, transitionData &td)
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{
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obs_source_t *scene = obs_weak_source_get_source(sceneWs);
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obs_data_t *data = obs_source_get_private_settings(scene);
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td.name = obs_data_get_string(data, "transition");
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td.duration = obs_data_get_int(data, "duration");
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const char *name = obs_source_get_name(transition);
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int duration = obs_frontend_get_transition_duration();
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obs_data_set_string(data, "transition", name);
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obs_data_set_int(data, "transition_duration", duration);
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obs_data_release(data);
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obs_source_release(scene);
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}
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void restoreTransitionOverride(obs_source_t *scene, transitionData td)
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{
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obs_data_t *data = obs_source_get_private_settings(scene);
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obs_data_set_string(data, "transition", td.name.c_str());
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obs_data_set_int(data, "transition_duration", td.duration);
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obs_data_release(data);
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}
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void setNextTransition(OBSWeakSource &targetScene, obs_source_t *currentSource,
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OBSWeakSource &transition,
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bool &transitionOverrideOverride, transitionData &td)
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{
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obs_weak_source_t *currentScene =
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obs_source_get_weak_source(currentSource);
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obs_weak_source_t *nextTransitionWs =
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getNextTransition(currentScene, targetScene);
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obs_weak_source_release(currentScene);
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obs_source_t *nextTransition = nullptr;
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if (nextTransitionWs) {
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nextTransition = obs_weak_source_get_source(nextTransitionWs);
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} else if (transition) {
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nextTransition = obs_weak_source_get_source(transition);
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}
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if (nextTransition) {
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obs_frontend_set_current_transition(nextTransition);
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}
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if (transitionOverrideOverride)
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overwriteTransitionOverride(targetScene, nextTransition, td);
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obs_weak_source_release(nextTransitionWs);
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obs_source_release(nextTransition);
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}
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void SwitcherData::saveSceneTransitions(obs_data_t *obj)
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{
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obs_data_array_t *sceneTransitionsArray = obs_data_array_create();
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for (SceneTransition &s : switcher->sceneTransitions) {
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obs_data_t *array_obj = obs_data_create();
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obs_source_t *source1 = obs_weak_source_get_source(s.scene);
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obs_source_t *source2 = obs_weak_source_get_source(s.scene2);
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obs_source_t *transition =
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obs_weak_source_get_source(s.transition);
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if (source1 && source2 && transition) {
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const char *sceneName1 = obs_source_get_name(source1);
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const char *sceneName2 = obs_source_get_name(source2);
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const char *transitionName =
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obs_source_get_name(transition);
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obs_data_set_string(array_obj, "Scene1", sceneName1);
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obs_data_set_string(array_obj, "Scene2", sceneName2);
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obs_data_set_string(array_obj, "transition",
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transitionName);
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obs_data_array_push_back(sceneTransitionsArray,
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array_obj);
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obs_source_release(source1);
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obs_source_release(source2);
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obs_source_release(transition);
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}
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "sceneTransitions", sceneTransitionsArray);
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obs_data_array_release(sceneTransitionsArray);
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obs_data_array_t *defaultTransitionsArray = obs_data_array_create();
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for (DefaultSceneTransition &s : switcher->defaultSceneTransitions) {
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obs_data_t *array_obj = obs_data_create();
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obs_source_t *source = obs_weak_source_get_source(s.scene);
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obs_source_t *transition =
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obs_weak_source_get_source(s.transition);
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if (source && transition) {
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const char *sceneName = obs_source_get_name(source);
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const char *transitionName =
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obs_source_get_name(transition);
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obs_data_set_string(array_obj, "Scene", sceneName);
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obs_data_set_string(array_obj, "transition",
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transitionName);
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obs_data_array_push_back(defaultTransitionsArray,
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array_obj);
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obs_source_release(source);
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obs_source_release(transition);
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}
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "defaultTransitions", defaultTransitionsArray);
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obs_data_array_release(defaultTransitionsArray);
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obs_data_set_bool(obj, "tansitionOverrideOverride",
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switcher->tansitionOverrideOverride);
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}
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void SwitcherData::loadSceneTransitions(obs_data_t *obj)
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{
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switcher->sceneTransitions.clear();
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obs_data_array_t *sceneTransitionsArray =
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obs_data_get_array(obj, "sceneTransitions");
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size_t count = obs_data_array_count(sceneTransitionsArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj =
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obs_data_array_item(sceneTransitionsArray, i);
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const char *scene1 = obs_data_get_string(array_obj, "Scene1");
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const char *scene2 = obs_data_get_string(array_obj, "Scene2");
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const char *transition =
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obs_data_get_string(array_obj, "transition");
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std::string sceneTransitionsStr =
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MakeSceneTransitionName(scene1, scene2, transition)
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.toUtf8()
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.constData();
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switcher->sceneTransitions.emplace_back(
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GetWeakSourceByName(scene1),
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GetWeakSourceByName(scene2),
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GetWeakTransitionByName(transition),
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sceneTransitionsStr);
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obs_data_release(array_obj);
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}
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obs_data_array_release(sceneTransitionsArray);
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switcher->defaultSceneTransitions.clear();
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obs_data_array_t *defaultTransitionsArray =
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obs_data_get_array(obj, "defaultTransitions");
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count = obs_data_array_count(defaultTransitionsArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj =
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obs_data_array_item(defaultTransitionsArray, i);
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const char *scene = obs_data_get_string(array_obj, "Scene");
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const char *transition =
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obs_data_get_string(array_obj, "transition");
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std::string sceneTransitionsStr =
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MakeDefaultSceneTransitionName(scene, transition)
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.toUtf8()
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.constData();
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switcher->defaultSceneTransitions.emplace_back(
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GetWeakSourceByName(scene),
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GetWeakTransitionByName(transition),
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sceneTransitionsStr);
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obs_data_release(array_obj);
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}
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obs_data_array_release(defaultTransitionsArray);
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switcher->tansitionOverrideOverride =
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obs_data_get_bool(obj, "tansitionOverrideOverride");
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}
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void SceneSwitcher::setupTransitionsTab()
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{
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populateSceneSelection(ui->transitionsScene1, false);
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populateSceneSelection(ui->transitionsScene2, false);
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populateSceneSelection(ui->defaultTransitionsScene, false);
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populateTransitionSelection(ui->transitionsTransitions);
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||||
populateTransitionSelection(ui->defaultTransitionsTransitions);
|
||||
|
||||
for (auto &s : switcher->sceneTransitions) {
|
||||
std::string sceneName1 = GetWeakSourceName(s.scene);
|
||||
std::string sceneName2 = GetWeakSourceName(s.scene2);
|
||||
std::string transitionName = GetWeakSourceName(s.transition);
|
||||
QString text = MakeSceneTransitionName(sceneName1.c_str(),
|
||||
sceneName2.c_str(),
|
||||
transitionName.c_str());
|
||||
|
||||
QListWidgetItem *item =
|
||||
new QListWidgetItem(text, ui->sceneTransitions);
|
||||
item->setData(Qt::UserRole, text);
|
||||
}
|
||||
|
||||
for (auto &s : switcher->defaultSceneTransitions) {
|
||||
std::string sceneName = GetWeakSourceName(s.scene);
|
||||
std::string transitionName = GetWeakSourceName(s.transition);
|
||||
QString text = MakeDefaultSceneTransitionName(
|
||||
sceneName.c_str(), transitionName.c_str());
|
||||
|
||||
QListWidgetItem *item =
|
||||
new QListWidgetItem(text, ui->defaultTransitions);
|
||||
item->setData(Qt::UserRole, text);
|
||||
}
|
||||
|
||||
ui->transitionOverridecheckBox->setChecked(
|
||||
switcher->tansitionOverrideOverride);
|
||||
}
|
||||
|
||||
static inline QString MakeSceneTransitionName(const QString &scene1,
|
||||
const QString &scene2,
|
||||
const QString &transition)
|
||||
{
|
||||
return scene1 + QStringLiteral(" --- ") + transition +
|
||||
QStringLiteral(" --> ") + scene2;
|
||||
}
|
||||
|
||||
static inline QString MakeDefaultSceneTransitionName(const QString &scene,
|
||||
const QString &transition)
|
||||
{
|
||||
return scene + QStringLiteral(" --> ") + transition;
|
||||
}
|
||||
Reference in New Issue
Block a user